Title.F      text="Contre la montre"
Resume.F     text="Effectuez 4 tours le plus rapidement possible. Vous ne devez en aucun cas dépasser le temps limite !"
Title.E      text="Against the clock"
Resume.E     text="Complete 4 laps as fast as possible. You absolutely must not exceed the time limit."
Title.D      text="Zeitfahren"
Resume.D     text="Drehen Sie 4 Runden so schnell wie möglich, ohne das Zeitlimit zu überschreiten."
EndingFile   win=0 lost=0

Pesetas max=3
Ghost   mode=1

AmbiantColor  air=161;129;41;0 water=20;20;20;20  // grey
FogColor      air=231;207;90;0 water=67;80;100;0  // magenta
BotColor      color=163;144;97;0  // jaune-orange-terne
GreeneryColor color=161;151;41;0
DeepView      air=125.00 water=25.00 
FogStart      air=0.5 water=0.5
SecondTexture rank=1
FrontsizeName image="lens5.tga"
Background    up=66;44;16;0 down=231;207;90;0 cloudUp=1;1;1;0 cloudDown=178;126;0;0

TerrainGenerate vision=250.00 slope=3.0 size=20
TerrainWind     speed=0.0;-1.0
TerrainRelief   image="textures\relief25.bmp" factor=1.0
TerrainWater    image="water16.tga" level=21.0 moveX=1.0 moveY=0.0
TerrainCloud    image="cloud13.tga" level=125.0

TerrainMaterial id=1  image="desert7-h" u=0.00 v=0.00 up=1 down=1 left=1 right=1 hard=0.2
TerrainMaterial id=2  image="desert7-h" u=0.25 v=0.00 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=3  image="desert7-h" u=0.50 v=0.00 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=4  image="desert7-h" u=0.75 v=0.00 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=5  image="desert7-h" u=0.00 v=0.25 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=6  image="desert7-h" u=0.25 v=0.25 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=7  image="desert7-h" u=0.50 v=0.25 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=8  image="desert7-h" u=0.75 v=0.25 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=9  image="desert7-h" u=0.00 v=0.50 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=10 image="desert7-h" u=0.25 v=0.50 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=11 image="desert7-h" u=0.50 v=0.50 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=12 image="desert7-h" u=0.75 v=0.50 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=13 image="desert7-h" u=0.00 v=0.75 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=14 image="desert7-h" u=0.25 v=0.75 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=15 image="desert7-h" u=0.50 v=0.75 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=16 image="desert7-h" u=0.75 v=0.75 up=1 down=1 left=1 right=1 hard=0.8

TerrainMaterial id=17 image="desert8-h" u=0.00 v=0.00 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=18 image="desert8-h" u=0.25 v=0.00 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=19 image="desert8-h" u=0.50 v=0.00 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=20 image="desert8-h" u=0.75 v=0.00 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=21 image="desert8-h" u=0.00 v=0.25 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=22 image="desert8-h" u=0.25 v=0.25 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=23 image="desert8-h" u=0.50 v=0.25 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=24 image="desert8-h" u=0.75 v=0.25 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=25 image="desert8-h" u=0.00 v=0.50 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=26 image="desert8-h" u=0.25 v=0.50 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=27 image="desert8-h" u=0.50 v=0.50 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=28 image="desert8-h" u=0.75 v=0.50 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=29 image="desert8-h" u=0.00 v=0.75 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=30 image="desert8-h" u=0.25 v=0.75 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=31 image="desert8-h" u=0.50 v=0.75 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=32 image="desert8-h" u=0.75 v=0.75 up=1 down=1 left=1 right=1 hard=0.8

TerrainInit     id=1  // sand

TerrainRoute    id=2 p1= 50; 70 p2= 50;110
TerrainRoute    id=2 p1= 50;110 p2= 70;110
TerrainRoute    id=2 p1= 70;130 p2=110;130
TerrainRoute    id=2 p1=110;110 p2=190;110
TerrainRoute    id=2 p1=190;110 p2=190; 70
TerrainRoute    id=2 p1=190; 70 p2=110; 70
TerrainRoute    id=2 p1=110; 50 p2= 70; 50
TerrainRoute    id=2 p1= 70; 70 p2= 50; 70
TerrainRoute    id=20 p1= 50; 90  // ligne de départ

TerrainJoin
TerrainCreate

BeginObject
CreateObject pos= 50; 80 dir=1.50 type=Car magnifyDamage=0.1 select=1
CreateObject pos= 53; 82 dir=0.65 type=Starter
CreateObject pos= 55; 78 dir=0.00 type=Barrier1
CreateObject pos= 60; 79 dir=1.90 type=Barrier1
CreateObject pos= 52; 78 dir=0.00 type=Cone

CreateObject pos= 50; 90 dir=0.5 type=Door1 cmdline=10000;5;0 run=1
CreateObject pos=130;110 dir=1.0 type=Door1 cmdline=10000;4;1 run=1
CreateObject pos=190; 90 dir=1.5 type=Door1 cmdline=10000;4;2 run=1
CreateObject pos=130; 70 dir=0.0 type=Door1 cmdline=10000;4;3 run=1

CreateObject pos= 90; 70 dir=0.5 type=Factory3
CreateObject pos= 90; 90 dir=0.5 type=Factory3
CreateObject pos= 90;110 dir=0.5 type=Factory3

CreateObject pos= 39;104 dir=0.9 type=Tree2 z=1.0
CreateObject pos= 35;115 dir=1.2 type=Tree3 z=1.4
CreateObject pos= 46;121 dir=0.5 type=Tree1 z=1.0
CreateObject pos= 49;125 dir=1.3 type=Tree0 z=1.0
CreateObject pos= 58;122 dir=1.8 type=Tree2 z=1.0
CreateObject pos= 54;131 dir=0.1 type=Tree3 z=1.1
CreateObject pos= 61;141 dir=1.5 type=Tree0 z=1.0
CreateObject pos= 69;144 dir=0.4 type=Tree2 z=1.1
CreateObject pos= 48;137 dir=0.2 type=Tree1 z=1.5
CreateObject pos= 52;150 dir=0.9 type=Tree3 z=1.4
CreateObject pos= 38;110 dir=1.3 type=Greenery17 z=1.0
CreateObject pos= 44;125 dir=0.3 type=Greenery15 z=1.0
CreateObject pos= 57;129 dir=0.7 type=Greenery16 z=1.0
CreateObject pos= 45;147 dir=1.0 type=Greenery17 z=1.2
CreateObject pos= 63;147 dir=0.4 type=Greenery18 z=1.0

CreateObject pos= 84;142 dir=0.5 type=Pub11

CreateObject pos=122;130 dir=1.4 type=Tree2 z=1.1
CreateObject pos=124;127 dir=0.4 type=Greenery16 z=1.0

CreateObject pos=162;110 dir=0.5 type=RoadSign22

CreateObject pos=170; 90 dir=0.0 type=DefenseTower
CreateObject pos=205; 55 dir=0.0 type=DefenseTower
CreateObject pos=205;125 dir=0.0 type=DefenseTower
CreateObject pos=165;122 dir=0.3 type=Greenery15 z=1.0
CreateObject pos=175;128 dir=0.7 type=Greenery16 z=1.4
CreateObject pos=179;121 dir=0.8 type=Greenery17 z=1.1
CreateObject pos=188;122 dir=1.2 type=Greenery18 z=1.2
CreateObject pos=218;118 dir=1.7 type=Greenery16 z=1.5
CreateObject pos=196;130 dir=0.4 type=Greenery15 z=1.5
CreateObject pos=197;122 dir=0.1 type=Greenery17 z=1.2
CreateObject pos=205;113 dir=0.6 type=Greenery16 z=1.1
CreateObject pos=203;103 dir=1.8 type=Greenery15 z=1.4
CreateObject pos=209; 95 dir=1.3 type=Greenery17 z=1.2
CreateObject pos=201; 78 dir=0.6 type=Greenery18 z=1.0
CreateObject pos=204; 72 dir=0.9 type=Greenery16 z=1.2
CreateObject pos=203; 63 dir=1.2 type=Greenery15 z=1.0
CreateObject pos=197; 55 dir=0.4 type=Greenery17 z=1.3
CreateObject pos=190; 35 dir=1.2 type=Greenery16 z=1.5
CreateObject pos=187; 58 dir=1.7 type=Greenery18 z=1.0
CreateObject pos=178; 54 dir=0.1 type=Greenery16 z=1.4
CreateObject pos=164; 57 dir=1.5 type=Pub12

CreateObject pos= 97; 50 dir=0.5 type=RoadSign22
CreateObject pos= 70; 44 dir=0.1 type=Box1
CreateObject pos= 58; 48 dir=0.3 type=Box1
CreateObject pos= 54; 56 dir=0.2 type=Box2
CreateObject pos= 54; 50 dir=0.0 type=Pub14

CreateObject pos=104; 82 dir=0.1 type=Box1
CreateObject pos=110; 85 dir=0.4 type=Box1
CreateObject pos=106; 91 dir=0.2 type=Box2
CreateObject pos=102; 98 dir=0.1 type=Box1
CreateObject pos=118; 94 dir=0.3 type=Box1

CreateObject pos=150;150 dir=0.0 type=Factory4
CreateObject pos= 12; 75 dir=0.0 type=PowerCaptor

// extérieur
CreateObject pos= 40; 95 dir=1.5 type=Barrier7
CreateObject pos= 40;105 dir=1.5 type=Barrier7
CreateObject pos= 40;115 dir=1.5 type=Barrier7
CreateObject pos= 45;120 dir=0.0 type=Barrier7
CreateObject pos= 55;120 dir=0.0 type=Barrier7
CreateObject pos= 60;125 dir=1.5 type=Barrier7
CreateObject pos= 60;135 dir=1.5 type=Barrier7
CreateObject pos= 65;140 dir=0.0 type=Barrier7
CreateObject pos= 75;140 dir=0.0 type=Barrier7
CreateObject pos= 85;140 dir=0.0 type=Barrier7
CreateObject pos= 95;140 dir=0.0 type=Barrier7
CreateObject pos=105;140 dir=0.0 type=Barrier7
CreateObject pos=115;140 dir=0.0 type=Barrier7
CreateObject pos=120;135 dir=0.5 type=Barrier7
CreateObject pos=120;125 dir=0.5 type=Barrier7
CreateObject pos=125;120 dir=0.0 type=Barrier7
CreateObject pos=135;120 dir=0.0 type=Barrier7
CreateObject pos=145;120 dir=0.0 type=Barrier7
CreateObject pos=155;120 dir=0.0 type=Barrier7
CreateObject pos=165;120 dir=0.0 type=Barrier7
CreateObject pos=175;120 dir=0.0 type=Barrier7
CreateObject pos=185;120 dir=0.0 type=Barrier7
CreateObject pos=195;120 dir=0.0 type=Barrier7
CreateObject pos=200;115 dir=0.5 type=Barrier7
CreateObject pos=200;105 dir=0.5 type=Barrier7
CreateObject pos=200; 95 dir=0.5 type=Barrier7
CreateObject pos=200; 85 dir=0.5 type=Barrier7
CreateObject pos=200; 75 dir=0.5 type=Barrier7
CreateObject pos=200; 65 dir=0.5 type=Barrier7
CreateObject pos=195; 60 dir=1.0 type=Barrier7
CreateObject pos=185; 60 dir=1.0 type=Barrier7
CreateObject pos=175; 60 dir=1.0 type=Barrier7
CreateObject pos=165; 60 dir=1.0 type=Barrier7
CreateObject pos=155; 60 dir=1.0 type=Barrier7
CreateObject pos=145; 60 dir=1.0 type=Barrier7
CreateObject pos=135; 60 dir=1.0 type=Barrier7
CreateObject pos=125; 60 dir=1.0 type=Barrier7
CreateObject pos=120; 55 dir=0.5 type=Barrier7
CreateObject pos=120; 45 dir=0.5 type=Barrier7
CreateObject pos=115; 40 dir=1.0 type=Barrier7
CreateObject pos=105; 40 dir=1.0 type=Barrier7
CreateObject pos= 95; 40 dir=1.0 type=Barrier7
CreateObject pos= 85; 40 dir=1.0 type=Barrier7
CreateObject pos= 75; 40 dir=1.0 type=Barrier7
CreateObject pos= 65; 40 dir=1.0 type=Barrier7
CreateObject pos= 60; 45 dir=1.5 type=Barrier7
CreateObject pos= 60; 55 dir=1.5 type=Barrier7
CreateObject pos= 55; 60 dir=1.0 type=Barrier7
CreateObject pos= 45; 60 dir=1.0 type=Barrier7
CreateObject pos= 40; 65 dir=1.5 type=Barrier7
CreateObject pos= 40; 75 dir=1.5 type=Barrier7
CreateObject pos= 40; 85 dir=1.5 type=Barrier7

// intérieur
CreateObject pos= 75; 80 dir=0.0 type=Barrier7
CreateObject pos= 65; 80 dir=0.0 type=Barrier7
CreateObject pos= 60; 85 dir=0.5 type=Barrier7
CreateObject pos= 60; 95 dir=0.5 type=Barrier7
CreateObject pos= 65;100 dir=1.0 type=Barrier7
CreateObject pos= 75;100 dir=1.0 type=Barrier7

CreateObject pos= 90;130 dir=1.0 type=Mine level=4
CreateObject pos= 90; 50 dir=1.0 type=Mine level=4


CreateLight dir= 0.0;-1.0; 0.0 color= 0.73; 0.63; 0.53 type=Terrain
CreateLight dir= 1.0; 0.0;-1.0 color=-0.70;-0.70;-0.70 type=Terrain
CreateLight dir=-1.0; 0.0; 1.0 color= 1.40; 1.00; 0.70 type=Terrain
CreateLight dir=-1.0;-1.0; 1.0 color= 0.56; 0.56; 0.56 type=Object
CreateLight dir= 1.0;-1.0; 1.0 color= 0.32; 0.32; 0.32 type=Object
CreateLight dir=-1.0;-1.0;-1.0 color= 0.32; 0.32; 0.32 type=Object
CreateLight dir= 1.0;-1.0;-1.0 color= 0.16; 0.16; 0.16 type=Object

MapColor floor=165;142;107 water=154;235;255
MapZoom  factor=2

StartDelay counter=3

EndMissionTake pos=0;0 dist=25000 type=Car lost=0
EndMissionTake pos=0;0 dist=1000 type=Target min=0 max=0
EndMissionDelay win=1.0 lost=2
ProgressInfo total=17 lap=4
BonusTime limit=68 record=56
RaceType chrono=1
