[Feature] Achievements - Printable Version +- Colobot Forum - International Colobot Community (https://colobot.info/forum) +-- Forum: [Archive] New forum (2015-2019) (https://colobot.info/forum/forumdisplay.php?fid=76) +--- Forum: Colobot: Gold Edition Basics (https://colobot.info/forum/forumdisplay.php?fid=58) +---- Forum: General (https://colobot.info/forum/forumdisplay.php?fid=59) +---- Thread: [Feature] Achievements (/showthread.php?tid=733) |
[Feature] Achievements - DavivaD - 03-05-2016 Is a nice idea would be to introduce achievements to the game? In this way the game would not get bored so quickly Here I have prepared a list of achievements PROGRAMING
SOCIAL
LEVELS
OFFENSIVE
PROGRESS
SECRET
RE: [Feature] Achievements - tomangelo - 03-05-2016 Maybe after UI refactoring, since making it work with current UI might be quite hard and it will be pointless if we're gonna switch to CEGUI, that will need to probably write it once again. RE: [Feature] Achievements - krzys_h - 03-05-2016 Achievments are a great idea, but they will probably have to wait until a later stage of development. About the list itself:
RE: [Feature] Achievements - DavivaD - 03-05-2016 (03-05-2016, 01:37 PM)krzys_h Wrote:Too many Thunders - Land on Orfenia. An Dangerous Planet with having the electromagnetic discharges. (03-05-2016, 01:37 PM)krzys_h Wrote:Maybe remove it? Beacuse I have no idea to solve this problem. (03-05-2016, 01:37 PM)krzys_h Wrote:First Kill - Kill first Insect. Killer - Kill 10 Insects. Slayer - Kill 25 Insects. Puryfirer - Kill 50 Insects. Battle-Scared - Kill 100 Insects. Terminator - Kill 250 Insects. Exterminator - Kill 500 Insects Inhuman - Kill 1000 Insects. Executor - Kill 2500 Insects. Alien Reaper - Kill 5000 Insects. (03-05-2016, 01:37 PM)krzys_h Wrote:Yes. (03-05-2016, 01:37 PM)krzys_h Wrote:Maybe minimal time limit or requirements for this achievement? RE: [Feature] Achievements - Simbax - 03-05-2016 I think achievements are worthless without the SteamWorks API or any other platform-specific reward system like XBox Live or Google Play Services. Since they are impossible to work with in open source projects due to licensing issues, I see no need for achievements whatsoever unless we build our own server infrastructure and force users to create accounts and synchronize their profiles online, which is not only not achievable for us, but also not a good idea at all. RE: [Feature] Achievements - CHmSID - 03-05-2016 @Simbax, the achievements could be local. If you don't make them "competitive", players won't have a reason to cheat/modify the files. The downside is that boasting about your achievements on the forum will mean nothing. Another problem is how to treat achievement progression when the player uses cheat codes? Alternatively, instead of building a separate infrastructure with its own server and user accounts, why not use this forum? Achievements could be optional, but require players to log in using their forum credentials. This way you avoid duplication and in addition, you can integrate achievements into forums in a form of flairs or something. RE: [Feature] Achievements - Simbax - 03-05-2016 (03-05-2016, 03:27 PM)CHmSID Wrote: the achievements could be local I've stopped reading after that. What would be the purpose of them then? They would be as useless as they are in Minecraft -- no one would care about them. Implementing them is a waste of time and energy. About using forum, I still think that forcing (or not, whatever) players to log in to some another online account (for a single player game moreover!) just for the sake of it is wrong. What would the players gain from implementing achievements sloppily just because? If you want a reward system for beating the game, then think of something better and more creative, about the design of the game, instead of such a silly thing like worthless achievements popups, which do not prove anything anyway, because most of the time they can be done by cheating. RE: [Feature] Achievements - RaptorParkowsky - 03-05-2016 Well, I'd prefer some more original achievements than just "kill enough aliens" or "turn off computer when you are dead because of playing this game". Simply as "find all previous expedition's wreckages" or "discover Robbie EasterEgg" should be reasonable I think. But yeah, this isn't a work for now, even not for a GOLD Beta. This should be considered only in final or release candidate GOLD's build. RE: [Feature] Achievements - DavivaD - 03-08-2017 (03-05-2016, 06:59 PM)RaptorParkowsky Wrote: ... turn off computer when you are dead because of playing this game" (...) "find all previous expedition's wreckages" or "discover Robbie EasterEgg" ...Good ideas (03-05-2016, 06:59 PM)RaptorParkowsky Wrote: ... this isn't a work for now, even not for a GOLD Beta. This should be considered only in final or release candidate GOLD's build.Thats why I don't issued this yet Updated the list RE: [Feature] Achievements - Quartofel - 03-08-2017 (03-05-2016, 01:37 PM)krzys_h Wrote: Hardcore achievments exist and they're quite prestigious. Perfect for digital masochists. (03-05-2016, 04:21 PM)Simbax Wrote:(03-05-2016, 03:27 PM)CHmSID Wrote: the achievements could be local Local achievments may be pointless for some, but personally I'll try to hunt down any achievment possible, regardless it's online or local one. I simply enjoy additional challenge and I'm not the only "achievment whore" in existence. RE: [Feature] Achievements - robocat04 - 07-14-2017 I may be a bit late, but shouldn't there be programming achievements? Because IMHO none of what I saw here seems to be reasonable at all. For example: 1) cooperate multiple robots to accomplish the goal faster than you would do even on your own, 2) organize impervious all-round defense on really uneven terrain with just minimum robots, 3) send caravan carrying X titanium ore bits through dangerous area and lose no bots. Of course, it will all go with new missions where programming bots WILL make you life easier, unlike in these original ones where you don't even have anything to achieve. RE: [Feature] Achievements - ZuTheSkunk - 02-02-2018 One achievement I would LOVE to see in a potential Steam release of Colobot would be a secret one where you have to bring LRV with you all the way to the last level ("Preserving History" or something). Assuming of course that it would be possible to condition LRV's presence in levels depending on the player's actions. |