Title.F      text="Slalom"
Resume.F     text="Apprenez à déraper."
Title.E      text="Slalom"
Resume.E     text="Learn how to skid."
Title.D      text="Slalom"
Resume.D     text="Lernen Sie wie man schlittert."
EndingFile   win=0 lost=0

Pesetas max=3
Ghost   mode=1

AmbiantColor  air=161;129;41;0 water=20;20;20;20  // grey
FogColor      air=239;146;66;0 water=67;80;100;0  // magenta
BotColor      color=163;144;97;0  // jaune-orange-terne
GreeneryColor color=161;151;41;0
DeepView      air=125.00 water=25.00 
FogStart      air=0.5 water=0.5
SecondTexture rank=1
FrontsizeName image="lens5.tga"
Background    up=66;44;16;0 down=239;146;66;0 cloudUp=1;1;1;0 cloudDown=255;0;0;0

TerrainGenerate vision=250.00 slope=3.0 size=20
TerrainWind     speed=0.0;-1.0
TerrainRelief   image="textures\relief07.bmp" factor=1.0
TerrainWater    image="water16.tga" level=13.0 moveX=1.0 moveY=0.0
TerrainCloud    image="cloud13.tga" level=125.0

TerrainMaterial id=1  image="desert7-h" u=0.00 v=0.00 up=1 down=1 left=1 right=1 hard=0.2
TerrainMaterial id=2  image="desert7-h" u=0.25 v=0.00 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=3  image="desert7-h" u=0.50 v=0.00 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=4  image="desert7-h" u=0.75 v=0.00 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=5  image="desert7-h" u=0.00 v=0.25 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=6  image="desert7-h" u=0.25 v=0.25 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=7  image="desert7-h" u=0.50 v=0.25 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=8  image="desert7-h" u=0.75 v=0.25 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=9  image="desert7-h" u=0.00 v=0.50 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=10 image="desert7-h" u=0.25 v=0.50 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=11 image="desert7-h" u=0.50 v=0.50 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=12 image="desert7-h" u=0.75 v=0.50 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=13 image="desert7-h" u=0.00 v=0.75 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=14 image="desert7-h" u=0.25 v=0.75 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=15 image="desert7-h" u=0.50 v=0.75 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=16 image="desert7-h" u=0.75 v=0.75 up=1 down=1 left=1 right=1 hard=0.8

TerrainMaterial id=17 image="desert8-h" u=0.00 v=0.00 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=18 image="desert8-h" u=0.25 v=0.00 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=19 image="desert8-h" u=0.50 v=0.00 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=20 image="desert8-h" u=0.75 v=0.00 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=21 image="desert8-h" u=0.00 v=0.25 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=22 image="desert8-h" u=0.25 v=0.25 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=23 image="desert8-h" u=0.50 v=0.25 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=24 image="desert8-h" u=0.75 v=0.25 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=25 image="desert8-h" u=0.00 v=0.50 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=26 image="desert8-h" u=0.25 v=0.50 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=27 image="desert8-h" u=0.50 v=0.50 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=28 image="desert8-h" u=0.75 v=0.50 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=29 image="desert8-h" u=0.00 v=0.75 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=30 image="desert8-h" u=0.25 v=0.75 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=31 image="desert8-h" u=0.50 v=0.75 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=32 image="desert8-h" u=0.75 v=0.75 up=1 down=1 left=1 right=1 hard=0.8

TerrainInit     id=1  // sand

TerrainRoute    id=2 p1=-150;-130 p2=-150; 130
TerrainRoute    id=2 p1=-130; 150 p2= 350; 150
TerrainRoute    id=2 p1=  90; 130 p2=  90;  10

TerrainJoin
TerrainCreate

BeginObject
CreateObject pos=-146;-120 dir=1.50 type=Car magnifyDamage=0.1 select=1
CreateObject pos=-143;-118 dir=0.65 type=Starter

CreateObject pos=-140; 140 dir=0.75 type=Door1 cmdline=25 run=1 level=1
CreateObject pos= 150; 150 dir=0.00 type=Door1 cmdline=50 run=1 level=1
CreateObject pos=-140; 140 dir=0.75 type=Door1 cmdline=15 run=1 level=2
CreateObject pos= 150; 150 dir=0.00 type=Door1 cmdline=35 run=1 level=2
CreateObject pos=-140; 140 dir=0.75 type=Door1 cmdline= 7 run=1 level=3
CreateObject pos= 150; 150 dir=0.00 type=Door1 cmdline=22 run=1 level=3
CreateObject pos=-140; 140 dir=0.75 type=Door1 cmdline= 4 run=1 level=4
CreateObject pos= 150; 150 dir=0.00 type=Door1 cmdline=18 run=1 level=4

// rive gauche
CreateObject pos=-160;-125 dir=1.50 type=Barrier7
CreateObject pos=-160;-115 dir=1.50 type=Barrier7
CreateObject pos=-160;-105 dir=1.50 type=Barrier7
CreateObject pos=-160; -95 dir=1.50 type=Barrier7
CreateObject pos=-160; -85 dir=1.50 type=Barrier7
CreateObject pos=-160; -75 dir=1.50 type=Barrier7
CreateObject pos=-160; -65 dir=1.50 type=Barrier7
CreateObject pos=-160; -55 dir=1.50 type=Barrier7
CreateObject pos=-160; -45 dir=1.50 type=Barrier7
CreateObject pos=-160; -35 dir=1.50 type=Barrier7
CreateObject pos=-160; -25 dir=1.50 type=Barrier7
CreateObject pos=-160; -15 dir=1.50 type=Barrier7
CreateObject pos=-160;  -5 dir=1.50 type=Barrier7
CreateObject pos=-160;   5 dir=1.50 type=Barrier7
CreateObject pos=-160;  15 dir=1.50 type=Barrier7
CreateObject pos=-160;  25 dir=1.50 type=Barrier7
CreateObject pos=-160;  35 dir=1.50 type=Barrier7
CreateObject pos=-160;  45 dir=1.50 type=Barrier7
CreateObject pos=-160;  55 dir=1.50 type=Barrier7
CreateObject pos=-160;  65 dir=1.50 type=Barrier7
CreateObject pos=-160;  75 dir=1.50 type=Barrier7
CreateObject pos=-160;  85 dir=1.50 type=Barrier7
CreateObject pos=-160;  95 dir=1.50 type=Barrier7
CreateObject pos=-160; 105 dir=1.50 type=Barrier7
CreateObject pos=-160; 115 dir=1.50 type=Barrier7
CreateObject pos=-160; 125 dir=1.50 type=Barrier7
CreateObject pos=-160; 135 dir=1.50 type=Barrier7

CreateObject pos=-135; 160 dir=0.00 type=Barrier7
CreateObject pos=-125; 160 dir=0.00 type=Barrier7
CreateObject pos=-115; 160 dir=0.00 type=Barrier7
CreateObject pos=-105; 160 dir=0.00 type=Barrier7
CreateObject pos= -95; 160 dir=0.00 type=Barrier7
CreateObject pos= -85; 160 dir=0.00 type=Barrier7
CreateObject pos= -75; 160 dir=0.00 type=Barrier7
CreateObject pos= -65; 160 dir=0.00 type=Barrier7
CreateObject pos= -55; 160 dir=0.00 type=Barrier7
CreateObject pos= -45; 160 dir=0.00 type=Barrier7
CreateObject pos= -35; 160 dir=0.00 type=Barrier7
CreateObject pos= -25; 160 dir=0.00 type=Barrier7
CreateObject pos= -15; 160 dir=0.00 type=Barrier7
CreateObject pos=  -5; 160 dir=0.00 type=Barrier7
CreateObject pos=   5; 160 dir=0.00 type=Barrier7
CreateObject pos=  15; 160 dir=0.00 type=Barrier7
CreateObject pos=  25; 160 dir=0.00 type=Barrier7
CreateObject pos=  35; 160 dir=0.00 type=Barrier7
CreateObject pos=  65; 160 dir=0.00 type=Barrier7
CreateObject pos=  75; 160 dir=0.00 type=Barrier7
CreateObject pos= 145; 160 dir=0.00 type=Barrier7

// rive droite
CreateObject pos=-140;-125 dir=0.50 type=Barrier7
CreateObject pos=-140;-115 dir=0.50 type=Barrier7
CreateObject pos=-140;-105 dir=0.50 type=Barrier7
CreateObject pos=-140; -95 dir=0.50 type=Barrier7
CreateObject pos=-140; -85 dir=0.50 type=Barrier7
CreateObject pos=-140; -75 dir=0.50 type=Barrier7
CreateObject pos=-140; -65 dir=0.50 type=Barrier7
CreateObject pos=-140; -55 dir=0.50 type=Barrier7
CreateObject pos=-140; -45 dir=0.50 type=Barrier7
CreateObject pos=-140; -35 dir=0.50 type=Barrier7
CreateObject pos=-140; -25 dir=0.50 type=Barrier7
CreateObject pos=-140; -15 dir=0.50 type=Barrier7
CreateObject pos=-140;  -5 dir=0.50 type=Barrier7
CreateObject pos=-140;   5 dir=0.50 type=Barrier7
CreateObject pos=-140;  15 dir=0.50 type=Barrier7
CreateObject pos=-140;  25 dir=0.50 type=Barrier7
CreateObject pos=-140;  35 dir=0.50 type=Barrier7
CreateObject pos=-140;  45 dir=0.50 type=Barrier7
CreateObject pos=-140;  55 dir=0.50 type=Barrier7
CreateObject pos=-140;  65 dir=0.50 type=Barrier7
CreateObject pos=-140;  75 dir=0.50 type=Barrier7
CreateObject pos=-140;  85 dir=0.50 type=Barrier7
CreateObject pos=-140;  95 dir=0.50 type=Barrier7
CreateObject pos=-140; 105 dir=0.50 type=Barrier7
CreateObject pos=-140; 115 dir=0.50 type=Barrier7
CreateObject pos=-140; 125 dir=0.50 type=Barrier7

CreateObject pos=-115; 140 dir=1.00 type=Barrier7
CreateObject pos=-105; 140 dir=1.00 type=Barrier7
CreateObject pos= -95; 140 dir=1.00 type=Barrier7
CreateObject pos= -85; 140 dir=1.00 type=Barrier7
CreateObject pos= -75; 140 dir=1.00 type=Barrier7
CreateObject pos= -65; 140 dir=1.00 type=Barrier7
CreateObject pos= -55; 140 dir=1.00 type=Barrier7
CreateObject pos= -45; 140 dir=1.00 type=Barrier7
CreateObject pos= -35; 140 dir=1.00 type=Barrier7
CreateObject pos= -25; 140 dir=1.00 type=Barrier7
CreateObject pos= -15; 140 dir=1.00 type=Barrier7
CreateObject pos=  -5; 140 dir=1.00 type=Barrier7
CreateObject pos=   5; 140 dir=1.00 type=Barrier7
CreateObject pos=  15; 140 dir=1.00 type=Barrier7
CreateObject pos=  25; 140 dir=1.00 type=Barrier7
CreateObject pos=  35; 140 dir=1.00 type=Barrier7
CreateObject pos=  85; 137 dir=1.00 type=Barrier9
CreateObject pos=  95; 137 dir=1.00 type=Barrier9
CreateObject pos= 145; 140 dir=1.00 type=Barrier7

// left
CreateObject pos=-149; -99 dir=0.00 type=Cone
CreateObject pos=-149;-101 dir=0.00 type=Cone
CreateObject pos=-155;-100 dir=0.00 type=Barrier2 level=1
CreateObject pos=-155;-100 dir=0.00 type=Barrier2 level=2
CreateObject pos=-155;-100 dir=0.00 type=Barrier2 level=3
CreateObject pos=-150;-100 dir=0.00 type=Mine     level=4
CreateObject pos=-157;-100 dir=0.00 type=Barrier2 level=4

CreateObject pos=-151; -59 dir=0.00 type=Cone
CreateObject pos=-151; -61 dir=0.00 type=Cone
CreateObject pos=-145; -60 dir=1.00 type=Barrier2 level=1
CreateObject pos=-145; -60 dir=1.00 type=Barrier2 level=2
CreateObject pos=-145; -60 dir=1.00 type=Barrier2 level=3
CreateObject pos=-150; -60 dir=0.00 type=Mine     level=4
CreateObject pos=-143; -60 dir=1.00 type=Barrier2 level=4

CreateObject pos=-149; -19 dir=0.00 type=Cone
CreateObject pos=-149; -21 dir=0.00 type=Cone
CreateObject pos=-155; -20 dir=0.00 type=Barrier2 level=1
CreateObject pos=-155; -20 dir=0.00 type=Barrier2 level=2
CreateObject pos=-155; -20 dir=0.00 type=Barrier2 level=3
CreateObject pos=-150; -20 dir=0.00 type=Mine     level=4
CreateObject pos=-157; -20 dir=0.00 type=Barrier2 level=4

CreateObject pos=-151;  19 dir=0.00 type=Cone
CreateObject pos=-151;  21 dir=0.00 type=Cone
CreateObject pos=-145;  20 dir=1.00 type=Barrier2 level=1
CreateObject pos=-145;  20 dir=1.00 type=Barrier2 level=2
CreateObject pos=-145;  20 dir=1.00 type=Barrier2 level=3
CreateObject pos=-150;  20 dir=0.00 type=Mine     level=4
CreateObject pos=-143;  20 dir=1.00 type=Barrier2 level=4

CreateObject pos=-149;  59 dir=0.00 type=Cone
CreateObject pos=-149;  61 dir=0.00 type=Cone
CreateObject pos=-155;  60 dir=0.00 type=Barrier2 level=1
CreateObject pos=-155;  60 dir=0.00 type=Barrier2 level=2
CreateObject pos=-155;  60 dir=0.00 type=Barrier2 level=3
CreateObject pos=-150;  60 dir=0.00 type=Mine     level=4
CreateObject pos=-157;  60 dir=0.00 type=Barrier2 level=4

CreateObject pos=-151;  99 dir=0.00 type=Cone
CreateObject pos=-151; 101 dir=0.00 type=Cone
CreateObject pos=-145; 100 dir=1.00 type=Barrier2 level=1
CreateObject pos=-145; 100 dir=1.00 type=Barrier2 level=2
CreateObject pos=-145; 100 dir=1.00 type=Barrier2 level=3
CreateObject pos=-150; 100 dir=0.00 type=Mine     level=4
CreateObject pos=-143; 100 dir=1.00 type=Barrier2 level=4

// corner
CreateObject pos=-154; 139 dir=1.75 type=Barrier2
CreateObject pos=-137; 156 dir=1.75 type=Barrier2

// up
CreateObject pos=-119; 151 dir=0.00 type=Cone
CreateObject pos=-121; 151 dir=0.00 type=Cone
CreateObject pos=-120; 145 dir=1.50 type=Barrier2 level=1
CreateObject pos=-120; 145 dir=1.50 type=Barrier2 level=2
CreateObject pos=-120; 145 dir=1.50 type=Barrier2 level=3
CreateObject pos=-120; 150 dir=0.00 type=Mine     level=4
CreateObject pos=-120; 143 dir=1.50 type=Barrier2 level=4

CreateObject pos= -89; 149 dir=0.00 type=Cone
CreateObject pos= -91; 149 dir=0.00 type=Cone
CreateObject pos= -90; 155 dir=0.50 type=Barrier2 level=1
CreateObject pos= -90; 155 dir=0.50 type=Barrier2 level=2
CreateObject pos= -90; 155 dir=0.50 type=Barrier2 level=3
CreateObject pos= -90; 150 dir=0.00 type=Mine     level=4
CreateObject pos= -90; 157 dir=0.50 type=Barrier2 level=4

CreateObject pos= -59; 151 dir=0.00 type=Cone
CreateObject pos= -61; 151 dir=0.00 type=Cone
CreateObject pos= -60; 145 dir=1.50 type=Barrier2 level=1
CreateObject pos= -60; 145 dir=1.50 type=Barrier2 level=2
CreateObject pos= -60; 145 dir=1.50 type=Barrier2 level=3
CreateObject pos= -60; 150 dir=0.00 type=Mine     level=4
CreateObject pos= -60; 143 dir=1.50 type=Barrier2 level=4

CreateObject pos= -29; 149 dir=0.00 type=Cone
CreateObject pos= -31; 149 dir=0.00 type=Cone
CreateObject pos= -30; 155 dir=0.50 type=Barrier2 level=1
CreateObject pos= -30; 155 dir=0.50 type=Barrier2 level=2
CreateObject pos= -30; 155 dir=0.50 type=Barrier2 level=3
CreateObject pos= -30; 150 dir=0.00 type=Mine     level=4
CreateObject pos= -30; 157 dir=0.50 type=Barrier2 level=4

CreateObject pos=  -1; 151 dir=0.00 type=Cone
CreateObject pos=   1; 151 dir=0.00 type=Cone
CreateObject pos=   0; 145 dir=1.50 type=Barrier2 level=1
CreateObject pos=   0; 145 dir=1.50 type=Barrier2 level=2
CreateObject pos=   0; 145 dir=1.50 type=Barrier2 level=3
CreateObject pos=   0; 150 dir=0.00 type=Mine     level=4
CreateObject pos=   0; 143 dir=1.50 type=Barrier2 level=4

CreateObject pos=  29; 149 dir=0.00 type=Cone
CreateObject pos=  31; 149 dir=0.00 type=Cone
CreateObject pos=  30; 155 dir=0.50 type=Barrier2 level=1
CreateObject pos=  30; 155 dir=0.50 type=Barrier2 level=2
CreateObject pos=  30; 155 dir=0.50 type=Barrier2 level=3
CreateObject pos=  30; 150 dir=0.00 type=Mine     level=4
CreateObject pos=  30; 157 dir=0.50 type=Barrier2 level=4

CreateObject pos=  59; 151 dir=0.00 type=Cone
CreateObject pos=  61; 151 dir=0.00 type=Cone
CreateObject pos=  60; 145 dir=1.50 type=Barrier2 level=1
CreateObject pos=  60; 145 dir=1.50 type=Barrier2 level=2
CreateObject pos=  60; 145 dir=1.50 type=Barrier2 level=3
CreateObject pos=  60; 150 dir=0.00 type=Mine     level=4
CreateObject pos=  60; 143 dir=1.50 type=Barrier2 level=4

CreateObject pos=  89; 149 dir=0.00 type=Cone
CreateObject pos=  91; 149 dir=0.00 type=Cone
CreateObject pos=  90; 155 dir=0.50 type=Barrier2 level=1
CreateObject pos=  90; 155 dir=0.50 type=Barrier2 level=2
CreateObject pos=  90; 155 dir=0.50 type=Barrier2 level=3
CreateObject pos=  90; 150 dir=0.00 type=Mine     level=4
CreateObject pos=  90; 157 dir=0.50 type=Barrier2 level=4

CreateObject pos= 119; 151 dir=0.00 type=Cone
CreateObject pos= 121; 151 dir=0.00 type=Cone
CreateObject pos= 120; 145 dir=1.50 type=Barrier2 level=1
CreateObject pos= 120; 145 dir=1.50 type=Barrier2 level=2
CreateObject pos= 120; 145 dir=1.50 type=Barrier2 level=3
CreateObject pos= 120; 150 dir=0.00 type=Mine     level=4
CreateObject pos= 120; 143 dir=1.50 type=Barrier2 level=4


CreateObject pos=-170; -50 dir=0.00 type=Factory1
CreateObject pos=-135; -25 dir=0.75 type=Factory9
CreateObject pos=-135;  -7 dir=0.75 type=Factory9
CreateObject pos=-117; -24 dir=0.50 type=Factory4

// rive droite
CreateObject pos=-138;  45 dir=1.40 type=Greenery18 z=1.2
CreateObject pos=-136;  51 dir=1.70 type=Greenery17 z=1.5
CreateObject pos=-138;  57 dir=1.20 type=Greenery15 z=1.2
CreateObject pos=-136;  69 dir=1.90 type=Greenery16 z=1.0
CreateObject pos=-139;  74 dir=1.50 type=Greenery17 z=1.1
CreateObject pos=-138;  95 dir=1.60 type=Greenery15 z=1.5
CreateObject pos=-136; 114 dir=1.20 type=Greenery16 z=1.2
CreateObject pos=-138; 121 dir=1.70 type=Greenery18 z=1.4

CreateObject pos=-111; 139 dir=1.80 type=Greenery15 z=1.0
CreateObject pos=-101; 135 dir=1.50 type=Greenery18 z=1.4
CreateObject pos= -98; 139 dir=1.70 type=Greenery17 z=1.0
CreateObject pos= -80; 138 dir=1.20 type=Greenery16 z=1.2
CreateObject pos= -65; 134 dir=1.40 type=Greenery15 z=1.5

// rive gauche
CreateObject pos=-161;  88 dir=1.20 type=Greenery15 z=1.2
CreateObject pos=-166;  99 dir=1.40 type=Greenery16 z=1.5
CreateObject pos=-165; 107 dir=1.70 type=Greenery17 z=1.0
CreateObject pos=-162; 113 dir=1.80 type=Greenery18 z=1.1
CreateObject pos=-162; 124 dir=1.90 type=Greenery15 z=1.3
CreateObject pos=-160; 139 dir=1.00 type=Greenery17 z=1.7

CreateObject pos=-127; 161 dir=1.00 type=Greenery18 z=1.0
CreateObject pos=-121; 164 dir=1.20 type=Greenery15 z=1.2
CreateObject pos=-105; 166 dir=1.40 type=Greenery16 z=1.5
CreateObject pos=-100; 161 dir=1.80 type=Greenery17 z=1.1
CreateObject pos= -91; 166 dir=1.40 type=Greenery15 z=1.3
CreateObject pos= -77; 169 dir=1.70 type=Greenery18 z=1.6
CreateObject pos= -67; 163 dir=1.10 type=Greenery17 z=1.1

// rive droite
CreateObject pos=  26; 139 dir=1.10 type=Barrel
CreateObject pos=  35; 135 dir=1.30 type=Barrel
CreateObject pos=  38; 136 dir=1.20 type=Barrel
CreateObject pos=  53; 143 dir=1.60 type=Barrel
CreateObject pos=  50; 130 dir=1.00 type=Factory3
CreateObject pos=  70; 130 dir=1.00 type=Factory3
CreateObject pos=  90; 138 dir=1.50 type=RoadSign17
CreateObject pos=  93; 121 dir=1.20 type=Carcass2
CreateObject pos= 110; 130 dir=1.00 type=Factory3
CreateObject pos= 130; 130 dir=1.00 type=Factory3

// rive gauche
CreateObject pos=  37; 154 dir=1.20 type=Barrel
CreateObject pos=  50; 170 dir=1.00 type=Factory3
CreateObject pos=  70; 165 dir=0.75 type=Factory9
CreateObject pos=  90; 170 dir=1.00 type=Factory3
CreateObject pos= 110; 170 dir=1.00 type=Factory3
CreateObject pos= 130; 170 dir=1.00 type=Factory3




CreateLight dir= 0.0;-1.0; 0.0 color= 0.73; 0.63; 0.53 type=Terrain
CreateLight dir= 1.0; 0.0;-1.0 color=-0.70;-0.70;-0.70 type=Terrain
CreateLight dir=-1.0; 0.0; 1.0 color= 1.40; 1.00; 0.70 type=Terrain
CreateLight dir=-1.0;-1.0; 1.0 color= 0.56; 0.56; 0.56 type=Object
CreateLight dir= 1.0;-1.0; 1.0 color= 0.32; 0.32; 0.32 type=Object
CreateLight dir=-1.0;-1.0;-1.0 color= 0.32; 0.32; 0.32 type=Object
CreateLight dir= 1.0;-1.0;-1.0 color= 0.16; 0.16; 0.16 type=Object

MapColor floor=165;142;107 water=154;235;255
MapZoom  factor=2

StartDelay counter=3

EndMissionTake pos=0;0 dist=25000 type=Car lost=0
EndMissionTake pos=0;0 dist=1000 type=Target min=0 max=0 show=-1
EndMissionDelay win=1.0
ProgressInfo total=2
BonusTime limit1=65 record1=24 limit2=50 record2=24 limit3=37 record3=24 limit4=33 record4=24
