Title.F      text="Parasites"
Resume.F     text="Supprimez tous les parasites verts."
Title.E      text="Aliens"
Resume.E     text="Eradicate those green pests."
Title.D      text="Außerirdische"
Resume.D     text="Eliminieren Sie sämtliche Außerirdische."
EndingFile   win=0 lost=0

Pesetas max=18000

AmbiantColor  air=161;129;41;0 water=20;20;20;20  // grey
FogColor      air=64;64;64;0 water=67;80;100;0  // magenta
GreeneryColor color=161;151;41;0
DeepView      air=125.00 water=25.00 
FogStart      air=0.5 water=0.5
SecondTexture rank=1
FrontsizeName image="lens5.tga"
Background    up=64;64;64;0 down=64;64;64;0

TerrainGenerate vision=250.00 slope=3.0 size=20
//TerrainWind     speed=0.0;-1.0
TerrainRelief   image="textures\relief12.bmp" factor=1.0
//TerrainCloud    image="cloud09.tga" level=225.0

TerrainMaterial id=1  image="techno1" u=0.00 v=0.00 up=1 down=1 left=1 right=1 hard=0.2
TerrainMaterial id=2  image="techno1" u=0.25 v=0.00 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=3  image="techno1" u=0.50 v=0.00 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=4  image="techno1" u=0.75 v=0.00 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=5  image="techno1" u=0.00 v=0.25 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=6  image="techno1" u=0.25 v=0.25 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=7  image="techno1" u=0.50 v=0.25 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=8  image="techno1" u=0.75 v=0.25 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=9  image="techno1" u=0.00 v=0.50 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=10 image="techno1" u=0.25 v=0.50 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=11 image="techno1" u=0.50 v=0.50 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=12 image="techno1" u=0.75 v=0.50 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=13 image="techno1" u=0.00 v=0.75 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=14 image="techno1" u=0.25 v=0.75 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=15 image="techno1" u=0.50 v=0.75 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=16 image="techno1" u=0.75 v=0.75 up=1 down=1 left=1 right=1 hard=0.8

TerrainMaterial id=17 image="techno2" u=0.00 v=0.00 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=18 image="techno2" u=0.25 v=0.00 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=19 image="techno2" u=0.50 v=0.00 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=20 image="techno2" u=0.75 v=0.00 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=21 image="techno2" u=0.00 v=0.25 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=22 image="techno2" u=0.25 v=0.25 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=23 image="techno2" u=0.50 v=0.25 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=24 image="techno2" u=0.75 v=0.25 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=25 image="techno2" u=0.00 v=0.50 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=26 image="techno2" u=0.25 v=0.50 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=27 image="techno2" u=0.50 v=0.50 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=28 image="techno2" u=0.75 v=0.50 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=29 image="techno2" u=0.00 v=0.75 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=30 image="techno2" u=0.25 v=0.75 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=31 image="techno2" u=0.50 v=0.75 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=32 image="techno2" u=0.75 v=0.75 up=1 down=1 left=1 right=1 hard=0.8

TerrainInit     id=1  // sand

TerrainRoute    id=2 p1= 50; 90 p2=110; 90
TerrainRoute    id=2 p1=110; 50 p2=110;130
TerrainRoute    id=2 p1=290; 70 p2=290;110
TerrainRoute    id=2 p1=110; 50 p2=270; 50
TerrainRoute    id=2 p1=110;130 p2=270;130

TerrainJoin
TerrainCreate

BeginObject
CreateObject pos=50;95 dir=0.00 type=Car magnifyDamage=0.1 select=1

// bords
CreateObject pos= 56; 80 dir=1.00 type=Barrier7 plumb=1
CreateObject pos= 46; 80 dir=1.00 type=Barrier7 plumb=1
CreateObject pos= 40; 85 dir=1.50 type=Barrier2
CreateObject pos= 40; 95 dir=1.50 type=Barrier2
CreateObject pos= 46;100 dir=0.00 type=Barrier7 plumb=1
CreateObject pos= 56;100 dir=0.00 type=Barrier7 plumb=1
CreateObject pos= 34; 90 dir=0.00 type=Pub71

CreateObject pos= 95; 99 dir=0.00 type=Barrier2
CreateObject pos=100;105 dir=1.50 type=Barrier2

CreateObject pos=100;135 dir=1.50 type=Barrier2
CreateObject pos=107;139 dir=0.00 type=Barrier2

CreateObject pos=265;139 dir=0.00 type=Barrier2
CreateObject pos=285;129 dir=0.25 type=Barrier2

CreateObject pos=285; 51 dir=0.75 type=Barrier2
CreateObject pos=265; 41 dir=1.00 type=Barrier2

CreateObject pos=107; 41 dir=1.00 type=Barrier2
CreateObject pos=100; 45 dir=1.50 type=Barrier2

CreateObject pos=100; 75 dir=1.50 type=Barrier2
CreateObject pos= 95; 81 dir=1.00 type=Barrier2

// chicanes
CreateObject pos=180;145 dir=0.50 type=Barrier2
CreateObject pos=180;138 dir=0.50 type=Barrier7 level=1
CreateObject pos=180;137 dir=0.50 type=Barrier7 level=2
CreateObject pos=180;136 dir=0.50 type=Barrier7 level=3
CreateObject pos=180;135 dir=0.50 type=Barrier7 level=4
CreateObject pos=180;132 dir=0.00 type=Cone     level=1
CreateObject pos=180;131 dir=0.00 type=Cone     level=2
CreateObject pos=180;130 dir=0.00 type=Cone     level=3
CreateObject pos=180;129 dir=0.00 type=Cone     level=4
CreateObject pos=200;122 dir=0.50 type=Barrier7 level=1
CreateObject pos=200;123 dir=0.50 type=Barrier7 level=2
CreateObject pos=200;124 dir=0.50 type=Barrier7 level=3
CreateObject pos=200;125 dir=0.50 type=Barrier7 level=4
CreateObject pos=200;128 dir=0.00 type=Cone     level=1
CreateObject pos=200;129 dir=0.00 type=Cone     level=2
CreateObject pos=200;130 dir=0.00 type=Cone     level=3
CreateObject pos=200;131 dir=0.00 type=Cone     level=4

CreateObject pos=180; 35 dir=1.50 type=Barrier2
CreateObject pos=180; 42 dir=0.50 type=Barrier7 level=1
CreateObject pos=180; 43 dir=0.50 type=Barrier7 level=2
CreateObject pos=180; 44 dir=0.50 type=Barrier7 level=3
CreateObject pos=180; 45 dir=0.50 type=Barrier7 level=4
CreateObject pos=180; 48 dir=0.00 type=Cone     level=1
CreateObject pos=180; 49 dir=0.00 type=Cone     level=2
CreateObject pos=180; 50 dir=0.00 type=Cone     level=3
CreateObject pos=180; 51 dir=0.00 type=Cone     level=4
CreateObject pos=200; 58 dir=0.50 type=Barrier7 level=1
CreateObject pos=200; 57 dir=0.50 type=Barrier7 level=2
CreateObject pos=200; 56 dir=0.50 type=Barrier7 level=3
CreateObject pos=200; 55 dir=0.50 type=Barrier7 level=4
CreateObject pos=200; 52 dir=0.00 type=Cone     level=1
CreateObject pos=200; 51 dir=0.00 type=Cone     level=2
CreateObject pos=200; 50 dir=0.00 type=Cone     level=3
CreateObject pos=200; 49 dir=0.00 type=Cone     level=4

CreateObject pos=230;145 dir=0.50 type=Barrier2
CreateObject pos=230;138 dir=0.50 type=Barrier7 level=1
CreateObject pos=230;137 dir=0.50 type=Barrier7 level=2
CreateObject pos=230;136 dir=0.50 type=Barrier7 level=3
CreateObject pos=230;135 dir=0.50 type=Barrier7 level=4
CreateObject pos=230;132 dir=0.00 type=Cone     level=1
CreateObject pos=230;131 dir=0.00 type=Cone     level=2
CreateObject pos=230;130 dir=0.00 type=Cone     level=3
CreateObject pos=230;129 dir=0.00 type=Cone     level=4
CreateObject pos=260;122 dir=0.50 type=Barrier7 level=1
CreateObject pos=260;123 dir=0.50 type=Barrier7 level=2
CreateObject pos=260;124 dir=0.50 type=Barrier7 level=3
CreateObject pos=260;125 dir=0.50 type=Barrier7 level=4
CreateObject pos=260;128 dir=0.00 type=Cone     level=1
CreateObject pos=260;129 dir=0.00 type=Cone     level=2
CreateObject pos=260;130 dir=0.00 type=Cone     level=3
CreateObject pos=260;131 dir=0.00 type=Cone     level=4

CreateObject pos=230; 35 dir=1.50 type=Barrier2
CreateObject pos=230; 42 dir=0.50 type=Barrier7 level=1
CreateObject pos=230; 43 dir=0.50 type=Barrier7 level=2
CreateObject pos=230; 44 dir=0.50 type=Barrier7 level=3
CreateObject pos=230; 45 dir=0.50 type=Barrier7 level=4
CreateObject pos=230; 48 dir=0.00 type=Cone     level=1
CreateObject pos=230; 49 dir=0.00 type=Cone     level=2
CreateObject pos=230; 50 dir=0.00 type=Cone     level=3
CreateObject pos=230; 51 dir=0.00 type=Cone     level=4
CreateObject pos=260; 58 dir=0.50 type=Barrier7 level=1
CreateObject pos=260; 57 dir=0.50 type=Barrier7 level=2
CreateObject pos=260; 56 dir=0.50 type=Barrier7 level=3
CreateObject pos=260; 55 dir=0.50 type=Barrier7 level=4
CreateObject pos=260; 52 dir=0.00 type=Cone     level=1
CreateObject pos=260; 51 dir=0.00 type=Cone     level=2
CreateObject pos=260; 50 dir=0.00 type=Cone     level=3
CreateObject pos=260; 49 dir=0.00 type=Cone     level=4


CreateObject pos= 59;90 dir=0.50 type=Barrier19
CreateObject pos= 65;90 dir=0.00 type=Barrier7
CreateObject pos= 75;90 dir=0.00 type=Barrier7
CreateObject pos= 85;90 dir=0.00 type=Barrier7
CreateObject pos= 95;90 dir=0.00 type=Barrier7
CreateObject pos=105;90 dir=0.00 type=Barrier7
CreateObject pos=115;90 dir=0.00 type=Barrier7

CreateObject pos=100; 55 dir=1.50 type=Barrier7
CreateObject pos=100; 65 dir=1.50 type=Barrier7

CreateObject pos=100;115 dir=1.50 type=Barrier7
CreateObject pos=100;125 dir=1.50 type=Barrier7

CreateObject pos=116; 40 dir=0.00 type=Pole level=1
CreateObject pos=116; 40 dir=0.00 type=Pole level=2
CreateObject pos=116; 40 dir=0.00 type=Mine level=3
CreateObject pos=116; 40 dir=0.00 type=Mine level=4
CreateObject pos=121; 40 dir=0.00 type=Pole level=1
CreateObject pos=121; 40 dir=0.00 type=Pole level=2
CreateObject pos=121; 40 dir=0.00 type=Mine level=3
CreateObject pos=121; 40 dir=0.00 type=Mine level=4
CreateObject pos=126; 40 dir=0.00 type=Pole level=1
CreateObject pos=126; 40 dir=0.00 type=Pole level=2
CreateObject pos=126; 40 dir=0.00 type=Mine level=3
CreateObject pos=126; 40 dir=0.00 type=Mine level=4
CreateObject pos=131; 40 dir=0.00 type=Pole level=1
CreateObject pos=131; 40 dir=0.00 type=Pole level=2
CreateObject pos=131; 40 dir=0.00 type=Mine level=3
CreateObject pos=131; 40 dir=0.00 type=Mine level=4
CreateObject pos=136; 40 dir=0.00 type=Pole level=1
CreateObject pos=136; 40 dir=0.00 type=Pole level=2
CreateObject pos=136; 40 dir=0.00 type=Mine level=3
CreateObject pos=136; 40 dir=0.00 type=Mine level=4
CreateObject pos=115; 35 dir=1.50 type=Pub71
CreateObject pos=130; 35 dir=1.50 type=Pub72

CreateObject pos=116;140 dir=0.00 type=Pole level=1
CreateObject pos=116;140 dir=0.00 type=Pole level=2
CreateObject pos=116;140 dir=0.00 type=Mine level=3
CreateObject pos=116;140 dir=0.00 type=Mine level=4
CreateObject pos=121;140 dir=0.00 type=Pole level=1
CreateObject pos=121;140 dir=0.00 type=Pole level=2
CreateObject pos=121;140 dir=0.00 type=Mine level=3
CreateObject pos=121;140 dir=0.00 type=Mine level=4
CreateObject pos=126;140 dir=0.00 type=Pole level=1
CreateObject pos=126;140 dir=0.00 type=Pole level=2
CreateObject pos=126;140 dir=0.00 type=Mine level=3
CreateObject pos=126;140 dir=0.00 type=Mine level=4
CreateObject pos=131;140 dir=0.00 type=Pole level=1
CreateObject pos=131;140 dir=0.00 type=Pole level=2
CreateObject pos=131;140 dir=0.00 type=Mine level=3
CreateObject pos=131;140 dir=0.00 type=Mine level=4
CreateObject pos=136;140 dir=0.00 type=Pole level=1
CreateObject pos=136;140 dir=0.00 type=Pole level=2
CreateObject pos=136;140 dir=0.00 type=Mine level=3
CreateObject pos=136;140 dir=0.00 type=Mine level=4
CreateObject pos=115;145 dir=0.50 type=Pub73
CreateObject pos=130;145 dir=0.50 type=Pub74

// ilot central
CreateObject pos=130; 70 dir=0.50 type=Alien4
CreateObject pos=130; 90 dir=0.00 type=Alien3
CreateObject pos=130;110 dir=0.00 type=Alien4
CreateObject pos=170; 70 dir=1.50 type=Alien4
CreateObject pos=170;110 dir=0.50 type=Alien4
CreateObject pos=190; 70 dir=0.00 type=Alien4
CreateObject pos=190;110 dir=1.00 type=Alien4
CreateObject pos=210; 70 dir=1.00 type=Alien4
CreateObject pos=210;110 dir=0.50 type=Alien4
CreateObject pos=230; 70 dir=0.50 type=Alien4
CreateObject pos=230;110 dir=0.00 type=Alien4
CreateObject pos=250; 70 dir=1.00 type=Alien4
CreateObject pos=250; 90 dir=0.50 type=Alien4
CreateObject pos=250;110 dir=1.00 type=Alien4

CreateObject pos=150; 30 dir=0.00 type=Factory5
CreateObject pos=150; 50 dir=0.50 type=Generator cmdline=4;4;10;1 run=1
CreateObject pos=150; 70 dir=0.00 type=Factory5
CreateObject pos=150;110 dir=0.00 type=Factory5
CreateObject pos=150;130 dir=0.50 type=Generator cmdline=4;4;10;1 run=1
CreateObject pos=150;150 dir=0.00 type=Factory5

// bout est
CreateObject pos=270; 90 dir=0.00 type=Factory8
CreateObject pos=290; 90 dir=0.00 type=Factory6
CreateObject pos=310; 90 dir=1.00 type=Factory8
CreateObject pos=310; 70 dir=1.00 type=Pub73
CreateObject pos=310;110 dir=1.00 type=Pub74

// bord sup.
CreateObject pos=170;160 dir=1.00 type=Alien1
CreateObject pos=190;160 dir=1.00 type=Alien1
CreateObject pos=210;160 dir=1.00 type=Alien1
CreateObject pos=230;160 dir=1.00 type=Alien1
CreateObject pos=250;160 dir=1.00 type=Alien1

// bord inf.
CreateObject pos=170; 20 dir=0.00 type=Alien1
CreateObject pos=190; 20 dir=0.00 type=Alien1
CreateObject pos=210; 20 dir=0.00 type=Alien1
CreateObject pos=230; 20 dir=0.00 type=Alien1
CreateObject pos=250; 20 dir=0.00 type=Alien1

CreateObject pos=150; 45 dir=0.20 type=Evil1 script1="auto02.txt" run=1
CreateObject pos=150; 55 dir=0.50 type=Evil1 script1="auto02.txt" run=1
CreateObject pos=150;125 dir=0.30 type=Evil1 script1="auto02.txt" run=1
CreateObject pos=150;135 dir=0.40 type=Evil1 script1="auto02.txt" run=1

CreateObject pos=300; 75 dir=1.00 type=Barrel
CreateObject pos=300;105 dir=1.00 type=Barrel




CreateLight dir= 0.0;-1.0; 0.0 color= 0.63; 0.63; 0.63 type=Terrain
CreateLight dir= 1.0; 0.0;-1.0 color=-0.70;-0.70;-0.70 type=Terrain
CreateLight dir=-1.0; 0.0; 1.0 color= 1.40; 1.40; 1.40 type=Terrain
CreateLight dir=-1.0;-1.0; 1.0 color= 0.56; 0.56; 0.56 type=Object
CreateLight dir= 1.0;-1.0; 1.0 color= 0.32; 0.32; 0.32 type=Object
CreateLight dir=-1.0;-1.0;-1.0 color= 0.32; 0.32; 0.32 type=Object
CreateLight dir= 1.0;-1.0;-1.0 color= 0.16; 0.16; 0.16 type=Object

MapColor floor=165;142;107 water=154;235;255
MapZoom  factor=6

EndMissionTake pos=0;0 dist=25000 type=Car lost=0
EndMissionTake pos=0;0 dist=1000 type=Evil1 min=0 max=0
EndMissionDelay win=4.0
ProgressInfo total=12 deleteType=Evil1
BonusTime limit=100 record=40
