10-08-2016, 07:52 PM
If WayPoints/Target2 and ResourceSpots would be a virtual objects that are rather part of the UI, there would be:
- no casting shadows to the world.
- no casting lights to the world.
- objects rendered in front of them would not cover them. They're UI, so they always should be visible on higher layer of the image, y'know?
- no detecting as objects == new way of detecting UI objects.
- creating them by Sniffers have no sense. There would be only a message about resource that was found and nothing else.
- no "ding" sound while passing them could be hear in the game's world (only as a master sound that doesn't depend of the game's camera distance and direction).
- no casting shadows to the world.
- no casting lights to the world.
- objects rendered in front of them would not cover them. They're UI, so they always should be visible on higher layer of the image, y'know?
- no detecting as objects == new way of detecting UI objects.
- creating them by Sniffers have no sense. There would be only a message about resource that was found and nothing else.
- no "ding" sound while passing them could be hear in the game's world (only as a master sound that doesn't depend of the game's camera distance and direction).