Title.F      text="Taxi"
Resume.F     text="Conduisez chaque droïde sur son lieu de travail spécifique."
Title.E      text="Cab"
Resume.E     text="Each droid must go to its own workplace."
Title.D      text="Taxi"
Resume.D     text="Fahren Sie die drei Roboter zu ihren Arbeitsplätzen."
EndingFile   win=0 lost=0

Pesetas max=60

AmbiantColor  air=161;129;41;0 water=20;20;20;20  // grey
FogColor      air=247;186;165;0 water=67;80;100;0  // magenta
GreeneryColor color=161;151;41;0
DeepView      air=125.00 water=25.00 
FogStart      air=0.5 water=0.5
SecondTexture rank=1
FrontsizeName image="lens5.tga"
Background    up=115;93;115;0 down=247;186;165;0 cloudUp=1;1;1;0 cloudDown=255;0;0;0

TerrainGenerate vision=250.00 slope=3.0 size=20
TerrainWind     speed=0.0;-1.0
TerrainRelief   image="textures\relief08.bmp" factor=1.0
TerrainCloud    image="cloud15.tga" level=125.0

TerrainMaterial id=1  image="desert7-h" u=0.00 v=0.00 up=1 down=1 left=1 right=1 hard=0.2
TerrainMaterial id=2  image="desert7-h" u=0.25 v=0.00 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=3  image="desert7-h" u=0.50 v=0.00 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=4  image="desert7-h" u=0.75 v=0.00 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=5  image="desert7-h" u=0.00 v=0.25 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=6  image="desert7-h" u=0.25 v=0.25 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=7  image="desert7-h" u=0.50 v=0.25 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=8  image="desert7-h" u=0.75 v=0.25 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=9  image="desert7-h" u=0.00 v=0.50 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=10 image="desert7-h" u=0.25 v=0.50 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=11 image="desert7-h" u=0.50 v=0.50 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=12 image="desert7-h" u=0.75 v=0.50 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=13 image="desert7-h" u=0.00 v=0.75 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=14 image="desert7-h" u=0.25 v=0.75 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=15 image="desert7-h" u=0.50 v=0.75 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=16 image="desert7-h" u=0.75 v=0.75 up=1 down=1 left=1 right=1 hard=0.8

TerrainMaterial id=17 image="desert8-h" u=0.00 v=0.00 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=18 image="desert8-h" u=0.25 v=0.00 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=19 image="desert8-h" u=0.50 v=0.00 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=20 image="desert8-h" u=0.75 v=0.00 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=21 image="desert8-h" u=0.00 v=0.25 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=22 image="desert8-h" u=0.25 v=0.25 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=23 image="desert8-h" u=0.50 v=0.25 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=24 image="desert8-h" u=0.75 v=0.25 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=25 image="desert8-h" u=0.00 v=0.50 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=26 image="desert8-h" u=0.25 v=0.50 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=27 image="desert8-h" u=0.50 v=0.50 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=28 image="desert8-h" u=0.75 v=0.50 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=29 image="desert8-h" u=0.00 v=0.75 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=30 image="desert8-h" u=0.25 v=0.75 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=31 image="desert8-h" u=0.50 v=0.75 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=32 image="desert8-h" u=0.75 v=0.75 up=1 down=1 left=1 right=1 hard=0.8

TerrainInit     id=1  // sand

// city
TerrainRoute    id=2 p1=-230; 130 p2= -10; 130
TerrainRoute    id=2 p1=-170;  50 p2=-110;  50
TerrainRoute    id=2 p1=-170;  70 p2=-170;  90
TerrainRoute    id=2 p1=-230;  10 p2=  10;  10
TerrainRoute    id=2 p1=-110; -50 p2= -50; -50

TerrainRoute    id=2 p1=-230; -50 p2=-230; 130
TerrainRoute    id=2 p1=-170; 150
TerrainRoute    id=2 p1=-110;-110 p2=-110; 130
TerrainRoute    id=2 p1= -50; -50 p2= -50; 130

// west road
TerrainRoute    id=2 p1=-230;  50 p2=-270;  50
TerrainRoute    id=2 p1=-290;  30 p2=-310;  30
TerrainRoute    id=2 p1=-330;  50 p2=-330;  90
TerrainRoute    id=2 p1=-350; 110 p2=-350; 190
TerrainRoute    id=2 p1=-330; 210
TerrainRoute    id=2 p1=-310; 230
TerrainRoute    id=2 p1=-290; 250 p2=-290; 290
TerrainRoute    id=2 p1=-270; 290
TerrainRoute    id=2 p1=-250; 270
TerrainRoute    id=2 p1=-230; 250 p2=-190; 250
TerrainRoute    id=2 p1=-190; 270
TerrainRoute    id=2 p1=-170; 290 p2=-150; 290

// est road
TerrainRoute    id=2 p1=  30;  30
TerrainRoute    id=2 p1=  50;  50 p2=  90;  50
TerrainRoute    id=2 p1= 110;  30 p2= 150;  30
TerrainRoute    id=2 p1= 150;  50
TerrainRoute    id=2 p1= 170;  70
TerrainRoute    id=2 p1= 190;  90 p2= 230;  90
TerrainRoute    id=2 p1= 250; 110 p2= 250; 170
TerrainRoute    id=2 p1= 270; 190 p2= 330; 190

// south road
TerrainRoute    id=2 p1=-130;-130 p2=-130;-190
TerrainRoute    id=2 p1=-110;-190 p2= -90;-190
TerrainRoute    id=2 p1= -70;-210
TerrainRoute    id=2 p1= -50;-230 p2= -50;-270
TerrainRoute    id=2 p1= -30;-290 p2=  10;-290
TerrainRoute    id=2 p1=  30;-270 p2=  30;-230
TerrainRoute    id=2 p1=  50;-230

// home #1
TerrainRoute    id=2 p1= -70; 310 p2=-110; 310
TerrainRoute    id=2 p1= -90; 290 p2= -90; 330



TerrainJoin
TerrainCreate

CreateSpot pos=-90;30; 310 color=-0.50; 1.00; 1.00 type=Terrain  // home1
CreateSpot pos=380;90; 190 color=-0.50;-0.75;-1.00 type=Terrain  // home2
CreateSpot pos= 90;50;-230 color= 2.00; 0.50; 2.00 type=Terrain  // home3



BeginObject
CreateObject pos=-230;-50 dir=1.5 type=Car magnifyDamage=0.1 select=1

// left quarter
CreateObject pos=-170;  80 dir=0.00 type=Dock
CreateObject pos=-172;  85 dir=0.40 type=Bot2
CreateObject pos=-170;  87 dir=0.60 type=Bot1
CreateObject pos=-172;  89 dir=0.50 type=Bot3

CreateObject pos=-165;  46 dir=0.40 type=Box3
CreateObject pos=-135;  55 dir=0.10 type=Box1
CreateObject pos=-142;  45 dir=0.35 type=Box2

CreateObject pos=-145;  61 dir=0.20 type=Box1
CreateObject pos=-150;  60 dir=0.30 type=Box3
CreateObject pos=-157;  61 dir=0.60 type=Box2
CreateObject pos=-159;  71 dir=0.40 type=Box1

CreateObject pos=-180;  73 dir=0.10 type=Box1
CreateObject pos=-182;  71 dir=0.60 type=Box2
CreateObject pos=-182;  64 dir=0.50 type=Box1
CreateObject pos=-181;  60 dir=0.20 type=Box1

CreateObject pos=-222;  18 dir=0.50 type=RoadSign1
CreateObject pos=-118;  59 dir=1.50 type=RoadSign1
CreateObject pos=-119; 121 dir=1.00 type=RoadSign1
CreateObject pos=-101;  18 dir=0.00 type=RoadSign1
CreateObject pos=-180;  50 dir=0.00 type=RoadSign1

CreateObject pos=-171;   0 dir=0.25 type=Factory9
CreateObject pos=-186;   4 dir=0.55 type=Barrier5
CreateObject pos=-187;   9 dir=1.60 type=Barrier4
CreateObject pos=-175;   8 dir=0.10 type=TitaniumOre z=1.0 level=3
CreateObject pos=-175;   8 dir=0.10 type=TitaniumOre z=1.0 level=4
CreateObject pos=-172;   5 dir=0.40 type=TitaniumOre z=1.2 level=3
CreateObject pos=-172;   5 dir=0.40 type=TitaniumOre z=1.2 level=4
CreateObject pos=-171;   6 dir=1.50 type=TitaniumOre z=1.1 level=3
CreateObject pos=-171;   6 dir=1.50 type=TitaniumOre z=1.1 level=4
CreateObject pos=-170;   7 dir=0.90 type=TitaniumOre z=1.5 level=3
CreateObject pos=-170;   7 dir=0.90 type=TitaniumOre z=1.5 level=4
CreateObject pos=-165;   8 dir=0.20 type=TitaniumOre z=1.3 level=3
CreateObject pos=-165;   8 dir=0.20 type=TitaniumOre z=1.3 level=4
CreateObject pos=-171;  11 dir=1.40 type=TitaniumOre z=1.0 level=3
CreateObject pos=-171;  11 dir=1.40 type=TitaniumOre z=1.0 level=4
CreateObject pos=-156;   4 dir=0.50 type=Barrier5
CreateObject pos=-157;   9 dir=0.55 type=Barrier5


CreateObject pos=  90; -230 dir=1.00 type=Home3
CreateObject pos= 380;  190 dir=1.00 type=Home2
CreateObject pos= -90;  310 dir=1.00 type=Home1
CreateObject pos=-120;  310 dir=0.00 type=Stand
CreateObject pos= -60;  310 dir=1.00 type=Stand
CreateObject pos= -90;  280 dir=1.50 type=Stand
CreateObject pos= -90;  340 dir=0.50 type=Stand

CreateObject pos=-210;  30 dir=0.50 type=Factory5
CreateObject pos=-210;  50 dir=0.00 type=Factory4
CreateObject pos=-210;  70 dir=0.00 type=Factory3
CreateObject pos=-210;  90 dir=1.50 type=Factory2
CreateObject pos=-210; 110 dir=1.50 type=Factory2
CreateObject pos=-190; 110 dir=1.00 type=Factory4
CreateObject pos=-190; 123 dir=0.00 type=Barrier10
CreateObject pos=-190; 137 dir=0.00 type=Barrier10
CreateObject pos=-170; 110 dir=0.00 type=Factory5
CreateObject pos=-150; 110 dir=1.50 type=Factory3
CreateObject pos=-130; 110 dir=1.50 type=Factory4
CreateObject pos=-130;  90 dir=0.00 type=Factory4
CreateObject pos=-130;  70 dir=0.00 type=Factory8
CreateObject pos=-130;  30 dir=0.50 type=Factory3
CreateObject pos=-150;  30 dir=0.00 type=Factory2
CreateObject pos=-170;  30 dir=1.50 type=Factory4
CreateObject pos=-190;  30 dir=1.00 type=Factory2

CreateObject pos=-110;  70 dir=1.00 type=Factory6

// right quarter
CreateObject pos= -90;  30 dir=1.00 type=Factory2
CreateObject pos= -90;  50 dir=0.50 type=Factory3
CreateObject pos= -90;  70 dir=1.00 type=Factory8
CreateObject pos= -90;  90 dir=1.00 type=Factory4
CreateObject pos= -90; 110 dir=0.00 type=Factory5
CreateObject pos= -70;  30 dir=0.50 type=Factory2
CreateObject pos= -70;  50 dir=1.00 type=Factory3
CreateObject pos= -70;  70 dir=1.00 type=Factory4
CreateObject pos= -70;  90 dir=0.50 type=Factory3
CreateObject pos= -70; 110 dir=1.50 type=Factory4
CreateObject pos=-103;  30 dir=0.50 type=Barrier10
CreateObject pos=-103;  40 dir=1.50 type=Barrier12
CreateObject pos=-103;  50 dir=1.50 type=Barrier13
CreateObject pos=-103;  60 dir=1.50 type=Barrier11
CreateObject pos=-103;  70 dir=0.50 type=Barrier11
CreateObject pos=-103;  80 dir=0.50 type=Barrier11
CreateObject pos=-103;  90 dir=0.50 type=Barrier12
CreateObject pos=-103; 100 dir=0.50 type=Barrier11
CreateObject pos=-103; 110 dir=0.50 type=Barrier10

// down quarter
CreateObject pos= -70;   4 dir=1.00 type=Barrier10
CreateObject pos= -80;   4 dir=1.00 type=Barrier11
CreateObject pos= -90;   4 dir=1.00 type=Barrier12
CreateObject pos=-100;   4 dir=1.00 type=Barrier11
CreateObject pos=-110;   4 dir=1.00 type=Barrier13
CreateObject pos=-120;   4 dir=1.00 type=Barrier11
CreateObject pos=-130;   4 dir=0.00 type=Barrier11
CreateObject pos=-140;   4 dir=0.00 type=Barrier11
CreateObject pos=-150;   4 dir=0.00 type=Barrier10
CreateObject pos=-106;   6 dir=1.32 type=Cone
CreateObject pos=-114;   5 dir=1.71 type=Cone
CreateObject pos=-104;   2 dir=1.18 type=Cone
CreateObject pos=-105;   1 dir=1.94 type=Cone
CreateObject pos=-113;   2 dir=1.59 type=Cone
CreateObject pos= -90; -10 dir=1.50 type=Factory2
CreateObject pos= -90; -30 dir=0.00 type=Factory4
CreateObject pos= -70; -10 dir=0.50 type=Factory5
CreateObject pos= -70; -30 dir=1.00 type=Factory3

CreateObject pos=-250;  70 dir=1.00 type=Factory5
CreateObject pos=-155; 145 dir=0.25 type=Factory9
CreateObject pos=-162; 141 dir=0.15 type=Cone
CreateObject pos=-159; 139 dir=0.88 type=Cone
CreateObject pos=-157; 139 dir=0.70 type=Cone
CreateObject pos=-170; 170 dir=0.50 type=Factory4
CreateObject pos=-230; -70 dir=1.00 type=Factory2
CreateObject pos=-237; -56 dir=0.50 type=Barrier11
CreateObject pos=-237; -46 dir=1.50 type=Barrier11
CreateObject pos=-237; -36 dir=1.50 type=Barrier12
CreateObject pos=-237; -26 dir=0.50 type=Barrier11
CreateObject pos=-237; -16 dir=0.50 type=Barrier11
CreateObject pos=-237;  -6 dir=0.50 type=Barrier11
CreateObject pos=-237;   4 dir=0.50 type=Barrier12
CreateObject pos=-237;  14 dir=0.50 type=Barrier10
CreateObject pos=  10; 130 dir=1.00 type=Factory1

// city barrier
CreateObject pos=-221;  -5 dir=1.50 type=Barrier2
CreateObject pos=-215;   1 dir=1.00 type=Barrier2

CreateObject pos=-245;  41 dir=0.00 type=Barrier2
CreateObject pos=-239;  35 dir=1.50 type=Barrier2

CreateObject pos= -41;  25 dir=0.50 type=Barrier2
CreateObject pos= -35;  19 dir=1.00 type=Barrier2
CreateObject pos= -35;   1 dir=1.00 type=Barrier2
CreateObject pos= -41;  -5 dir=1.50 type=Barrier2

CreateObject pos= -95; -59 dir=1.00 type=Barrier2
CreateObject pos=-101; -65 dir=1.50 type=Barrier2

CreateObject pos=-125;   1 dir=0.00 type=Barrier2
CreateObject pos=-119;  -5 dir=1.50 type=Barrier2

// west road
CreateObject pos=-289;  44 dir=1.25 type=RoadSign3
CreateObject pos=-239;  50 dir=0.50 type=RoadSign23

CreateObject pos=-259;  38 dir=0.70 type=Tree0
CreateObject pos=-269;  37 dir=0.40 type=Tree3
CreateObject pos=-281;  52 dir=0.75 type=Barrier2
CreateObject pos=-307;  42 dir=1.20 type=Tree2
CreateObject pos=-323;  32 dir=1.25 type=Barrier2
CreateObject pos=-338;  65 dir=1.50 type=Barrier2
CreateObject pos=-341;  85 dir=0.40 type=Tree1
CreateObject pos=-323;  97 dir=0.10 type=Greenery0
CreateObject pos=-329; 104 dir=0.50 type=Greenery1
CreateObject pos=-332; 108 dir=0.70 type=Greenery3 z=1.5
CreateObject pos=-340; 118 dir=0.00 type=Greenery2 z=1.3

CreateObject pos=-341; 115 dir=0.40 type=RoadSign8
//CreateObject pos=-355; 119 dir=0.00 type=Barrier5
//CreateObject pos=-345; 119 dir=0.90 type=Barrier4
CreateObject pos=-344; 118 dir=0.10 type=Cone
CreateObject pos=-346; 119 dir=0.20 type=Cone
CreateObject pos=-348; 118 dir=0.00 type=Cone
CreateObject pos=-354; 119 dir=0.00 type=Cone
CreateObject pos=-356; 119 dir=0.30 type=Cone
CreateObject pos=-358; 118 dir=0.20 type=Cone
CreateObject pos=-354; 141 dir=0.00 type=TitaniumOre z=1.2 level=3
CreateObject pos=-354; 141 dir=0.00 type=TitaniumOre z=1.2 level=4
CreateObject pos=-353; 145 dir=0.00 type=TitaniumOre z=1.0 level=3
CreateObject pos=-353; 145 dir=0.00 type=TitaniumOre z=1.0 level=4
CreateObject pos=-354; 149 dir=0.00 type=TitaniumOre z=1.5 level=3
CreateObject pos=-354; 149 dir=0.00 type=TitaniumOre z=1.5 level=4
CreateObject pos=-345; 142 dir=0.00 type=TitaniumOre z=1.1 level=3
CreateObject pos=-345; 142 dir=0.00 type=TitaniumOre z=1.1 level=4
CreateObject pos=-344; 147 dir=0.00 type=TitaniumOre z=1.3 level=3
CreateObject pos=-344; 147 dir=0.00 type=TitaniumOre z=1.3 level=4
CreateObject pos=-349; 156 dir=0.00 type=TitaniumOre z=1.4 level=3
CreateObject pos=-349; 156 dir=0.00 type=TitaniumOre z=1.4 level=4
CreateObject pos=-341; 150 dir=0.30 type=Greenery2 z=1.2
CreateObject pos=-359; 144 dir=0.90 type=Greenery0 z=1.1
CreateObject pos=-360; 154 dir=0.10 type=Greenery1 z=1.3
//CreateObject pos=-355; 181 dir=0.00 type=Barrier4
//CreateObject pos=-345; 181 dir=0.10 type=Barrier5
CreateObject pos=-342; 182 dir=0.00 type=Cone
CreateObject pos=-344; 181 dir=0.00 type=Cone
CreateObject pos=-346; 181 dir=0.20 type=Cone
CreateObject pos=-352; 181 dir=0.10 type=Cone
CreateObject pos=-354; 182 dir=0.10 type=Cone
CreateObject pos=-357; 181 dir=0.30 type=Cone
CreateObject pos=-358; 182 dir=1.60 type=RoadSign8

CreateObject pos=-348; 204 dir=1.75 type=Barrier2

CreateObject pos=-310; 247 dir=0.30 type=Tree0
CreateObject pos=-306; 249 dir=0.10 type=Greenery3 z=1.2
CreateObject pos=-301; 255 dir=0.60 type=Tree1 z=1.5
CreateObject pos=-281; 241 dir=1.30 type=Tree3
CreateObject pos=-281; 254 dir=1.50 type=Barrier2
CreateObject pos=-281; 265 dir=1.50 type=Barrier2
CreateObject pos=-281; 276 dir=1.50 type=Barrier2
CreateObject pos=-286; 299 dir=0.50 type=RoadSign3

CreateObject pos=-299; 293 dir=0.50 type=Barrier2
CreateObject pos=-293; 299 dir=0.00 type=Barrier2

CreateObject pos=-262; 249 dir=0.40 type=NuclearPlant
CreateObject pos=-257; 295 dir=1.70 type=Tree2
CreateObject pos=-251; 290 dir=0.50 type=Tree1 z=1.3
CreateObject pos=-245; 281 dir=0.70 type=Tree0
CreateObject pos=-237; 279 dir=1.30 type=Tree3
CreateObject pos=-224; 279 dir=0.50 type=Tree1
CreateObject pos=-220; 268 dir=0.70 type=Tree2
CreateObject pos=-202; 276 dir=1.10 type=Tree0 z=1.4
CreateObject pos=-192; 283 dir=0.30 type=Tree3
CreateObject pos=-164; 278 dir=0.90 type=Tree0
CreateObject pos=-251; 286 dir=0.10 type=Greenery3 z=1.0
CreateObject pos=-241; 284 dir=0.30 type=Greenery4 z=1.5
CreateObject pos=-236; 272 dir=0.80 type=Greenery0 z=1.0
CreateObject pos=-229; 265 dir=0.30 type=Greenery1 z=1.1
CreateObject pos=-198; 275 dir=1.10 type=Greenery2 z=1.5
CreateObject pos=-240; 295 dir=0.40 type=Greenery3 z=2.5
CreateObject pos=-198; 240 dir=0.70 type=Greenery2 z=1.5
CreateObject pos=-189; 240 dir=0.10 type=Greenery4 z=1.5
CreateObject pos=-179; 265 dir=0.20 type=Greenery1 z=1.5
CreateObject pos=-169; 275 dir=0.40 type=Greenery0 z=1.5

CreateObject pos=-181; 250 dir=0.00 type=RoadSign3
CreateObject pos=-205; 259 dir=0.00 type=Barrier2
CreateObject pos=-199; 265 dir=0.50 type=Barrier2

CreateObject pos=-142; 296 dir=0.50 type=Barrier1
CreateObject pos=-142; 284 dir=0.50 type=Barrier1


// est road
CreateObject pos= -41;  10 dir=1.50 type=RoadSign25
CreateObject pos=  24;  11 dir=0.25 type=RoadSign4
CreateObject pos=  56;  38 dir=0.00 type=Barrier3
CreateObject pos=  83;  38 dir=0.00 type=Barrier3
CreateObject pos= 104;  48 dir=0.25 type=Barrier2
CreateObject pos= 139;  41 dir=0.00 type=Barrier3
CreateObject pos= 162;  44 dir=1.60 type=Barrier2

CreateObject pos= 159;  27 dir=0.00 type=RoadSign4
CreateObject pos= 165;  79 dir=0.75 type=Barrier5
CreateObject pos= 173;  86 dir=0.10 type=TitaniumOre z=1.2 level=3
CreateObject pos= 173;  86 dir=0.10 type=TitaniumOre z=1.2 level=4
CreateObject pos= 182;  81 dir=0.30 type=Barrier5
CreateObject pos= 188;  79 dir=0.25 type=Barrier4
CreateObject pos= 192;  73 dir=0.35 type=Barrier5
CreateObject pos= 194;  66 dir=0.40 type=Barrier5
CreateObject pos= 184;  85 dir=1.10 type=Carcass2
CreateObject pos= 191;  84 dir=0.70 type=TitaniumOre z=1.4 level=3
CreateObject pos= 191;  84 dir=0.70 type=TitaniumOre z=1.4 level=4
CreateObject pos= 201;  85 dir=0.30 type=TitaniumOre z=1.2 level=3
CreateObject pos= 201;  85 dir=0.30 type=TitaniumOre z=1.2 level=4
CreateObject pos= 191;  90 dir=0.20 type=TitaniumOre z=1.1 level=3
CreateObject pos= 191;  90 dir=0.20 type=TitaniumOre z=1.1 level=4

CreateObject pos= 205;  91 dir=0.60 type=Barrier4
CreateObject pos= 202;  96 dir=0.50 type=Barrier5
CreateObject pos= 210;  94 dir=0.70 type=TitaniumOre z=1.5 level=3
CreateObject pos= 210;  94 dir=0.70 type=TitaniumOre z=1.5 level=4
CreateObject pos= 212;  90 dir=0.30 type=TitaniumOre z=1.2 level=3
CreateObject pos= 212;  90 dir=0.30 type=TitaniumOre z=1.2 level=4
CreateObject pos= 217;  92 dir=0.80 type=TitaniumOre z=1.0 level=3
CreateObject pos= 217;  92 dir=0.80 type=TitaniumOre z=1.0 level=4
CreateObject pos= 218;  90 dir=1.20 type=TitaniumOre z=1.3 level=3
CreateObject pos= 218;  90 dir=1.20 type=TitaniumOre z=1.3 level=4
CreateObject pos= 223;  94 dir=0.90 type=TitaniumOre z=1.1 level=3
CreateObject pos= 223;  94 dir=0.90 type=TitaniumOre z=1.1 level=4
CreateObject pos= 234;  97 dir=0.00 type=TitaniumOre z=1.4 level=3
CreateObject pos= 234;  97 dir=0.00 type=TitaniumOre z=1.4 level=4
CreateObject pos= 229;  82 dir=0.30 type=TitaniumOre z=1.0 level=3
CreateObject pos= 229;  82 dir=0.30 type=TitaniumOre z=1.0 level=4

CreateObject pos= 243; 176 dir=0.25 type=RoadSign4
CreateObject pos= 259; 126 dir=1.50 type=Barrier2
CreateObject pos= 251; 184 dir=1.75 type=Barrier2

CreateObject pos= 337; 196 dir=0.50 type=Barrier1
CreateObject pos= 337; 184 dir=0.50 type=Barrier1

CreateObject pos= 400; 239 dir=0.00 type=Mark plumb=1
CreateObject pos= 443; 202 dir=0.45 type=Mark plumb=1
CreateObject pos= 421; 178 dir=0.60 type=Mark plumb=1
CreateObject pos= 406; 151 dir=0.75 type=Mark plumb=1
CreateObject pos= 368; 155 dir=1.10 type=Mark plumb=1
CreateObject pos= 346; 182 dir=1.45 type=Mark plumb=1


// south road
CreateObject pos=-110; -59 dir=0.00 type=RoadSign24
CreateObject pos=-115;-128 dir=1.25 type=RoadSign5
CreateObject pos=-130;-198 dir=0.00 type=Barrier2
CreateObject pos=-124;-128 dir=0.20 type=Barrel
CreateObject pos=-123;-161 dir=0.00 type=Barrel
CreateObject pos=-126;-162 dir=0.10 type=Barrel
CreateObject pos=-137;-161 dir=0.30 type=Barrel
CreateObject pos=-130;-173 dir=0.80 type=Barrel
CreateObject pos=-119;-179 dir=0.00 type=Barrier3
CreateObject pos=-118;-199 dir=0.50 type=RoadSign5
CreateObject pos= -95;-200 dir=0.62 type=Toys3
CreateObject pos= -82;-208 dir=1.88 type=Toys1
CreateObject pos= -50;-282 dir=0.25 type=Barrier2
CreateObject pos= -48;-223 dir=0.55 type=Toys2
CreateObject pos= -49;-227 dir=1.15 type=Toys4
CreateObject pos= -38;-286 dir=0.09 type=Toys5
CreateObject pos= -23;-285 dir=1.32 type=Toys1
CreateObject pos=  -2;-296 dir=1.70 type=Toys2
CreateObject pos=  21;-268 dir=0.91 type=Toys3
CreateObject pos=  23;-289 dir=1.75 type=Barrier2
CreateObject pos=  29;-221 dir=0.00 type=Barrier2
CreateObject pos=  21;-227 dir=0.50 type=Barrier2
CreateObject pos=  34;-241 dir=1.12 type=Toys4
CreateObject pos=  39;-238 dir=1.67 type=Toys5
CreateObject pos=  38;-226 dir=0.74 type=Toys1
CreateObject pos=  38;-221 dir=0.50 type=RoadSign5

CreateObject pos=  70;-246 dir=1.75 type=Toys1
CreateObject pos=  65;-240 dir=0.45 type=Toys2
CreateObject pos=  61;-229 dir=0.71 type=Toys3
CreateObject pos=  63;-224 dir=0.92 type=Toys4
CreateObject pos=  72;-223 dir=1.37 type=Toys5
CreateObject pos=  78;-228 dir=1.14 type=Toys1
CreateObject pos=  83;-219 dir=1.48 type=Toys2
CreateObject pos=  92;-218 dir=0.63 type=Toys3
CreateObject pos= 100;-210 dir=1.70 type=Toys4
CreateObject pos= 101;-220 dir=1.24 type=Toys5
CreateObject pos=  98;-226 dir=0.85 type=Toys1
CreateObject pos=  99;-231 dir=0.91 type=Toys2
CreateObject pos=  91;-238 dir=1.05 type=Toys3

CreateObject pos= -53;-214 dir=1.25 type=Barrier2
CreateObject pos=-130;-118 dir=1.75 type=Barrier2



CreateLight dir= 0.0;-1.0; 0.0 color= 0.73; 0.63; 0.53 type=Terrain
CreateLight dir= 1.0; 0.0;-1.0 color=-0.60;-0.70;-0.80 type=Terrain
CreateLight dir=-1.0; 0.0; 1.0 color= 1.50; 1.40; 1.30 type=Terrain
CreateLight dir=-1.0;-1.0; 1.0 color= 0.66; 0.56; 0.46 type=Object
CreateLight dir= 1.0;-1.0; 1.0 color= 0.42; 0.32; 0.22 type=Object
CreateLight dir=-1.0;-1.0;-1.0 color= 0.42; 0.32; 0.22 type=Object
CreateLight dir= 1.0;-1.0;-1.0 color= 0.26; 0.16; 0.06 type=Object

MapColor floor=165;142;107 water=154;235;255
MapZoom  factor=2

EndMissionTake pos=0;0 dist=25000 type=Car lost=0
EndMissionTake pos= 380;  190 dist=2 type=Bot2 min=1 show=1
EndMissionTake pos= -90;  310 dist=2 type=Bot1 min=1 show=1
EndMissionTake pos=  90; -230 dist=2 type=Bot3 min=1 show=1
EndMissionDelay win=8.0
ProgressInfo total=3
BonusTime limit=260 record=200

Movie eye=-173; 1; 83 look=-170;1; 88 delay=3 sound=69
Movie eye=-171; 1; 84 look=-171;1; 88 delay=3 sound=67
Movie eye=-169; 1; 85 look=-172;1; 88 delay=2 sound=71
Movie eye=-166; 2; 60 look=-172;1; 88 delay=1
Movie eye=-100;20; 40 look=-172;1; 88 delay=1
Movie eye=-100;20; 40 look=-172;1; 88 delay=1
Movie eye=-100;20; 40 look=-172;1; 88 delay=-1

Movie eye=-230; 2;-60 look=-230;1;-50 delay=0.1
Movie eye=-230; 2;-60 look=-230;1;-50 delay=0
