Search Results
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Thread: Which is translation workflow?
Post: RE: Which is translation workflow?
Certainly. You can make a pull request once you are finished, we can merge the translation after we verify there are no problems with it. |
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tomaszkax86 |
Game Engine & General Talk
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13 |
36,222 |
09-10-2017, 10:48 PM |
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Thread: Access to Outside Class Definition
Post: RE: Access to Outside Class Definition
There is no include-like functionality. You just need to load a program with your class definition to some robot. Classes are public and available to other robots. If it's for exercises, you can simpl... |
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tomaszkax86 |
General
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3 |
9,545 |
08-31-2017, 08:42 PM |
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Thread: New file extensions
Post: RE: New file extensions
For binary files, file name extensions are not necessary because they often have headers with magic numbers that identify them easily.
Most often the case with images, audio and video files, executab... |
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tomaszkax86 |
Game Engine & General Talk
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9 |
25,098 |
08-01-2017, 01:33 PM |
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Thread: Prace wznowione
Post: RE: Prace wznowione
Jeśli jest taka potrzeba, to mogę postarać się napisać program do podglądu modeli Colobota wraz z teksturami. Gorzej z importem do Blendera. Miałem zresztą pomysł, aby napisać bardziej zaawa... |
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tomaszkax86 |
O wszystkim
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113 |
301,175 |
07-10-2017, 12:15 PM |
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Thread: Prace wznowione
Post: RE: Prace wznowione
O który konwerter chodzi? |
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tomaszkax86 |
O wszystkim
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113 |
301,175 |
07-09-2017, 06:41 PM |
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Thread: Space don't work as expected
Post: RE: Space don't work as expected
From what I gather, space() searches for a free place that is a circle with given radius (the dist parameter). When a free space is found, it is guaranteed not to have any items within that circle. Wh... |
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tomaszkax86 |
General
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4 |
12,524 |
05-31-2017, 12:13 PM |
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Thread: Why goto so stupid?
Post: RE: Why goto so stupid?
goto() was somewhat poorly written and still requires a lot of improvements. It's not completely useless, but if you want to do something more advanced you may want to write your own version of goto()... |
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tomaszkax86 |
Offtop
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2 |
7,853 |
05-31-2017, 12:05 PM |
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Thread: Pierwszoroczniak programowania w potrzebie.
Post: RE: Pierwszoroczniak programowania w potrzebie.
Zakładając, że dzięki Colobotowi znasz podstawy programowania, myślę że warto zacząć na twoim etapie od programowania obiektowego z krótkim wstępem do uzupełnienia różnic w językach pro... |
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tomaszkax86 |
Offtop
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1 |
8,075 |
03-09-2017, 05:29 PM |
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Thread: How do I read a file in Cbot?
Post: RE: How do I read a file in Cbot?
We could probably use seek() and tell() methods in CBot. What do you think? |
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tomaszkax86 |
Help
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4 |
13,186 |
03-04-2017, 08:02 PM |
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Thread: Texture troubles
Post: RE: Texture troubles
I don't remember this stuff exactly, but if you want to use textures placed in your level directory, you need to use %lvl%, for example:
%lvl%/textures/terrainsim001.bmp
If you are not sure how to m... |
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tomaszkax86 |
Help
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2 |
9,059 |
03-04-2017, 07:59 PM |
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Thread: Feature: Ulepszona Flara i SkyBeam
Post: RE: Feature: Ulepszona Flara i SkyBeam
Myślę, że przydałaby się tutaj pomoc @krzys_h jako że lepiej zna kod ładujący poziomy i zapewne lepiej by rozwiązał problem dodania tego do obecnego kodu. Ja mogę się zająć dodaniem efek... |
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tomaszkax86 |
O wszystkim
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16 |
40,934 |
03-01-2017, 05:00 PM |
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Thread: Feature: Ulepszona Flara i SkyBeam
Post: RE: Feature: Ulepszona Flara i SkyBeam
Dobra, format plików scene w Blupimanii to format tekstowy zaszyfrowany tym dziwnym algorytmem. Nic więcej. Trochę się naszukałem, bo kod zapisu i odczytu plików scene jest w dwóch różnych pl... |
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tomaszkax86 |
O wszystkim
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16 |
40,934 |
03-01-2017, 03:17 PM |
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Thread: Feature: Ulepszona Flara i SkyBeam
Post: RE: Feature: Ulepszona Flara i SkyBeam
Z kodu wynika, że każdy osobny fragment lens flare to osobne tekstury. Trochę nieoptymalne, więc możemy przy okazji coś z tym zrobić. Jak wrócę do domu to się przyjrzę wczytywaniu tych bina... |
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tomaszkax86 |
O wszystkim
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16 |
40,934 |
03-01-2017, 12:47 PM |
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Thread: Feature: Ulepszona Flara i SkyBeam
Post: RE: Feature: Ulepszona Flara i SkyBeam
Kodu nie da się tak po prostu skopiować, bo w Blupimanii jest wykorzystany Direct3D. Jednakże przyjrzałem się kodu renderującemu i wygląda to na proste do przeportowania do Colobota. Nie wiem ... |
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tomaszkax86 |
O wszystkim
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16 |
40,934 |
03-01-2017, 12:21 PM |
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Thread: Problem with OpenGL on Windows10
Post: RE: Problem with OpenGL on Windows10
I heard there are many people who complain that OpenGL doesn't work on their Windows 10 machine. So far there are no clues to what exactly causes the problem. Might be something with SDL, might be so... |
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tomaszkax86 |
Game Engine & General Talk
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8 |
27,486 |
02-27-2017, 02:38 PM |
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Thread: Problem with OpenGL on Windows10
Post: RE: Problem with OpenGL on Windows10
(02-26-2017, 12:13 PM)kakhao Wrote:
(02-25-2017, 04:36 PM)tomaszkax86 Wrote: There is a known problem with access to hardware accelerated OpenGL on Windows 10. You can try setting the game's prop... |
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tomaszkax86 |
Game Engine & General Talk
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8 |
27,486 |
02-26-2017, 02:33 PM |
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Thread: Problem with OpenGL on Windows10
Post: RE: Problem with OpenGL on Windows10
There is a known problem with access to hardware accelerated OpenGL on Windows 10. You can try setting the game's properties to backward compatibility with older system, like Windows 7, but there's no... |
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tomaszkax86 |
Game Engine & General Talk
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8 |
27,486 |
02-25-2017, 04:36 PM |
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Thread: Podział językowy - proponowana innowacja
Post: RE: Podział językowy - proponowana innowacja
Zamiast w języku angielskim czy polskim, komunikujmy się wszyscy w CBocie. W naszym przypadku to chyba najlepszy język.
Tak na poważnie, nie istnieje idealne rozwiązanie problemu. Żaden język ... |
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tomaszkax86 |
O wszystkim
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10 |
30,289 |
01-16-2017, 01:02 PM |
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Thread: CBot - użycie i zmiana licencji
Post: RE: CBot - użycie i zmiana licencji
Języków programowania praktycznie nie można ani patentować, ani chronić prawami autorskimi. Jedyne co działa to ochrona znaku towarowego na nazwę (tak jest np. z nazwą języka Java i używanie... |
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tomaszkax86 |
O wszystkim
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12 |
32,952 |
01-15-2017, 02:24 PM |
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Thread: Public files, factory and code battle
Post: RE: Public files, factory and code battle
A public function is a function declared with keyword "public". It has to be loaded into one bot so other bots can use it. You probably saved a program as public, but this is different. This makes pro... |
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tomaszkax86 |
Help
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3 |
10,006 |
12-22-2016, 02:52 PM |
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Thread: L10n of the Colobot
Post: RE: L10n of the Colobot
(12-15-2016, 03:06 PM)vladislavbelov Wrote: (12-15-2016, 01:51 PM)tomangelo Wrote: There are 2 awaiting pull requests with Russian translations, we'll merge them to repo soon.
Any chance that it w... |
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tomaszkax86 |
Introduce Yourself
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5 |
17,503 |
12-15-2016, 04:43 PM |
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Thread: #MakeColobotGreatAgain
Post: RE: #MakeColobotGreatAgain
Can I vote for anarchist revolution?
No? Ok. |
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tomaszkax86 |
Offtop
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3 |
13,846 |
11-14-2016, 02:00 PM |
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Thread: Important for userlvels
Post: RE: Important for userlvels
Does it matter? Fan content doesn't have to be consistent with canon. |
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tomaszkax86 |
Offtop
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3 |
13,202 |
11-13-2016, 07:52 PM |
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Thread: Introducting a motey
Post: RE: Introducting a motey
There's a lot of odd code in Colobot. I don't think there's a single person who can comprehend it all at once. And there's tons of wrong code. Code that works on top of undefined behaviors in C++. We... |
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tomaszkax86 |
Introduce Yourself
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12 |
35,009 |
11-04-2016, 09:47 PM |
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Thread: Ceebot:Gold Edition
Post: RE: Ceebot:Gold Edition
We have no rights to the name Ceebot, so no. We can adapt levels and make them part of Colobot though. |
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tomaszkax86 |
General
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7 |
21,441 |
10-21-2016, 12:40 PM |