Title.F      text="Rallye"
Resume.F     text="Rejoignez l'arrivée dans les temps ..."
Title.E      text="Rallye"
Resume.E     text="Make it to the finish line in time ..."
Title.D      text="Rallye"
Resume.D     text="Erreichen Sie das Ziel innerhalb des Zeitlimits..."
EndingFile   win=0 lost=0

Pesetas max=13
Ghost   mode=1

AmbiantColor  air=161;129;41;0 water=20;20;20;20  // grey
FogColor      air=239;211;189;0 water=67;80;100;0  // magenta
BotColor      color=163;144;97;0  // jaune-orange-terne
GreeneryColor color=161;151;41;0
DeepView      air=125.00 water=25.00 
FogStart      air=0.5 water=0.5
SecondTexture rank=1
FrontsizeName image="lens5.tga"
Background    up=107;113;123;0 down=239;211;189;0 cloudUp=1;1;1;0 cloudDown=255;128;0;0

TerrainGenerate vision=250.00 slope=3.0 size=20
TerrainWind     speed=0.0;-1.0
TerrainRelief   image="textures\relief04.bmp" factor=1.0
TerrainCloud    image="cloud14.tga" level=125.0

TerrainMaterial id=1  image="desert7-h" u=0.00 v=0.00 up=1 down=1 left=1 right=1 hard=0.2
TerrainMaterial id=2  image="desert7-h" u=0.25 v=0.00 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=3  image="desert7-h" u=0.50 v=0.00 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=4  image="desert7-h" u=0.75 v=0.00 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=5  image="desert7-h" u=0.00 v=0.25 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=6  image="desert7-h" u=0.25 v=0.25 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=7  image="desert7-h" u=0.50 v=0.25 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=8  image="desert7-h" u=0.75 v=0.25 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=9  image="desert7-h" u=0.00 v=0.50 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=10 image="desert7-h" u=0.25 v=0.50 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=11 image="desert7-h" u=0.50 v=0.50 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=12 image="desert7-h" u=0.75 v=0.50 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=13 image="desert7-h" u=0.00 v=0.75 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=14 image="desert7-h" u=0.25 v=0.75 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=15 image="desert7-h" u=0.50 v=0.75 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=16 image="desert7-h" u=0.75 v=0.75 up=1 down=1 left=1 right=1 hard=0.8

TerrainMaterial id=17 image="desert8-h" u=0.00 v=0.00 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=18 image="desert8-h" u=0.25 v=0.00 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=19 image="desert8-h" u=0.50 v=0.00 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=20 image="desert8-h" u=0.75 v=0.00 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=21 image="desert8-h" u=0.00 v=0.25 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=22 image="desert8-h" u=0.25 v=0.25 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=23 image="desert8-h" u=0.50 v=0.25 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=24 image="desert8-h" u=0.75 v=0.25 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=25 image="desert8-h" u=0.00 v=0.50 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=26 image="desert8-h" u=0.25 v=0.50 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=27 image="desert8-h" u=0.50 v=0.50 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=28 image="desert8-h" u=0.75 v=0.50 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=29 image="desert8-h" u=0.00 v=0.75 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=30 image="desert8-h" u=0.25 v=0.75 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=31 image="desert8-h" u=0.50 v=0.75 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=32 image="desert8-h" u=0.75 v=0.75 up=1 down=1 left=1 right=1 hard=0.8

TerrainInit     id=1  // sand

TerrainRoute    id=2 p1=-150;-170
TerrainRoute    id=2 p1=-150;-150
TerrainRoute    id=2 p1=-150;-130
TerrainRoute    id=2 p1=-150;-110
TerrainRoute    id=2 p1=-150; -90
TerrainRoute    id=2 p1=-130; -70
TerrainRoute    id=2 p1=-130; -50
TerrainRoute    id=2 p1=-130; -30
TerrainRoute    id=2 p1=-130; -10
TerrainRoute    id=2 p1=-110; -10
TerrainRoute    id=2 p1= -90; -10
TerrainRoute    id=2 p1= -70; -10
TerrainRoute    id=2 p1= -50;  10
TerrainRoute    id=2 p1= -30;  30
TerrainRoute    id=2 p1= -30;  50
TerrainRoute    id=2 p1= -30;  70
TerrainRoute    id=2 p1= -50;  70
TerrainRoute    id=2 p1= -70;  90
TerrainRoute    id=2 p1= -70; 110
TerrainRoute    id=2 p1= -70; 130
TerrainRoute    id=2 p1= -70; 150
TerrainRoute    id=2 p1= -50; 150
TerrainRoute    id=2 p1= -30; 170
TerrainRoute    id=2 p1= -10; 170
TerrainRoute    id=2 p1=  10; 170
TerrainRoute    id=2 p1=  30; 150
TerrainRoute    id=2 p1=  50; 150
TerrainRoute    id=2 p1=  50; 130
TerrainRoute    id=2 p1=  50; 110
TerrainRoute    id=2 p1=  70; 110
TerrainRoute    id=2 p1=  90; 110
TerrainRoute    id=2 p1= 110; 130
TerrainRoute    id=2 p1= 130; 150
TerrainRoute    id=2 p1= 130; 170
TerrainRoute    id=2 p1= 130; 190
TerrainRoute    id=2 p1= 130; 210
TerrainRoute    id=2 p1= 150; 210
TerrainRoute    id=2 p1= 170; 210
TerrainRoute    id=2 p1= 170; 190
TerrainRoute    id=2 p1= 170; 170
TerrainRoute    id=2 p1= 190; 150
TerrainRoute    id=2 p1= 190; 130
TerrainRoute    id=2 p1= 170; 110
TerrainRoute    id=2 p1= 170;  90
TerrainRoute    id=2 p1= 150;  90
TerrainRoute    id=2 p1= 150;  70
TerrainRoute    id=2 p1= 150;  50
TerrainRoute    id=2 p1= 170;  50
TerrainRoute    id=2 p1= 170;  50
TerrainRoute    id=2 p1= 170;  30
TerrainRoute    id=2 p1= 170;  10
TerrainRoute    id=2 p1= 150;  10
TerrainRoute    id=2 p1= 130; -10
TerrainRoute    id=2 p1= 110; -10
TerrainRoute    id=2 p1=  90; -30
TerrainRoute    id=2 p1=  70; -50
TerrainRoute    id=2 p1=  50; -50
TerrainRoute    id=2 p1=  30; -70
TerrainRoute    id=2 p1=  10; -70
TerrainRoute    id=2 p1=  10; -90
TerrainRoute    id=2 p1= -10;-110
TerrainRoute    id=2 p1= -10;-130
TerrainRoute    id=2 p1=  10;-130
TerrainRoute    id=2 p1=  30;-130
TerrainRoute    id=2 p1=  50;-110
TerrainRoute    id=2 p1=  70;-110
TerrainRoute    id=2 p1=  90;-110
TerrainRoute    id=2 p1= 110;-110
TerrainRoute    id=2 p1= 130;-110
TerrainRoute    id=2 p1= 150;-110
TerrainRoute    id=2 p1= 170;-110
TerrainRoute    id=2 p1= 190;-110

TerrainJoin
TerrainCreate

BeginObject
//CreateObject pos=-186;-171 dir=0.0 type=Me select=1 option=2
//CreateObject pos=-150;-170 dir=1.6 type=Remote
//CreateObject pos=-150;-161 dir=1.5 type=Car magnifyDamage=0.1
CreateObject pos=-150;-170 dir=1.5 type=Car magnifyDamage=0.1 select=1
CreateObject pos=-147;-168 dir=0.65 type=Starter
CreateObject pos=-330; -50 dir=0.0 type=UFO magnifyDamage=0.5 script1="ufo03.txt" run=1

CreateObject pos=-150;-145 dir=0.50 type=Door1 cmdline=7;0;0 run=1 level=1
CreateObject pos=-150;-145 dir=0.50 type=Door1 cmdline=7;0;0 run=1 level=2
CreateObject pos=-150;-145 dir=0.50 type=Door1 cmdline=3;0;0 run=1 level=3
CreateObject pos=-150;-145 dir=0.50 type=Door1 cmdline=0;0;0 run=1 level=4
CreateObject pos=-152; -76 dir=0.50 type=Pub21
CreateObject pos=-141; -94 dir=0.11 type=Barrier19

CreateObject pos=-164;-110 dir=0.00 type=Stand cmdline=5 run=1
CreateObject pos=-139;-107 dir=0.90 type=Tree2
CreateObject pos=-130; -59 dir=0.50 type=Door1 cmdline=10;0;1 run=1 level=1
CreateObject pos=-130; -59 dir=0.50 type=Door1 cmdline=10;0;1 run=1 level=2
CreateObject pos=-130; -59 dir=0.50 type=Door1 cmdline=5;0;1 run=1 level=3
CreateObject pos=-130; -59 dir=0.50 type=Door1 cmdline=2;0;1 run=1 level=4

CreateObject pos=-141; -27 dir=0.00 type=Greenery1
CreateObject pos=-119; -32 dir=0.60 type=Greenery2
CreateObject pos=-115; -27 dir=1.10 type=Greenery0
CreateObject pos=-146; -18 dir=0.00 type=Tree0
CreateObject pos=-141; -14 dir=0.00 type=Tree1
CreateObject pos=-131;   3 dir=0.00 type=Tree2
CreateObject pos=-132;  -3 dir=0.00 type=Barrier2
CreateObject pos=-120;  -3 dir=0.00 type=Barrier2
CreateObject pos=-122; -18 dir=0.16 type=Barrier19
CreateObject pos=-110; -10 dir=0.00 type=Door1 cmdline=16;0;2 run=1 level=1
CreateObject pos=-110; -10 dir=0.00 type=Door1 cmdline=16;0;2 run=1 level=2
CreateObject pos=-110; -10 dir=0.00 type=Door1 cmdline=10;0;2 run=1 level=3
CreateObject pos=-110; -10 dir=0.00 type=Door1 cmdline=6;0;2 run=1 level=4

CreateObject pos= -60;   0 dir=0.75 type=Door1 cmdline=18;0;3 run=1 level=1
CreateObject pos= -60;   0 dir=0.75 type=Door1 cmdline=18;0;3 run=1 level=2
CreateObject pos= -60;   0 dir=0.75 type=Door1 cmdline=11;0;3 run=1 level=3
CreateObject pos= -60;   0 dir=0.75 type=Door1 cmdline=7;0;3 run=1 level=4

CreateObject pos= -32; -10 dir=1.00 type=NuclearPlant
CreateObject pos= -25;  17 dir=0.25 type=DefenseTower
CreateObject pos= -26;  87 dir=0.50 type=Pub22

CreateObject pos= -42;  35 dir=0.00 type=Tree3
CreateObject pos= -17;  75 dir=0.00 type=Tree1
CreateObject pos= -16; 103 dir=0.00 type=Tree0
CreateObject pos= -11;  94 dir=0.00 type=Tree2
CreateObject pos= -20;  38 dir=1.50 type=Barrier2
CreateObject pos= -20;  52 dir=1.50 type=Barrier2
CreateObject pos= -29;  77 dir=1.00 type=Barrier2
CreateObject pos= -40;  70 dir=0.00 type=Door1 cmdline=24;0;4 run=1 level=1
CreateObject pos= -40;  70 dir=0.00 type=Door1 cmdline=24;0;4 run=1 level=2
CreateObject pos= -40;  70 dir=0.00 type=Door1 cmdline=16;0;4 run=1 level=3
CreateObject pos= -40;  70 dir=0.00 type=Door1 cmdline=11;0;4 run=1 level=4

CreateObject pos= -82; 100 dir=0.00 type=Greenery1
CreateObject pos= -83; 107 dir=0.00 type=Greenery0
CreateObject pos= -82; 120 dir=0.00 type=Greenery2
CreateObject pos= -82; 152 dir=0.00 type=Tree2
CreateObject pos= -86; 130 dir=0.25 type=DefenseTower
CreateObject pos= -71; 157 dir=0.00 type=Barrier2
CreateObject pos= -60; 150 dir=0.00 type=Door1 cmdline=31;0;5 run=1 level=1
CreateObject pos= -60; 150 dir=0.00 type=Door1 cmdline=31;0;5 run=1 level=2
CreateObject pos= -60; 150 dir=0.00 type=Door1 cmdline=22;0;5 run=1 level=3
CreateObject pos= -60; 150 dir=0.00 type=Door1 cmdline=16;0;5 run=1 level=4

CreateObject pos= -19; 181 dir=0.00 type=Greenery2
CreateObject pos= -24; 159 dir=0.00 type=Greenery0
CreateObject pos=  -7; 181 dir=0.30 type=Greenery1
CreateObject pos=  -2; 181 dir=0.00 type=Greenery4
CreateObject pos=   8; 182 dir=0.80 type=Greenery0
CreateObject pos=  25; 173 dir=0.25 type=DefenseTower
CreateObject pos=   5; 159 dir=0.20 type=Barrier3
CreateObject pos=  34; 163 dir=0.20 type=Barrier3
CreateObject pos=  55; 151 dir=0.50 type=Barrier2
CreateObject pos=  50; 140 dir=0.50 type=Door1 cmdline=39;0;6 run=1 level=1
CreateObject pos=  50; 140 dir=0.50 type=Door1 cmdline=39;0;6 run=1 level=2
CreateObject pos=  50; 140 dir=0.50 type=Door1 cmdline=28;0;6 run=1 level=3
CreateObject pos=  50; 140 dir=0.50 type=Door1 cmdline=21;0;6 run=1 level=4
CreateObject pos=  51; 104 dir=1.10 type=Barrier18
CreateObject pos=  66; 110 dir=0.00 type=Door1 cmdline=40;0;7 run=1 level=1
CreateObject pos=  66; 110 dir=0.00 type=Door1 cmdline=40;0;7 run=1 level=2
CreateObject pos=  66; 110 dir=0.00 type=Door1 cmdline=29;0;7 run=1 level=3
CreateObject pos=  66; 110 dir=0.00 type=Door1 cmdline=22;0;7 run=1 level=4

CreateObject pos= 115; 123 dir=1.75 type=Barrier2
CreateObject pos= 103; 134 dir=1.25 type=Barrier1
CreateObject pos= 107; 129 dir=1.35 type=Barrier1
CreateObject pos= 107; 126 dir=0.20 type=Cone
CreateObject pos= 109; 129 dir=0.70 type=Bot1 option=6 z=1.2
CreateObject pos= 121; 155 dir=0.30 type=Cone
CreateObject pos= 112; 133 dir=0.80 type=Carcass1

CreateObject pos= 146; 184 dir=0.00 type=PowerCaptor
CreateObject pos= 128; 216 dir=0.00 type=Barrier2
CreateObject pos= 140; 210 dir=0.00 type=Door1 cmdline=49;0;8 run=1 level=1
CreateObject pos= 140; 210 dir=0.00 type=Door1 cmdline=49;0;8 run=1 level=2
CreateObject pos= 140; 210 dir=0.00 type=Door1 cmdline=37;0;8 run=1 level=3
CreateObject pos= 140; 210 dir=0.00 type=Door1 cmdline=28;0;8 run=1 level=4

CreateObject pos= 159; 199 dir=0.00 type=Barrier3
CreateObject pos= 176; 207 dir=0.50 type=Barrier17
CreateObject pos= 173; 200 dir=0.52 type=Cone
CreateObject pos= 173; 202 dir=0.35 type=Cone
CreateObject pos= 173; 204 dir=0.08 type=Cone
CreateObject pos= 173; 206 dir=0.12 type=Cone
CreateObject pos= 179; 174 dir=0.75 type=Barrier19
CreateObject pos= 191; 208 dir=1.00 type=Pub23

CreateObject pos= 163; 164 dir=0.00 type=Tree1
CreateObject pos= 165; 154 dir=0.00 type=Tree3
CreateObject pos= 190; 145 dir=0.50 type=Door1 cmdline=57;0;9 run=1 level=1
CreateObject pos= 190; 145 dir=0.50 type=Door1 cmdline=57;0;9 run=1 level=2
CreateObject pos= 190; 145 dir=0.50 type=Door1 cmdline=43;0;9 run=1 level=3
CreateObject pos= 190; 145 dir=0.50 type=Door1 cmdline=33;0;9 run=1 level=4
CreateObject pos= 195; 121 dir=0.00 type=Tree2

CreateObject pos= 188; 106 dir=1.50 type=Pub24
CreateObject pos= 179; 106 dir=0.00 type=Barrier19
CreateObject pos= 170;  84 dir=1.00 type=Barrier2
CreateObject pos= 160;  90 dir=0.00 type=Door1 cmdline=60;0;10 run=1 level=1
CreateObject pos= 160;  90 dir=0.00 type=Door1 cmdline=60;0;10 run=1 level=2
CreateObject pos= 160;  90 dir=0.00 type=Door1 cmdline=45;0;10 run=1 level=3
CreateObject pos= 160;  90 dir=0.00 type=Door1 cmdline=35;0;10 run=1 level=4
CreateObject pos= 143;  90 dir=0.50 type=Barrier2
CreateObject pos= 160;  50 dir=0.00 type=Door1 cmdline=63;0;11 run=1 level=1
CreateObject pos= 160;  50 dir=0.00 type=Door1 cmdline=63;0;11 run=1 level=2
CreateObject pos= 160;  50 dir=0.00 type=Door1 cmdline=47;0;11 run=1 level=3
CreateObject pos= 160;  50 dir=0.00 type=Door1 cmdline=37;0;11 run=1 level=4
CreateObject pos= 149;  44 dir=0.00 type=Barrier2
CreateObject pos= 125; -10 dir=0.00 type=Door1 cmdline=66;0;12 run=1 level=1
CreateObject pos= 125; -10 dir=0.00 type=Door1 cmdline=66;0;12 run=1 level=2
CreateObject pos= 125; -10 dir=0.00 type=Door1 cmdline=50;0;12 run=1 level=3
CreateObject pos= 125; -10 dir=0.00 type=Door1 cmdline=39;0;12 run=1 level=4
CreateObject pos= 159;  22 dir=0.00 type=Barrier3
CreateObject pos= 154;   1 dir=0.07 type=Cone

CreateObject pos= 113; -21 dir=0.00 type=Greenery0
CreateObject pos= 109; -27 dir=0.20 type=Greenery1
CreateObject pos= 101;  -4 dir=0.00 type=Greenery4
CreateObject pos= 104; -38 dir=0.00 type=Greenery2
CreateObject pos=  95;  -8 dir=0.80 type=Greenery2
CreateObject pos=  85; -50 dir=0.00 type=Greenery3
CreateObject pos=  78; -26 dir=1.20 type=Greenery4
CreateObject pos=  71; -35 dir=0.75 type=Barrier2
CreateObject pos=  79; -32 dir=0.15 type=Cone
CreateObject pos=  77; -34 dir=0.03 type=Cone
CreateObject pos=  75; -36 dir=0.22 type=Cone
CreateObject pos=  73; -38 dir=0.38 type=Cone
CreateObject pos=  53; -66 dir=0.00 type=Greenery1
CreateObject pos=  40; -45 dir=0.70 type=Greenery2
CreateObject pos=  38; -16 dir=1.00 type=Greenery0
CreateObject pos=  37;  -6 dir=0.10 type=Tree1
CreateObject pos=  36; -78 dir=1.30 type=Greenery3
CreateObject pos=  28; -56 dir=0.00 type=Greenery0

CreateObject pos=  54; -59 dir=1.90 type=RoadSign6
CreateObject pos=  27; -61 dir=1.90 type=RoadSign6

CreateObject pos=   3; -67 dir=1.50 type=Barrier18
CreateObject pos=   3; -78 dir=1.50 type=Barrier18
CreateObject pos=   5; -77 dir=0.44 type=Cone
CreateObject pos=   5; -79 dir=0.52 type=Cone
CreateObject pos=   5; -81 dir=0.32 type=Cone
CreateObject pos=   5; -83 dir=0.17 type=Cone
CreateObject pos=   0; -83 dir=0.40 type=Tree2
CreateObject pos=  13; -47 dir=0.00 type=Pub21
CreateObject pos=  20; -70 dir=0.00 type=Door1 cmdline=76;0;13 run=1 level=1
CreateObject pos=  20; -70 dir=0.00 type=Door1 cmdline=76;0;13 run=1 level=2
CreateObject pos=  20; -70 dir=0.00 type=Door1 cmdline=58;0;13 run=1 level=3
CreateObject pos=  20; -70 dir=0.00 type=Door1 cmdline=46;0;13 run=1 level=4
CreateObject pos=  -8;-137 dir=0.00 type=Barrier2
CreateObject pos= -10;-120 dir=0.50 type=Door1 cmdline=79;0;14 run=1 level=1
CreateObject pos= -10;-120 dir=0.50 type=Door1 cmdline=79;0;14 run=1 level=2
CreateObject pos= -10;-120 dir=0.50 type=Door1 cmdline=61;0;14 run=1 level=3
CreateObject pos= -10;-120 dir=0.50 type=Door1 cmdline=48;0;14 run=1 level=4
CreateObject pos=  25;-118 dir=0.25 type=DefenseTower
CreateObject pos=  43;-134 dir=0.25 type=DefenseTower
CreateObject pos=  75;-110 dir=0.00 type=Door1 cmdline=87;0;15 run=1 level=1
CreateObject pos=  75;-110 dir=0.00 type=Door1 cmdline=87;0;15 run=1 level=2
CreateObject pos=  75;-110 dir=0.00 type=Door1 cmdline=67;0;15 run=1 level=3
CreateObject pos=  75;-110 dir=0.00 type=Door1 cmdline=53;0;15 run=1 level=4

CreateObject pos= 120; -96 dir=0.75 type=Pub21
CreateObject pos= 140; -96 dir=0.75 type=Pub22
CreateObject pos= 160; -96 dir=0.75 type=Pub23
CreateObject pos= 180; -96 dir=0.75 type=Pub24
CreateObject pos= 135;-124 dir=1.50 type=Stand cmdline=5 run=1

// path UFO
CreateTraject pos=-310; -50 show=0
CreateTraject pos=-290; -50 show=0
CreateTraject pos=-270; -50 show=0
CreateTraject pos=-250; -50 show=0
CreateTraject pos=-230; -50 show=0
CreateTraject pos=-210; -50 show=0
CreateTraject pos=-190; -50 show=0
CreateTraject pos=-170; -50 show=0
CreateTraject pos=-150; -50 show=0
CreateTraject pos=-130; -50 show=0
CreateTraject pos=-110; -50 show=0
CreateTraject pos= -90; -50 show=0
CreateTraject pos= -70; -50 show=0
CreateTraject pos= -50; -50 show=0
CreateTraject pos= -30; -50 show=0
CreateTraject pos= -10; -30 show=0
CreateTraject pos= -10; -10 show=0
CreateTraject pos= -10;  10 show=0
CreateTraject pos= -10;  30 show=0
CreateTraject pos= -30;  50 show=0
CreateTraject pos= -50;  50 show=0
CreateTraject pos= -70;  50 show=0
CreateTraject pos= -90;  70 show=0
CreateTraject pos= -90;  90 show=0
CreateTraject pos= -70; 110 show=0
CreateTraject pos= -50; 110 show=0
CreateTraject pos= -30; 110 show=0
CreateTraject pos= -10; 130 show=0
CreateTraject pos= -10; 150 show=0
CreateTraject pos= -10; 170 show=0
CreateTraject pos= -30; 190 show=0
CreateTraject pos= -50; 210 show=0
CreateTraject pos= -50; 230 show=0
CreateTraject pos= -30; 250 show=0
CreateTraject pos= -10; 250 show=0
CreateTraject pos=  10; 250 show=0
CreateTraject pos=  30; 230 show=0
CreateTraject pos=  30; 210 show=0
CreateTraject pos=  50; 190 show=0
CreateTraject pos=  70; 190 show=0
CreateTraject pos=  90; 190 show=0
CreateTraject pos= 110; 190 show=0
CreateTraject pos= 130; 190 show=0
CreateTraject pos= 150; 190 show=0
CreateTraject pos= 170; 190 show=0
CreateTraject pos= 190; 190 show=0
CreateTraject pos= 210; 170 show=0
CreateTraject pos= 210; 150 show=0
CreateTraject pos= 210; 130 show=0
CreateTraject pos= 210; 110 show=0
CreateTraject pos= 210;  90 show=0
CreateTraject pos= 190;  70 show=0
CreateTraject pos= 170;  70 show=0
CreateTraject pos= 150;  70 show=0
CreateTraject pos= 130;  70 show=0
CreateTraject pos= 110;  70 show=0
CreateTraject pos=  90;  70 show=0
CreateTraject pos=  70;  70 show=0
CreateTraject pos=  50;  50 show=0
CreateTraject pos=  50;  30 show=0
CreateTraject pos=  70;  10 show=0
CreateTraject pos=  90; -10 show=0
CreateTraject pos=  90; -30 show=0
CreateTraject pos=  90; -50 show=0
CreateTraject pos=  90; -70 show=0
CreateTraject pos=  90; -90 show=0
CreateTraject pos=  70;-110 show=0
CreateTraject pos=  50;-110 show=0
CreateTraject pos=  30;-110 show=0
CreateTraject pos=  10;-110 show=0
CreateTraject pos= -10;-110 show=0
CreateTraject pos= -30;-110 show=0
CreateTraject pos= -50;-110 show=0
CreateTraject pos= -70;-130 show=0
CreateTraject pos= -90;-130 show=0
CreateTraject pos=-110;-130 show=0
CreateTraject pos=-130;-130 show=0
CreateTraject pos=-150;-130 show=0
CreateTraject pos=-170;-130 show=0
CreateTraject pos=-190;-130 show=0
CreateTraject pos=-210;-130 show=0
CreateTraject pos=-230;-130 show=0
CreateTraject pos=-250;-130 show=0
CreateTraject pos=-270;-130 show=0
CreateTraject pos=-290;-130 show=0
CreateTraject pos=-310;-130 show=0
CreateTraject pos=-330;-110 show=0
CreateTraject pos=-330; -90 show=0
CreateTraject pos=-330; -70 show=0




CreateLight dir= 0.0;-1.0; 0.0 color= 0.73; 0.63; 0.63 type=Terrain
CreateLight dir= 1.0; 0.0;-1.0 color=-0.60;-0.70;-0.70 type=Terrain
CreateLight dir=-1.0; 0.0; 1.0 color= 1.50; 1.40; 1.40 type=Terrain
CreateLight dir=-1.0;-1.0; 1.0 color= 0.66; 0.56; 0.56 type=Object
CreateLight dir= 1.0;-1.0; 1.0 color= 0.42; 0.32; 0.32 type=Object
CreateLight dir=-1.0;-1.0;-1.0 color= 0.42; 0.32; 0.32 type=Object
CreateLight dir= 1.0;-1.0;-1.0 color= 0.26; 0.16; 0.16 type=Object

MapColor floor=165;142;107 water=154;235;255
MapZoom  factor=2

StartDelay counter=3

EndMissionTake pos=0;0 dist=25000 type=Car lost=0
EndMissionTake pos=0;0 dist=1000 type=Target min=0 max=0 show=-1
EndMissionDelay win=1.0
ProgressInfo total=16
BonusTime limit1=102 record1=50 limit2=102 record2=50 limit3=82 record3=50 limit4=68 record4=50
