Title.F      text="Nettoyage"
Resume.F     text="Nettoyez l'usine de tous les tonneaux contenant des matières radioactives, en les faisant exploser."
Title.E      text="Cleaning up"
Resume.E     text="Clean up the industrial complex by removing all radioactive barrels."
Title.D      text="Großputz"
Resume.D     text="Eliminieren Sie sämtliche radioaktiven Fässer."
EndingFile   win=0 lost=0

Pesetas max=4

AmbiantColor  air=161;129;41;0 water=20;20;20;20  // grey
FogColor      air=132;113;16;0 water=67;80;100;0  // magenta
BotColor      color=215;174;49;0  // orange
GreeneryColor color=161;151;41;0
DeepView      air=125.00 water=25.00 
FogStart      air=0.5 water=0.5
SecondTexture rank=1
FrontsizeName image="lens5.tga"
Background    up=66;44;16;0 down=231;207;90;0 cloudUp=1;1;1;0 cloudDown=64;64;0;0

TerrainGenerate vision=250.00 slope=3.0 size=20
TerrainWind     speed=0.0;-1.0
TerrainRelief   image="textures\relief06.bmp" factor=1.0
TerrainCloud    image="cloud13.tga" level=125.0

TerrainMaterial id=1  image="techno3" u=0.00 v=0.00 up=1 down=1 left=1 right=1 hard=0.2
TerrainMaterial id=2  image="techno3" u=0.25 v=0.00 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=3  image="techno3" u=0.50 v=0.00 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=4  image="techno3" u=0.75 v=0.00 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=5  image="techno3" u=0.00 v=0.25 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=6  image="techno3" u=0.25 v=0.25 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=7  image="techno3" u=0.50 v=0.25 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=8  image="techno3" u=0.75 v=0.25 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=9  image="techno3" u=0.00 v=0.50 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=10 image="techno3" u=0.25 v=0.50 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=11 image="techno3" u=0.50 v=0.50 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=12 image="techno3" u=0.75 v=0.50 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=13 image="techno3" u=0.00 v=0.75 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=14 image="techno3" u=0.25 v=0.75 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=15 image="techno3" u=0.50 v=0.75 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=16 image="techno3" u=0.75 v=0.75 up=1 down=1 left=1 right=1 hard=0.8

TerrainMaterial id=17 image="techno2" u=0.00 v=0.00 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=18 image="techno2" u=0.25 v=0.00 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=19 image="techno2" u=0.50 v=0.00 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=20 image="techno2" u=0.75 v=0.00 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=21 image="techno2" u=0.00 v=0.25 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=22 image="techno2" u=0.25 v=0.25 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=23 image="techno2" u=0.50 v=0.25 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=24 image="techno2" u=0.75 v=0.25 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=25 image="techno2" u=0.00 v=0.50 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=26 image="techno2" u=0.25 v=0.50 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=27 image="techno2" u=0.50 v=0.50 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=28 image="techno2" u=0.75 v=0.50 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=29 image="techno2" u=0.00 v=0.75 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=30 image="techno2" u=0.25 v=0.75 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=31 image="techno2" u=0.50 v=0.75 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=32 image="techno2" u=0.75 v=0.75 up=1 down=1 left=1 right=1 hard=0.8

TerrainInit     id=1  // sand

// horizontal
TerrainRoute    id=2 p1=-110;-110 p2= -10;-110
TerrainRoute    id=2 p1=  90;-110 p2= 130;-110

TerrainRoute    id=2 p1= -90; -50
TerrainRoute    id=2 p1= -50; -50 p2=  10; -50

TerrainRoute    id=2 p1=-110;  10 p2= -50;  10
TerrainRoute    id=2 p1= -10;  10 p2= 130;  10

TerrainRoute    id=2 p1= -50;  50 p2=  10;  50

TerrainRoute    id=2 p1=-110;  70 p2= -50;  70
TerrainRoute    id=2 p1=  50;  70 p2= 130;  70

TerrainRoute    id=2 p1=-110; 130 p2= 110; 130

// vertical
TerrainRoute    id=2 p1=-110;-110 p2=-110; 130
TerrainRoute    id=2 p1= -50;-110 p2= -50; 130
TerrainRoute    id=2 p1=  10; -70 p2=  10; 130
TerrainRoute    id=2 p1=  70;  10 p2=  70; 130
TerrainRoute    id=2 p1= 130;-110 p2= 130;  70
TerrainRoute    id=2 p1= 110;  70 p2= 110; 130

// boucle
TerrainRoute    id=2 p1= 110; -70 p2= 130; -70
//TerrainRoute    id=2 p1=  50; -30 p2=  90; -30
//TerrainRoute    id=2 p1=  50; -50
//TerrainRoute    id=2 p1=  90; -50

TerrainJoin
TerrainCreate

BeginObject
CreateObject pos=-110;-110 dir=0.00 type=Car magnifyDamage=0.1 select=1

CreateObject pos= 130; -70 dir=0.50 type=Guide script1="guide01.txt" run=1
CreateObject pos=-110; -90 dir=0.50 type=Guide script1="guide02.txt" run=1
CreateObject pos=-110;  70 dir=0.50 type=Guide script1="guide03.txt" run=1
CreateObject pos= -50;  10 dir=0.50 type=Guide script1="guide04.txt" run=1
CreateObject pos= -50; 130 dir=0.50 type=Guide script1="guide05.txt" run=1
CreateObject pos=  10;-110 dir=0.50 type=Guide script1="guide06.txt" run=1
CreateObject pos=  10;  90 dir=0.50 type=Guide script1="guide07.txt" run=1
CreateObject pos=  70;  10 dir=0.50 type=Guide script1="guide08.txt" run=1
CreateObject pos=  70; 130 dir=0.50 type=Guide script1="guide09.txt" run=1

CreateObject pos= 129; -69 dir=0.32 type=Cone
CreateObject pos= 129; -71 dir=0.10 type=Cone
CreateObject pos= 131; -69 dir=0.40 type=Cone
CreateObject pos= 131; -71 dir=0.39 type=Cone

CreateObject pos=-109; -89 dir=0.40 type=Cone
CreateObject pos=-109; -91 dir=0.11 type=Cone
CreateObject pos=-111; -89 dir=0.23 type=Cone
CreateObject pos=-111; -91 dir=0.48 type=Cone

CreateObject pos=-109;  69 dir=0.08 type=Cone
CreateObject pos=-109;  71 dir=0.23 type=Cone
CreateObject pos=-111;  69 dir=0.33 type=Cone
CreateObject pos=-111;  71 dir=0.18 type=Cone

CreateObject pos= -49;   9 dir=0.39 type=Cone
CreateObject pos= -49;  11 dir=0.11 type=Cone
CreateObject pos= -51;   9 dir=0.49 type=Cone
CreateObject pos= -51;  11 dir=0.20 type=Cone

CreateObject pos= -49; 129 dir=0.11 type=Cone
CreateObject pos= -49; 131 dir=0.33 type=Cone
CreateObject pos= -51; 129 dir=0.41 type=Cone
CreateObject pos= -51; 131 dir=0.09 type=Cone

CreateObject pos=   9;-109 dir=0.22 type=Cone
CreateObject pos=   9;-111 dir=0.39 type=Cone
CreateObject pos=  11;-109 dir=0.11 type=Cone
CreateObject pos=  11;-111 dir=0.45 type=Cone

CreateObject pos=   9;  89 dir=0.35 type=Cone
CreateObject pos=   9;  91 dir=0.11 type=Cone
CreateObject pos=  11;  89 dir=0.05 type=Cone
CreateObject pos=  11;  91 dir=0.39 type=Cone

CreateObject pos=  69;   9 dir=0.33 type=Cone
CreateObject pos=  69;  11 dir=0.06 type=Cone
CreateObject pos=  71;   9 dir=0.39 type=Cone
CreateObject pos=  71;  11 dir=0.20 type=Cone

CreateObject pos=  69; 129 dir=0.48 type=Cone
CreateObject pos=  69; 131 dir=0.13 type=Cone
CreateObject pos=  71; 129 dir=0.40 type=Cone
CreateObject pos=  71; 131 dir=0.26 type=Cone

// down
CreateObject pos=-130;-130 dir=1.00 type=Factory4
CreateObject pos=-110;-130 dir=1.50 type=Factory1
CreateObject pos= -90;-130 dir=0.50 type=Factory2
CreateObject pos= -70;-130 dir=0.00 type=Factory3
CreateObject pos= -50;-130 dir=1.00 type=Factory4
CreateObject pos= -30;-130 dir=1.50 type=Factory8
CreateObject pos= -10;-130 dir=1.50 type=Factory1
CreateObject pos=  10;-130 dir=1.00 type=Factory5
CreateObject pos=  30;-130 dir=1.00 type=Factory3
CreateObject pos=  50;-130 dir=0.50 type=Factory4
CreateObject pos=  70;-130 dir=0.00 type=Factory2
CreateObject pos=  90;-130 dir=0.50 type=Factory3
CreateObject pos= 110;-130 dir=1.50 type=Factory3
CreateObject pos= 130;-130 dir=1.50 type=Factory4
CreateObject pos= 150;-130 dir=0.50 type=Factory2

// up
CreateObject pos=-130; 150 dir=1.00 type=Factory5
CreateObject pos=-110; 150 dir=0.00 type=Factory3
CreateObject pos= -90; 150 dir=0.50 type=Factory5
CreateObject pos= -70; 150 dir=0.50 type=Factory4
CreateObject pos= -50; 150 dir=1.50 type=Factory2
CreateObject pos= -30; 150 dir=1.50 type=Factory2
CreateObject pos= -10; 150 dir=0.50 type=Factory1
CreateObject pos=  10; 150 dir=0.50 type=Factory3
CreateObject pos=  30; 150 dir=1.00 type=Factory2
CreateObject pos=  50; 150 dir=0.50 type=Factory1
CreateObject pos=  70; 150 dir=0.50 type=Factory5
CreateObject pos=  90; 150 dir=1.00 type=Factory5
CreateObject pos= 110; 150 dir=1.50 type=Factory3
CreateObject pos= 130; 150 dir=1.50 type=Factory2

// left
CreateObject pos=-130;-110 dir=0.50 type=Factory4
CreateObject pos=-130; -90 dir=0.50 type=Factory3
CreateObject pos=-130; -70 dir=0.00 type=Factory1
CreateObject pos=-130; -50 dir=0.50 type=Factory5
CreateObject pos=-130; -30 dir=1.50 type=Factory3
CreateObject pos=-130; -10 dir=1.50 type=Factory3
CreateObject pos=-130;  10 dir=1.00 type=Factory2
CreateObject pos=-130;  30 dir=0.00 type=Factory2
CreateObject pos=-130;  50 dir=0.50 type=Factory2
CreateObject pos=-130;  70 dir=1.00 type=Factory5
CreateObject pos=-130;  90 dir=0.00 type=Factory1
CreateObject pos=-130; 110 dir=1.50 type=Factory3
CreateObject pos=-130; 130 dir=0.00 type=Factory4

// right
CreateObject pos= 150;-110 dir=0.00 type=Factory2
CreateObject pos= 150; -90 dir=1.50 type=Factory5
CreateObject pos= 150; -70 dir=1.50 type=Factory5
CreateObject pos= 150; -50 dir=0.00 type=Factory3
CreateObject pos= 150; -30 dir=0.50 type=Factory4
CreateObject pos= 150; -10 dir=1.00 type=Factory1
CreateObject pos= 150;  10 dir=1.00 type=Factory2
CreateObject pos= 150;  30 dir=1.50 type=Factory3
CreateObject pos= 150;  50 dir=0.50 type=Factory5
CreateObject pos= 150;  70 dir=0.00 type=Factory4
CreateObject pos= 150;  90 dir=0.50 type=Factory3
CreateObject pos= 130;  90 dir=1.50 type=Factory2
CreateObject pos= 130; 110 dir=1.00 type=Factory3
CreateObject pos= 130; 130 dir=0.00 type=Factory5

// 1-1
CreateObject pos= -70; -95 dir=0.00 type=Dock
CreateObject pos= -90; -90 dir=0.00 type=Factory3
CreateObject pos= -90; -70 dir=1.00 type=Factory5
CreateObject pos= -70; -70 dir=0.00 type=Factory4
CreateObject pos= -70; -50 dir=1.50 type=Factory1
// 2-1
CreateObject pos= -30; -90 dir=0.50 type=Factory8
CreateObject pos= -30;-110 dir=0.50 type=Factory6
CreateObject pos= -30; -70 dir=1.00 type=Factory3
CreateObject pos= -10; -90 dir=1.50 type=Factory5
CreateObject pos= -10; -70 dir=1.00 type=Factory1
CreateObject pos= -11; -48 dir=0.55 type=Barrier1
CreateObject pos= -13; -53 dir=0.60 type=Barrier1
//CreateObject pos= -15; -49 dir=1.10 type=Bot1 option=6 z=1.2
CreateObject pos= -17; -51 dir=0.20 type=Cone
CreateObject pos= -17; -47 dir=0.30 type=Cone
CreateObject pos= -14; -52 dir=0.20 type=TitaniumOre
CreateObject pos= -24; -53 dir=0.20 type=TitaniumOre
CreateObject pos= -25; -51 dir=0.40 type=TitaniumOre
CreateObject pos= -19; -48 dir=0.10 type=TitaniumOre
CreateObject pos= -14; -45 dir=0.00 type=TitaniumOre
CreateObject pos=  -4;-105 dir=0.20 type=Box1
CreateObject pos=   3;-115 dir=0.90 type=Box2
// 3-1
CreateObject pos=  30; -90 dir=0.00 type=Factory4
CreateObject pos=  30; -70 dir=0.00 type=Factory2
CreateObject pos=  50; -90 dir=0.50 type=Factory2
CreateObject pos=  70; -90 dir=1.50 type=Factory3
CreateObject pos=  30; -50 dir=0.50 type=Factory5
CreateObject pos=  70; -50 dir=1.00 type=NuclearPlant
CreateObject pos=  26;-109 dir=0.39 type=Box1
CreateObject pos=  38;-114 dir=1.00 type=RoadSign9
CreateObject pos=  37;-105 dir=0.41 type=Cone
CreateObject pos=  37;-106 dir=0.70 type=Cone
CreateObject pos=  37;-107 dir=0.11 type=Cone
CreateObject pos=  37;-113 dir=0.33 type=Cone
CreateObject pos=  37;-114 dir=0.05 type=Cone
CreateObject pos=  37;-115 dir=0.76 type=Cone
CreateObject pos=  50;-110 dir=0.25 type=Factory9
// 4-1
CreateObject pos=  90; -90 dir=1.00 type=Factory1
CreateObject pos= 110; -90 dir=0.50 type=Factory2
CreateObject pos= 110; -50 dir=0.50 type=Factory4
CreateObject pos= 115;-103 dir=0.50 type=Barrier2 level=1
CreateObject pos= 115;-104 dir=0.50 type=Barrier2 level=2
CreateObject pos= 115;-105 dir=0.50 type=Barrier2 level=3
CreateObject pos= 115;-106 dir=0.50 type=Barrier2 level=4
CreateObject pos=  99;-117 dir=1.50 type=Barrier2 level=1
CreateObject pos=  99;-116 dir=1.50 type=Barrier2 level=2
CreateObject pos=  99;-115 dir=1.50 type=Barrier2 level=3
CreateObject pos=  99;-114 dir=1.50 type=Barrier2 level=4
CreateObject pos= 137;-105 dir=0.10 type=Box3

// 1-2
CreateObject pos=-115; -20 dir=0.00 type=Barrier9
CreateObject pos=-105; -20 dir=0.00 type=Barrier9
CreateObject pos= -90; -30 dir=0.50 type=Factory1
CreateObject pos= -90; -10 dir=0.00 type=Factory4
CreateObject pos= -70; -30 dir=1.00 type=Factory3
CreateObject pos= -70; -10 dir=0.00 type=Factory2
// 2-2
CreateObject pos= -30; -30 dir=0.50 type=Factory2
CreateObject pos= -10; -30 dir=1.50 type=Factory4
CreateObject pos= -40; -10 dir=0.25 type=Factory9
CreateObject pos= -43; -21 dir=0.00 type=Barrier6
CreateObject pos= -43;   1 dir=1.00 type=Barrier6
CreateObject pos= -46; -21 dir=0.14 type=Cone
CreateObject pos= -46;   1 dir=1.81 type=Cone
CreateObject pos= -10; -10 dir=1.00 type=Factory5
CreateObject pos= -30;  10 dir=0.00 type=Factory1
CreateObject pos=   2; -20 dir=0.00 type=Barrier2
CreateObject pos=  17; -20 dir=1.00 type=Barrier2
CreateObject pos= -23;  -2 dir=0.25 type=Barrier6
CreateObject pos= -17;   2 dir=1.25 type=Barrier6
CreateObject pos=  13; -22 dir=0.50 type=RoadSign12
CreateObject pos=   7;  64 dir=1.50 type=RoadSign12 level=1
CreateObject pos=   8;  64 dir=1.50 type=RoadSign12 level=2
CreateObject pos=   9;  64 dir=1.50 type=RoadSign12 level=3
CreateObject pos=  10;  64 dir=1.50 type=RoadSign12 level=4
// 3-2
CreateObject pos=  30; -30 dir=0.00 type=Factory3
CreateObject pos=  30; -10 dir=0.50 type=Factory2
CreateObject pos=  50; -10 dir=1.00 type=Factory4
CreateObject pos=  70; -10 dir=1.00 type=Factory5
CreateObject pos=  40;   3 dir=1.50 type=Barrier1
CreateObject pos=  40;   9 dir=1.50 type=Barrier1
CreateObject pos=  40;  15 dir=0.50 type=Barrier1
CreateObject pos=  40;  21 dir=0.50 type=Barrier1
//CreateObject pos=  35;  12 dir=0.90 type=Bot1 option=6 z=1.2
CreateObject pos=  33;  10 dir=0.20 type=Cone
CreateObject pos=  33;  14 dir=0.30 type=Cone
// 4-2
CreateObject pos=  90; -10 dir=0.00 type=Factory4
CreateObject pos= 110; -30 dir=0.00 type=Factory1
CreateObject pos= 110; -10 dir=0.50 type=Factory3

// 1-3
CreateObject pos= -90;  30 dir=0.00 type=Factory3
CreateObject pos= -90;  50 dir=1.50 type=Factory8
CreateObject pos= -90;  70 dir=0.50 type=Factory6
CreateObject pos= -70;  30 dir=0.50 type=Factory2
CreateObject pos= -70;  50 dir=0.50 type=Factory1
CreateObject pos= -56;  23 dir=0.40 type=Box2
// 2-3
CreateObject pos= -30;  30 dir=0.00 type=Factory2
CreateObject pos= -10;  30 dir=1.50 type=Factory5
CreateObject pos=  10;  30 dir=0.00 type=Factory7
CreateObject pos= -30;  70 dir=1.00 type=Factory4
CreateObject pos= -10;  70 dir=0.50 type=Factory3
CreateObject pos= -54;  36 dir=0.00 type=Barrier13
CreateObject pos= -44;  36 dir=0.00 type=Barrier12
CreateObject pos= -49;  33 dir=0.18 type=Cone
CreateObject pos= -49;  38 dir=0.38 type=Cone
CreateObject pos= -47;  39 dir=0.09 type=Cone
CreateObject pos= -46;  40 dir=0.15 type=Cone
CreateObject pos=   3;  62 dir=0.00 type=Barrier2 level=1
CreateObject pos=   4;  62 dir=0.00 type=Barrier2 level=2
CreateObject pos=   5;  62 dir=0.00 type=Barrier2 level=3
CreateObject pos=   6;  62 dir=0.00 type=Barrier2 level=4
CreateObject pos=  17;  79 dir=1.00 type=Barrier2 level=1
CreateObject pos=  16;  79 dir=1.00 type=Barrier2 level=2
CreateObject pos=  15;  79 dir=1.00 type=Barrier2 level=3
CreateObject pos=  14;  79 dir=1.00 type=Barrier2 level=4
CreateObject pos= -55;  56 dir=0.40 type=Box2
// 3-3
CreateObject pos=  30;  30 dir=0.00 type=Factory5
CreateObject pos=  30;  50 dir=1.00 type=Factory4
CreateObject pos=  50;  30 dir=0.50 type=Factory3
CreateObject pos=  55;  60 dir=0.00 type=Barrier2
CreateObject pos=  60;  55 dir=1.50 type=Barrier2
CreateObject pos=  30;  70 dir=0.50 type=Factory3
CreateObject pos=  66;  56 dir=1.30 type=Box1
CreateObject pos=  15;  46 dir=0.55 type=Box1
CreateObject pos=  13;  40 dir=0.30 type=Box3
CreateObject pos=   6;  25 dir=1.10 type=Box2
// 4-3
CreateObject pos=  90;  30 dir=0.50 type=Factory4
CreateObject pos=  90;  50 dir=1.00 type=Factory5
CreateObject pos=  90;  70 dir=0.50 type=Factory7
CreateObject pos= 110;  30 dir=1.00 type=Factory2
CreateObject pos= 110;  50 dir=0.50 type=Factory3
CreateObject pos= 130;  40 dir=0.00 type=Barrier10
CreateObject pos= 131;  30 dir=0.50 type=RoadSign9
CreateObject pos= 128;  28 dir=0.60 type=Cone
CreateObject pos= 130;  29 dir=0.32 type=Cone
CreateObject pos= 133;  29 dir=0.17 type=Cone
CreateObject pos= 134;  28 dir=0.44 type=Cone
CreateObject pos= 129;  50 dir=1.50 type=RoadSign9
CreateObject pos= 127;  51 dir=0.44 type=Cone
CreateObject pos= 131;  52 dir=0.22 type=Cone
CreateObject pos= 133;  51 dir=0.80 type=Cone
CreateObject pos= 103;  15 dir=0.60 type=Box2
CreateObject pos=  97;  72 dir=0.20 type=Box2
CreateObject pos=  78;  78 dir=1.00 type=RoadSign12
CreateObject pos= 102;  78 dir=0.00 type=RoadSign12

// 1-4
CreateObject pos= -90;  90 dir=0.50 type=Factory8
CreateObject pos= -70;  90 dir=0.50 type=Factory5
CreateObject pos= -90; 110 dir=1.00 type=Factory2
CreateObject pos= -70; 110 dir=0.50 type=Factory3
CreateObject pos=-104; 114 dir=1.00 type=Barrier2 level=1
CreateObject pos=-107; 114 dir=1.00 type=Barrier2 level=-1
CreateObject pos= -68;  75 dir=1.40 type=Box2
// 2-4
CreateObject pos= -30; 110 dir=1.00 type=Factory3
CreateObject pos= -10; 110 dir=1.50 type=Factory4
CreateObject pos= -20; 125 dir=0.50 type=Barrier9
CreateObject pos= -20; 135 dir=0.50 type=Barrier9
CreateObject pos= -32; 124 dir=0.20 type=Box1
CreateObject pos= -27; 126 dir=0.50 type=Box3
CreateObject pos= -28; 130 dir=1.10 type=Box2
CreateObject pos= -31; 136 dir=0.30 type=Box3
CreateObject pos= -42; 134 dir=0.45 type=Box1
// hole
CreateObject pos=   1;  80 dir=1.50 type=Barrier2 level=1
CreateObject pos=   1;  81 dir=1.50 type=Barrier2 level=2
CreateObject pos=   1;  82 dir=1.50 type=Barrier2 level=3
CreateObject pos=   1;  83 dir=1.50 type=Barrier2 level=4
CreateObject pos=   1; 101 dir=0.50 type=Barrier2 level=1
CreateObject pos=   1; 100 dir=0.50 type=Barrier2 level=2
CreateObject pos=   1;  99 dir=0.50 type=Barrier2 level=3
CreateObject pos=   1;  98 dir=0.50 type=Barrier2 level=4
CreateObject pos= -41;  85 dir=1.50 type=Barrier2
CreateObject pos= -41;  95 dir=0.50 type=Barrier2
CreateObject pos=-20.2;88.2 dir=0.3 type=TitaniumOre
CreateObject pos=-21.7;89.5 dir=0.1 type=TitaniumOre
CreateObject pos=-19.1;85.9 dir=0.5 type=TitaniumOre
CreateObject pos=-20.4;84.0 dir=0.0 type=TitaniumOre
CreateObject pos=-22.8;88.3 dir=0.2 type=TitaniumOre
CreateObject pos=-20.1;96.4 dir=0.0 type=TitaniumOre
// 3-4
CreateObject pos=  50;  85 dir=0.00 type=Dock
CreateObject pos=  30;  90 dir=0.00 type=Factory4
CreateObject pos=  30; 110 dir=1.00 type=Factory2
CreateObject pos=  50; 110 dir=0.50 type=Factory3
CreateObject pos=  41; 133 dir=0.30 type=Box3
// 4-4
CreateObject pos=  90;  90 dir=0.50 type=Factory5
CreateObject pos=  90; 110 dir=1.00 type=Factory1
CreateObject pos= 105;  99 dir=0.30 type=Box2
CreateObject pos= 109; 108 dir=1.40 type=Box3
CreateObject pos= 112; 102 dir=0.10 type=Box1
CreateObject pos= 108;  89 dir=0.30 type=Box1
CreateObject pos=  90; 138 dir=0.00 type=Pipes
CreateObject pos=  96; 135 dir=0.44 type=Cone

CreateObject pos=-107; -38 dir=0.00 type=BarrelAtomic
CreateObject pos= -97; -45 dir=0.00 type=BarrelAtomic
CreateObject pos= -89; -55 dir=0.00 type=BarrelAtomic
CreateObject pos=  43;-104 dir=0.00 type=BarrelAtomic
CreateObject pos=  58; -38 dir=0.00 type=BarrelAtomic
CreateObject pos= -14;  14 dir=0.00 type=BarrelAtomic
CreateObject pos=  47;   7 dir=0.00 type=BarrelAtomic
CreateObject pos= -31;  49 dir=0.00 type=BarrelAtomic
CreateObject pos= -26;  56 dir=0.00 type=BarrelAtomic
CreateObject pos=   6;  43 dir=0.00 type=BarrelAtomic
CreateObject pos=  64;  52 dir=0.00 type=BarrelAtomic level=1
CreateObject pos=  64;  52 dir=0.00 type=BarrelAtomic level=2
CreateObject pos=  58;  51 dir=0.00 type=BarrelAtomic level=3
CreateObject pos=  58;  51 dir=0.00 type=BarrelAtomic level=4
CreateObject pos=-116; 131 dir=0.00 type=BarrelAtomic
CreateObject pos= -16; -53 dir=0.50 type=BarrelAtomic
CreateObject pos= -25; -13 dir=0.50 type=BarrelAtomic
CreateObject pos= -23; 129 dir=0.50 type=BarrelAtomic
CreateObject pos= -82; 122 dir=0.50 type=BarrelAtomic
CreateObject pos=  98; -29 dir=0.50 type=BarrelAtomic
CreateObject pos= 100;  15 dir=0.50 type=BarrelAtomic
CreateObject pos= 108; 102 dir=0.50 type=BarrelAtomic
CreateObject pos=  48;  98 dir=0.50 type=BarrelAtomic
CreateLimit max=7 type=BarrelAtomic
CreateObject pos= -57; -94 dir=0.00 type=BarrelAtomic
CreateObject pos= -47; -71 dir=0.00 type=BarrelAtomic
CreateObject pos= -20;  93 dir=0.50 type=BarrelAtomic


CreateLight dir= 0.0;-1.0; 0.0 color= 0.73; 0.63; 0.53 type=Terrain
CreateLight dir= 1.0; 0.0;-1.0 color=-0.70;-0.70;-0.70 type=Terrain
CreateLight dir=-1.0; 0.0; 1.0 color= 1.40; 1.00; 0.70 type=Terrain
CreateLight dir=-1.0;-1.0; 1.0 color= 0.56; 0.56; 0.56 type=Object
CreateLight dir= 1.0;-1.0; 1.0 color= 0.32; 0.32; 0.32 type=Object
CreateLight dir=-1.0;-1.0;-1.0 color= 0.32; 0.32; 0.32 type=Object
CreateLight dir= 1.0;-1.0;-1.0 color= 0.16; 0.16; 0.16 type=Object

MapColor floor=165;142;107 water=154;235;255
MapZoom  factor=6

EndMissionTake pos=0;0 dist=25000 type=Car lost=0
EndMissionTake pos=0;0 dist=1000 type=BarrelAtomic min=0 max=0 show=-1
EndMissionDelay win=3.0
ProgressInfo total=10
BonusTime limit=200 record=120
Geiger type=1

Movie eye= -38; 1; -48 look= -45;2; -63 delay=1
Movie eye= -38; 1; -48 look= -45;2; -63 delay=5
Movie eye= -63; 1;-105 look= -70;2;-120 delay=1
Movie eye= -63; 1;-105 look=-110;2;-110 delay=2
Movie eye=-110; 2;-105 look=-110;2;-110 delay=1
Movie eye=-120; 2;-110 look=-110;2;-110 delay=0
