08-16-2016, 05:26 PM
Pure pathfinding algorithms can be implemented in CBot. But it would be likely too difficult for most players. Nevertheless, the idea of programming-only control over bots was discussed and most people agree it is a nice idea.
My idea of difficulty levels was that each map can have various changes depending on the setting. For example, on hard difficulty there are fewer resources and AI of aliens is better.
My idea of difficulty levels was that each map can have various changes depending on the setting. For example, on hard difficulty there are fewer resources and AI of aliens is better.
"After three days without programming, life becomes meaningless."
~The Tao of Programming
~The Tao of Programming