Title.F      text="Régicide"
Resume.F     text="Tuez le roi."
Title.E      text="Kill the King"
Resume.E     text="Find and electrocute the King."
Title.D      text="Königsmord"
Resume.D     text="Befördern Sie den König der Außerirdischen ins Jenseits."
EndingFile   win=1 lost=0

Pesetas max=18000

AmbiantColor  air=161;129;41;0 water=20;20;20;20  // grey
FogColor      air=255;158;132;0 water=68;100;80;0  // magenta
GreeneryColor color=161;151;41;0
DeepView      air=125.00 water=25.00 
FogStart      air=0.5 water=0.5
SecondTexture rank=1
FrontsizeName image="lens5.tga"
Background    up=111;103;111;0 down=255;158;132;0 cloudUp=1;1;1;0 cloudDown=255;64;1;0

TerrainGenerate vision=250.00 slope=3.0 size=20
TerrainWind     speed=0.0;-1.0
TerrainRelief   image="textures\relief27.bmp" factor=1.0
//TerrainWater    image="water16.tga" level=10.0 moveX=1.0 moveY=0.3
TerrainCloud    image="cloud09.tga" level=125.0

TerrainMaterial id=1  image="mix01-h" u=0.00 v=0.00 up=1 down=1 left=1 right=1 hard=0.2
TerrainMaterial id=2  image="mix01-h" u=0.25 v=0.00 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=3  image="mix01-h" u=0.50 v=0.00 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=4  image="mix01-h" u=0.75 v=0.00 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=5  image="mix01-h" u=0.00 v=0.25 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=6  image="mix01-h" u=0.25 v=0.25 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=7  image="mix01-h" u=0.50 v=0.25 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=8  image="mix01-h" u=0.75 v=0.25 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=9  image="mix01-h" u=0.00 v=0.50 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=10 image="mix01-h" u=0.25 v=0.50 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=11 image="mix01-h" u=0.50 v=0.50 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=12 image="mix01-h" u=0.75 v=0.50 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=13 image="mix01-h" u=0.00 v=0.75 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=14 image="mix01-h" u=0.25 v=0.75 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=15 image="mix01-h" u=0.50 v=0.75 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=16 image="mix01-h" u=0.75 v=0.75 up=1 down=1 left=1 right=1 hard=0.8

TerrainMaterial id=17 image="mix02-h" u=0.00 v=0.00 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=18 image="mix02-h" u=0.25 v=0.00 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=19 image="mix02-h" u=0.50 v=0.00 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=20 image="mix02-h" u=0.75 v=0.00 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=21 image="mix02-h" u=0.00 v=0.25 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=22 image="mix02-h" u=0.25 v=0.25 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=23 image="mix02-h" u=0.50 v=0.25 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=24 image="mix02-h" u=0.75 v=0.25 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=25 image="mix02-h" u=0.00 v=0.50 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=26 image="mix02-h" u=0.25 v=0.50 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=27 image="mix02-h" u=0.50 v=0.50 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=28 image="mix02-h" u=0.75 v=0.50 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=29 image="mix02-h" u=0.00 v=0.75 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=30 image="mix02-h" u=0.25 v=0.75 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=31 image="mix02-h" u=0.50 v=0.75 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=32 image="mix02-h" u=0.75 v=0.75 up=1 down=1 left=1 right=1 hard=0.8

TerrainInit     id=1  // sand

TerrainRoute    id=2 p1=  50;-110 p2= 170;-110
TerrainRoute    id=2 p1= 190; -90 p2= 190;  30

TerrainRoute    id=2 p1=-130;  50 p2=-130;  90
TerrainRoute    id=2 p1=-150;  70 p2= -30;  70
TerrainRoute    id=2 p1= -10;  50 p2= -10; -10
TerrainRoute    id=2 p1= -10; -10 p2= 130; -10
TerrainRoute    id=2 p1= 150; -30 p2= 190; -30

TerrainRoute    id=2 p1= 190;  30 p2= 270;  30
TerrainRoute    id=2 p1= 290;  50 p2= 290;  70
TerrainRoute    id=2 p1= 310;  90 p2= 390;  90
TerrainRoute    id=2 p1= 390;  90 p2= 430;  50
TerrainRoute    id=2 p1= 430;  50 p2= 430; -90
TerrainRoute    id=2 p1= 430; -90 p2= 390;-130
TerrainRoute    id=2 p1= 390;-130 p2= 330;-130
TerrainRoute    id=2 p1= 310;-110 p2= 310; -90
TerrainRoute    id=2 p1= 290; -70 p2= 190; -70
TerrainRoute    id=2 p1= 430; -10 p2= 390; -10

TerrainJoin
TerrainCreate

BeginObject
CreateObject pos=75;-110 dir=0.0 type=Car magnifyDamage=0.1 select=1
//?CreateObject pos=127;320 dir=0.0 type=Car magnifyDamage=0.1 select=1 option=4

CreateObject pos=160;300 dir=0.5 type=Evil3 script1="king01.txt" run=1

// palais royal
CreateObject pos=140.0;272.5 dir=0.0 type=Inca4
CreateObject pos=127.5;280.0 dir=0.5 type=Inca4
CreateObject pos=127.5;300.0 dir=0.5 type=Inca4
CreateObject pos=127.5;320.0 dir=0.5 type=Inca4 //?
CreateObject pos=140.0;327.5 dir=0.0 type=Inca4
CreateObject pos=160.0;327.5 dir=0.0 type=Inca4
CreateObject pos=180.0;327.5 dir=0.0 type=Inca4
CreateObject pos=192.5;320.0 dir=0.5 type=Inca4
CreateObject pos=192.5;300.0 dir=0.5 type=Inca4
CreateObject pos=192.5;280.0 dir=0.5 type=Inca4
CreateObject pos=180.0;272.5 dir=0.0 type=Inca4

CreateObject pos=150.0;290.0 dir=0.0 type=Inca7
CreateObject pos=150.0;310.0 dir=0.0 type=Inca7
CreateObject pos=170.0;290.0 dir=1.0 type=Inca7
CreateObject pos=170.0;310.0 dir=1.0 type=Inca7

CreateObject pos=156.0;272.0 dir=0.5 type=Evil1 script1="auto03.txt" run=1
CreateObject pos=164.0;272.0 dir=0.5 type=Evil1 script1="auto03.txt" run=1
CreateObject pos=152.5;270.0 dir=0.0 type=Barrier6
CreateObject pos=167.5;270.0 dir=0.0 type=Barrier6
CreateObject pos=160.0;290.0 dir=0.0 type=Barrier8
CreateObject pos=160.0;310.0 dir=1.0 type=Barrier8
CreateObject pos=150.0;300.0 dir=0.5 type=Barrier8
CreateObject pos=170.0;300.0 dir=1.5 type=Barrier8

// entrée palais
CreateObject pos=155;261 dir=1.0 type=Greenery15 z=1.2 adjust=1
CreateObject pos=154;256 dir=1.2 type=Greenery16 z=1.0 adjust=1
CreateObject pos=154;253 dir=0.0 type=Greenery17 z=1.2 adjust=1
CreateObject pos=153;248 dir=1.4 type=Greenery18 z=1.1 adjust=1
CreateObject pos=154;243 dir=1.1 type=Greenery15 z=1.0 adjust=1
CreateObject pos=153;238 dir=1.9 type=Greenery16 z=1.0 adjust=1

CreateObject pos=165;260 dir=1.0 type=Greenery17 z=1.2 adjust=1
CreateObject pos=165;257 dir=0.2 type=Greenery18 z=1.1 adjust=1
CreateObject pos=166;252 dir=1.3 type=Greenery15 z=1.0 adjust=1
CreateObject pos=165;249 dir=0.8 type=Greenery16 z=1.2 adjust=1
CreateObject pos=166;242 dir=0.4 type=Greenery17 z=1.1 adjust=1
CreateObject pos=167;237 dir=1.1 type=Greenery15 z=1.0 adjust=1

// labyrinthe gauche
CreateObject pos=150;265 dir=1.5 type=Barrier16 adjust=1 h=0
CreateObject pos=150;255 dir=0.5 type=Barrier16 adjust=1 h=-5
CreateObject pos=150;245 dir=1.5 type=Barrier16 adjust=1 h=0
CreateObject pos=150;235 dir=1.5 type=Barrier16 adjust=1 h=2
CreateObject pos=145;230 dir=0.0 type=Barrier16 adjust=1 h=0
CreateObject pos=135;230 dir=1.0 type=Barrier16 adjust=1 h=-10
CreateObject pos=130;225 dir=1.5 type=Barrier16 adjust=1 h=2
CreateObject pos=130;215 dir=0.5 type=Barrier16 adjust=1 h=0
CreateObject pos=135;210 dir=1.0 type=Barrier16 adjust=1 h=3
CreateObject pos=145;210 dir=0.0 type=Barrier16 adjust=1 h=0
CreateObject pos=140;205 dir=0.5 type=Barrier16 adjust=1 h=-10
CreateObject pos=140;195 dir=1.5 type=Barrier16 adjust=1 h=-9

CreateObject pos=160;185 dir=1.5 type=Barrier16 adjust=1 h=-2
CreateObject pos=155;190 dir=0.0 type=Barrier16 adjust=1 h=0
CreateObject pos=145;190 dir=1.0 type=Barrier16 adjust=1 h=1
CreateObject pos=135;190 dir=0.0 type=Barrier16 adjust=1 h=0
CreateObject pos=130;185 dir=1.5 type=Barrier16 adjust=1 h=3
CreateObject pos=130;175 dir=1.5 type=Barrier16 adjust=1 h=-1
CreateObject pos=125;170 dir=0.0 type=Barrier16 adjust=1 h=0
CreateObject pos=115;170 dir=1.0 type=Barrier16 adjust=1 h=-9
CreateObject pos=110;165 dir=1.5 type=Barrier16 adjust=1 h=0
CreateObject pos=110;155 dir=0.5 type=Barrier16 adjust=1 h=2
CreateObject pos=115;150 dir=0.0 type=Barrier16 adjust=1 h=3
CreateObject pos=125;150 dir=1.0 type=Barrier16 adjust=1 h=-2
CreateObject pos=130;145 dir=1.5 type=Barrier16 adjust=1 h=-6
CreateObject pos=130;135 dir=1.5 type=Barrier16 adjust=1 h=-9
CreateObject pos=135;130 dir=0.0 type=Barrier16 adjust=1 h=0
CreateObject pos=145;130 dir=1.0 type=Barrier16 adjust=1 h=-2
CreateObject pos=155;130 dir=0.0 type=Barrier16 adjust=1 h=0
CreateObject pos=160;135 dir=1.5 type=Barrier16 adjust=1 h=-10
CreateObject pos=160;145 dir=0.5 type=Barrier16 adjust=1 h=0
CreateObject pos=155;150 dir=0.0 type=Barrier16 adjust=1 h=-2

CreateObject pos=165;140 dir=0.0 type=Barrier16 adjust=1 h=0
CreateObject pos=170;135 dir=1.5 type=Barrier16 adjust=1 h=-10
CreateObject pos=170;125 dir=0.5 type=Barrier16 adjust=1 h=-2
CreateObject pos=165;120 dir=0.0 type=Barrier16 adjust=1 h=3
CreateObject pos=160;115 dir=1.5 type=Barrier16 adjust=1 h=1
CreateObject pos=160;105 dir=1.5 type=Barrier16 adjust=1 h=0

// labyrinthe droite
CreateObject pos=170;265 dir=0.5 type=Barrier16 adjust=1 h=0
CreateObject pos=170;255 dir=1.5 type=Barrier16 adjust=1 h=-2
CreateObject pos=170;245 dir=1.5 type=Barrier16 adjust=1 h=-10
CreateObject pos=170;235 dir=0.5 type=Barrier16 adjust=1 h=-9
CreateObject pos=170;225 dir=0.5 type=Barrier16 adjust=1 h=-5
CreateObject pos=165;220 dir=0.0 type=Barrier16 adjust=1 h=-10
CreateObject pos=155;220 dir=1.0 type=Barrier16 adjust=1 h=-2
CreateObject pos=145;220 dir=0.0 type=Barrier16 adjust=1 h=0

CreateObject pos=160;215 dir=0.5 type=Barrier16 adjust=1 h=-10
CreateObject pos=160;205 dir=0.5 type=Barrier16 adjust=1 h=-10
CreateObject pos=155;200 dir=0.0 type=Barrier16 adjust=1 h=-1
CreateObject pos=165;200 dir=1.0 type=Barrier16 adjust=1 h=2
CreateObject pos=170;195 dir=0.5 type=Barrier16 adjust=1 h=0
CreateObject pos=170;185 dir=0.5 type=Barrier16 adjust=1 h=-10
CreateObject pos=170;175 dir=1.5 type=Barrier16 adjust=1 h=-9
CreateObject pos=165;170 dir=0.0 type=Barrier16 adjust=1 h=1
CreateObject pos=155;170 dir=1.0 type=Barrier16 adjust=1 h=0
CreateObject pos=150;175 dir=0.5 type=Barrier16 adjust=1 h=-10
CreateObject pos=145;180 dir=0.0 type=Barrier16 adjust=1 h=-9
CreateObject pos=140;175 dir=1.5 type=Barrier16 adjust=1 h=-10
CreateObject pos=140;165 dir=1.5 type=Barrier16 adjust=1 h=-10
CreateObject pos=140;155 dir=0.5 type=Barrier16 adjust=1 h=0
CreateObject pos=140;145 dir=0.5 type=Barrier16 adjust=1 h=-2
CreateObject pos=145;140 dir=0.0 type=Barrier16 adjust=1 h=1

CreateObject pos=125;160 dir=0.0 type=Barrier16 adjust=1 h=1
CreateObject pos=135;160 dir=1.0 type=Barrier16 adjust=1 h=0
CreateObject pos=145;160 dir=0.0 type=Barrier16 adjust=1 h=-10
CreateObject pos=155;160 dir=0.0 type=Barrier16 adjust=1 h=-2
CreateObject pos=165;160 dir=1.0 type=Barrier16 adjust=1 h=0
CreateObject pos=170;155 dir=0.5 type=Barrier16 adjust=1 h=3
CreateObject pos=175;150 dir=1.0 type=Barrier16 adjust=1 h=-1
CreateObject pos=180;145 dir=0.5 type=Barrier16 adjust=1 h=0
CreateObject pos=180;135 dir=1.5 type=Barrier16 adjust=1 h=2
CreateObject pos=180;125 dir=0.5 type=Barrier16 adjust=1 h=-2
CreateObject pos=180;115 dir=1.5 type=Barrier16 adjust=1 h=0
CreateObject pos=175;110 dir=0.0 type=Barrier16 adjust=1 h=2
CreateObject pos=170;105 dir=1.5 type=Barrier16 adjust=1 h=-1

// plantes dans labyrinthe
CreateObject pos=143;158 dir=1.1 type=Greenery15 adjust=1 z=0.5
CreateObject pos=148;150 dir=0.3 type=Greenery16 adjust=1 z=0.5
CreateObject pos=147;144 dir=0.1 type=Greenery17 adjust=1 z=0.7
CreateObject pos=155;147 dir=0.9 type=Greenery18 adjust=1 z=0.8
CreateObject pos=152;142 dir=0.3 type=Greenery19 adjust=1 z=0.7
CreateObject pos=157;132 dir=1.5 type=Greenery15 adjust=1 z=0.7

CreateObject pos=118;151 dir=1.2 type=Stone1 adjust=1 z=0.8
CreateObject pos=114;154 dir=1.5 type=Greenery17 adjust=1 z=0.9
CreateObject pos=126;168 dir=0.4 type=Stone1 adjust=1 z=0.7
CreateObject pos=135;162 dir=0.7 type=Stone1 adjust=1 z=0.9
CreateObject pos=138;178 dir=1.3 type=Greenery18 adjust=1 z=0.6
CreateObject pos=147;188 dir=0.1 type=Stone1 adjust=1 z=0.9

CreateObject pos=152;198 dir=0.8 type=Greenery15 adjust=1 z=0.8
CreateObject pos=145;193 dir=0.5 type=Greenery17 adjust=1 z=1.0
CreateObject pos=144;201 dir=1.1 type=Greenery19 adjust=1 z=1.0
CreateObject pos=148;208 dir=0.4 type=Stone1 adjust=1 z=0.7
CreateObject pos=155;204 dir=1.8 type=Greenery16 adjust=1 z=1.0
CreateObject pos=132;216 dir=0.9 type=Stone1 adjust=1 z=1.0

// méchants dans le labyrinthe
CreateObject pos=135;141 dir=0.5 type=Evil1 script1="auto03.txt" run=1
CreateObject pos=162;192 dir=0.5 type=Evil1 script1="auto03.txt" run=1
CreateObject pos=162; 82 dir=0.5 type=Evil1 script1="auto03.txt" run=1
CreateObject pos=130;177 dir=0.5 type=Evil1 script1="auto03.txt" run=1

// entrée labyrinthe
CreateObject pos=160.0; 97.5 dir=0.5 type=Inca2 adjust=1
CreateObject pos=170.0; 97.5 dir=0.5 type=Inca2 adjust=1
CreateObject pos=161.0; 21.0 dir=0.4 type=Greenery17 z=1.0
CreateObject pos=167.0; 21.0 dir=1.8 type=Greenery16 z=1.1
CreateObject pos=175.0; 18.0 dir=1.2 type=Greenery15 z=1.0
CreateObject pos=165.0; 97.5 dir=0.5 type=Evil1 adjust=1 script1="auto03.txt" run=1

// extérieur labyrinthe
CreateObject pos=100; 80 dir=0.0 type=Inca5
CreateObject pos=100;145 dir=0.5 type=Inca5
CreateObject pos=125;230 dir=0.5 type=Inca5
CreateObject pos=190;150 dir=0.5 type=Inca5
CreateObject pos=190;250 dir=0.5 type=Inca5

// slalom
CreateObject pos=140;-105 dir=0.0 type=Barrier7
CreateObject pos=135;-105 dir=0.0 type=Barrier7
CreateObject pos=130;-105 dir=0.0 type=Barrier7
CreateObject pos=125;-105 dir=0.0 type=Barrier7
CreateObject pos=120;-105 dir=0.0 type=Barrier7
CreateObject pos=115;-105 dir=0.0 type=Barrier7
CreateObject pos=110;-105 dir=0.0 type=Barrier7
CreateObject pos=105;-105 dir=0.0 type=Barrier7
CreateObject pos=100;-105 dir=0.0 type=Barrier7
CreateObject pos= 95;-105 dir=0.0 type=Barrier7
CreateObject pos= 90;-105 dir=0.0 type=Barrier7
CreateObject pos= 85;-105 dir=0.0 type=Barrier7
CreateObject pos= 80;-105 dir=0.0 type=Barrier7
CreateObject pos= 75;-105 dir=0.0 type=Barrier7
CreateObject pos= 70;-105 dir=0.0 type=Barrier7
CreateObject pos= 65;-105 dir=0.0 type=Barrier7
CreateObject pos= 60;-105 dir=0.0 type=Barrier7

CreateObject pos=140;-115 dir=1.0 type=Barrier7
CreateObject pos=135;-115 dir=1.0 type=Barrier7
CreateObject pos=130;-115 dir=1.0 type=Barrier7
CreateObject pos=125;-115 dir=1.0 type=Barrier7
CreateObject pos=120;-115 dir=1.0 type=Barrier7
CreateObject pos=115;-115 dir=1.0 type=Barrier7
CreateObject pos=110;-115 dir=1.0 type=Barrier7
CreateObject pos=105;-115 dir=1.0 type=Barrier7
CreateObject pos=100;-115 dir=1.0 type=Barrier7
CreateObject pos= 95;-115 dir=1.0 type=Barrier7
CreateObject pos= 90;-115 dir=1.0 type=Barrier7
CreateObject pos= 85;-115 dir=1.0 type=Barrier7
CreateObject pos= 80;-115 dir=1.0 type=Barrier7
CreateObject pos= 75;-115 dir=1.0 type=Barrier7
CreateObject pos= 70;-115 dir=1.0 type=Barrier7
CreateObject pos= 65;-115 dir=1.0 type=Barrier7
CreateObject pos= 60;-115 dir=1.0 type=Barrier7

CreateObject pos=145;-112.5 dir=0.5 type=Barrier6
CreateObject pos=135;-107.5 dir=0.5 type=Barrier6
CreateObject pos=125;-112.5 dir=0.5 type=Barrier6
CreateObject pos=115;-107.5 dir=0.5 type=Barrier6
CreateObject pos=105;-112.5 dir=0.5 type=Barrier6
CreateObject pos= 95;-107.5 dir=0.5 type=Barrier6

CreateObject pos=145; -98 dir=1.0 type=Inca2
CreateObject pos=145;-122 dir=1.0 type=Inca2
CreateObject pos=135; -98 dir=1.0 type=Inca2
CreateObject pos=135;-122 dir=1.0 type=Inca2
CreateObject pos=125; -98 dir=1.0 type=Inca2
CreateObject pos=125;-122 dir=1.0 type=Inca2
CreateObject pos=115; -98 dir=1.0 type=Inca2
CreateObject pos=115;-122 dir=1.0 type=Inca2
CreateObject pos=105; -98 dir=1.0 type=Inca2
CreateObject pos=105;-122 dir=1.0 type=Inca2
CreateObject pos= 95; -98 dir=1.0 type=Inca2
CreateObject pos= 95;-122 dir=1.0 type=Inca2

CreateObject pos= 86; -97 dir=0.5 type=Greenery15 z=1.2
CreateObject pos= 80;-101 dir=1.1 type=Greenery16 z=1.1
CreateObject pos= 72;-102 dir=0.3 type=Greenery17 z=1.0
CreateObject pos= 63;-100 dir=1.9 type=Greenery18 z=1.0

CreateObject pos= 61;-118 dir=1.8 type=Greenery17 z=1.1
CreateObject pos= 78;-122 dir=0.6 type=Greenery15 z=1.0
CreateObject pos= 88;-119 dir=1.1 type=Greenery16 z=1.0

CreateObject pos=125;-103 dir=0.5 type=Evil1 script1="auto03.txt" run=1
CreateObject pos=105;-103 dir=0.5 type=Evil1 script1="auto03.txt" run=1
CreateObject pos=135;-117 dir=0.5 type=Evil1 script1="auto03.txt" run=1
CreateObject pos=115;-117 dir=0.5 type=Evil1 script1="auto03.txt" run=1

// parc
CreateObject pos= 45; -98 dir=0.0 type=Dock
CreateObject pos= 45; -93 dir=0.0 type=Blitzer
CreateObject pos= 55;-100 dir=0.5 type=Barrier7
CreateObject pos= 50; -95 dir=0.0 type=Barrier7
CreateObject pos= 40; -95 dir=0.0 type=Barrier7
CreateObject pos= 35;-100 dir=1.5 type=Barrier7
CreateObject pos= 35;-110 dir=1.5 type=Barrier7
CreateObject pos= 35;-120 dir=1.5 type=Barrier7
CreateObject pos= 40;-125 dir=1.0 type=Barrier7
CreateObject pos= 50;-125 dir=1.0 type=Barrier7
CreateObject pos= 55;-120 dir=0.5 type=Barrier7

// plaine
CreateObject pos=166;   2 dir=0.4 type=Inca1
CreateObject pos=170; -50 dir=0.5 type=Inca3
CreateObject pos=200; -50 dir=0.5 type=Inca4
CreateObject pos=210;  20 dir=0.0 type=Inca4
CreateObject pos=234;  40 dir=0.0 type=Inca4
CreateObject pos=166; -98 dir=1.4 type=Greenery15 z=1.2
CreateObject pos=177;-114 dir=1.1 type=Greenery16 z=1.0
CreateObject pos=188;-109 dir=0.3 type=Greenery18 z=1.0
CreateObject pos=195; -97 dir=1.8 type=Greenery17 z=1.0
CreateObject pos=200; -85 dir=0.5 type=Barrier14 h=-1
CreateObject pos=200; -95 dir=0.5 type=Barrier14 h=-6
CreateObject pos=200;-105 dir=1.5 type=Barrier14 h=4
CreateObject pos=193; -33 dir=0.25 type=Barrier7
CreateObject pos=179; -17 dir=1.2 type=Greenery15 z=1.0
CreateObject pos=200; -15 dir=0.5 type=Greenery16 z=1.0
CreateObject pos=206;   9 dir=0.7 type=Greenery17 z=1.2
CreateObject pos=186;  38 dir=1.3 type=Greenery18 z=1.0
CreateObject pos=206;  42 dir=1.5 type=Greenery15 z=1.1

// route ouest
CreateObject pos=156; -19 dir=0.4 type=Stone1 z=1.0
CreateObject pos=149; -10 dir=0.1 type=Stone3 z=1.0
CreateObject pos=137;  -4 dir=1.6 type=Stone1 z=1.0
CreateObject pos=117;  -1 dir=0.8 type=Stone1 z=1.0
CreateObject pos=106;   0 dir=0.3 type=Greenery17 z=1.2
CreateObject pos= 92;  -1 dir=0.7 type=Greenery18 z=1.0

CreateObject pos=144; -37 dir=0.3 type=Stone2 z=1.0
CreateObject pos=137; -31 dir=1.5 type=Stone1 z=1.0
CreateObject pos=128; -25 dir=1.1 type=Greenery16 z=0.9
CreateObject pos=120; -20 dir=1.1 type=Stone1 z=1.0
CreateObject pos=105; -21 dir=0.9 type=Stone3 z=1.0

CreateObject pos= 85; -10 dir=0.0 type=Door2 cmdline=10;0;2 run=1

CreateObject pos= 35; -19 dir=1.1 type=Greenery16 z=0.9
CreateObject pos= 27; -18 dir=0.4 type=Greenery15 z=1.0
CreateObject pos=-18; -14 dir=1.0 type=Greenery18 z=0.9
CreateObject pos= 10;   0 dir=0.4 type=Greenery17 z=1.2
CreateObject pos=  2;   9 dir=1.1 type=Stone4 z=1.0
CreateObject pos=-19;  40 dir=0.1 type=Greenery15 z=1.2
CreateObject pos=-31;  57 dir=0.7 type=Greenery16 z=0.9
CreateObject pos=-73;  80 dir=1.3 type=Greenery17 z=0.7

CreateObject pos=-120;  60 dir=0.0 type=Inca6
CreateObject pos=-120;  80 dir=0.0 type=Inca6
CreateObject pos=-130;  40 dir=0.0 type=Inca4
CreateObject pos=-130; 100 dir=0.0 type=Inca4
CreateObject pos=-160;  70 dir=0.5 type=Inca4

// route est
CreateObject pos=225; -61 dir=1.3 type=Greenery17 z=1.0
CreateObject pos=237; -60 dir=0.5 type=Inca2
CreateObject pos=237; -80 dir=0.5 type=Inca2
CreateObject pos=284; -81 dir=0.4 type=Greenery16 z=1.2
CreateObject pos=298; -93 dir=1.2 type=Greenery18 z=1.0
CreateObject pos=326; -98 dir=1.5 type=Greenery15 z=1.2
CreateObject pos=327;-115 dir=0.8 type=Stone1 z=1.0
CreateObject pos=337;-115 dir=0.3 type=Stone4 z=1.0
CreateObject pos=322;-139 dir=1.1 type=Stone2 z=1.0
CreateObject pos=381;-120 dir=0.4 type=Stone1 z=1.0
CreateObject pos=389;-112 dir=1.8 type=Stone4 z=1.0
CreateObject pos=421;-112 dir=0.7 type=Stone2 z=1.0
CreateObject pos=420; -53 dir=0.9 type=Stone1 z=1.0
CreateObject pos=420;  76 dir=0.25 type=Inca4
CreateObject pos=356;  99 dir=1.5 type=Greenery15 z=1.0
CreateObject pos=338;  98 dir=1.1 type=Greenery18 z=1.0
CreateObject pos=334;  80 dir=0.4 type=Greenery17 z=1.0
CreateObject pos=324;  81 dir=0.7 type=Greenery16 z=1.0
CreateObject pos=284;  78 dir=0.3 type=Greenery15 z=1.3
CreateObject pos=263;  21 dir=0.6 type=Greenery16 z=1.0

CreateObject pos=421; -43 dir=0.6 type=Greenery15 z=1.0
CreateObject pos=416; -29 dir=1.3 type=Greenery18 z=1.0
CreateObject pos=421;  13 dir=1.0 type=Greenery17 z=1.0
CreateObject pos=420;   0 dir=0.0 type=Inca6
CreateObject pos=420; -20 dir=0.0 type=Inca6
CreateObject pos=400;   0 dir=0.0 type=Inca4
CreateObject pos=400; -20 dir=0.0 type=Inca4
CreateObject pos=370; -10 dir=0.5 type=Inca3
CreateObject pos=385; -10 dir=0.5 type=Evil1 script1="auto03.txt" run=1
CreateObject pos=384; -19 dir=0.6 type=Greenery16 z=1.0
CreateObject pos=384;  -4 dir=1.2 type=Greenery18 z=0.8

CreateObject pos=460; -10 dir=0.0 type=Inca5
CreateObject pos=441; -37 dir=1.2 type=Greenery18 z=0.8
CreateObject pos=455; -33 dir=1.2 type=Greenery15 z=1.0
CreateObject pos=446; -20 dir=1.0 type=Greenery17 z=1.0
CreateObject pos=440;  -3 dir=0.5 type=Greenery16 z=1.1
CreateObject pos=447;   8 dir=1.2 type=Greenery18 z=1.0
CreateObject pos=476;   6 dir=0.7 type=Greenery15 z=1.2

CreateLight dir= 0.0;-1.0; 0.0 color= 0.73; 0.63; 0.63 type=Terrain
CreateLight dir= 1.0; 0.0;-1.0 color=-0.60;-0.70;-0.70 type=Terrain
CreateLight dir=-1.0; 0.0; 1.0 color= 1.60; 1.40; 1.40 type=Terrain
CreateLight dir=-1.0;-1.0; 1.0 color= 0.66; 0.56; 0.56 type=Object
CreateLight dir= 1.0;-1.0; 1.0 color= 0.42; 0.32; 0.32 type=Object
CreateLight dir=-1.0;-1.0;-1.0 color= 0.42; 0.32; 0.32 type=Object
CreateLight dir= 1.0;-1.0;-1.0 color= 0.26; 0.16; 0.16 type=Object
WaterColor color=-0.6;-0.1;-0.6

MapColor floor=165;142;107 water=154;235;255
MapZoom  factor=2

EndMissionTake pos=0;0 dist=25000 type=Car lost=0
EndMissionTake pos=0;0 dist=1000 type=Evil3 min=0 max=0 show=-1
EndMissionDelay win=5
BonusTime limit=155 record=105

Movie eye=160;30;180 look=160;5;300 delay=4
Movie eye=160; 1;210 look=160;5;300 delay=4
Movie eye=160; 1;265 look=160;5;300 delay=2 sound=75
Movie eye=160; 1;265 look=160;5;300 delay=2 sound=75
Movie eye=160; 1;285 look=160;5;300 delay=3 sound=75
Movie eye=160; 1;285 look=160;5;300 delay=-1

Movie eye=65;2;-110 look=75;1;-110 delay=0.1
Movie eye=65;2;-110 look=75;1;-110 delay=0
