Title.F      text="Contre la montre"
Resume.F     text="Effectuez 3 tours le plus rapidement possible. Vous ne devez en aucun cas dépasser le temps limite !"
Title.E      text="Against the clock"
Resume.E     text="Complete 3 laps as fast as possible. You absolutely must not exceed the time limit."
Title.D      text="Zeitfahren"
Resume.D     text="Drehen Sie 3 Runden so schnell wie möglich, ohne das Zeitlimit zu überschreiten."
EndingFile   win=0 lost=0

Pesetas max=18000
Ghost   mode=1

AmbiantColor  air=161;129;41;0 water=20;20;20;20  // grey
FogColor      air=143;143;127;0 water=67;80;100;0  // magenta
BotColor      color=163;144;97;0  // jaune-orange-terne
GreeneryColor color=161;151;41;0
DeepView      air=125.00 water=25.00 
FogStart      air=0.5 water=0.5
SecondTexture rank=1
FrontsizeName image="lens5.tga"
Background    up=111;103;111;0 down=143;143;127;0 cloudUp=1;1;1;0 cloudDown=1;1;1;0

TerrainGenerate vision=250.00 slope=3.0 size=20
TerrainWind     speed=0.0;-1.0
TerrainRelief   image="textures\relief23.bmp" factor=1.0
TerrainWater    image="water16.tga" level=17.0 moveX=1.0 moveY=0.3
TerrainCloud    image="cloud09.tga" level=125.0

TerrainMaterial id=1  image="mix01-h" u=0.00 v=0.00 up=1 down=1 left=1 right=1 hard=0.2
TerrainMaterial id=2  image="mix01-h" u=0.25 v=0.00 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=3  image="mix01-h" u=0.50 v=0.00 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=4  image="mix01-h" u=0.75 v=0.00 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=5  image="mix01-h" u=0.00 v=0.25 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=6  image="mix01-h" u=0.25 v=0.25 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=7  image="mix01-h" u=0.50 v=0.25 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=8  image="mix01-h" u=0.75 v=0.25 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=9  image="mix01-h" u=0.00 v=0.50 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=10 image="mix01-h" u=0.25 v=0.50 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=11 image="mix01-h" u=0.50 v=0.50 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=12 image="mix01-h" u=0.75 v=0.50 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=13 image="mix01-h" u=0.00 v=0.75 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=14 image="mix01-h" u=0.25 v=0.75 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=15 image="mix01-h" u=0.50 v=0.75 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=16 image="mix01-h" u=0.75 v=0.75 up=1 down=1 left=1 right=1 hard=0.8

TerrainMaterial id=17 image="mix02-h" u=0.00 v=0.00 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=18 image="mix02-h" u=0.25 v=0.00 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=19 image="mix02-h" u=0.50 v=0.00 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=20 image="mix02-h" u=0.75 v=0.00 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=21 image="mix02-h" u=0.00 v=0.25 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=22 image="mix02-h" u=0.25 v=0.25 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=23 image="mix02-h" u=0.50 v=0.25 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=24 image="mix02-h" u=0.75 v=0.25 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=25 image="mix02-h" u=0.00 v=0.50 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=26 image="mix02-h" u=0.25 v=0.50 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=27 image="mix02-h" u=0.50 v=0.50 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=28 image="mix02-h" u=0.75 v=0.50 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=29 image="mix02-h" u=0.00 v=0.75 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=30 image="mix02-h" u=0.25 v=0.75 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=31 image="mix02-h" u=0.50 v=0.75 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=32 image="mix02-h" u=0.75 v=0.75 up=1 down=1 left=1 right=1 hard=0.8

TerrainInit     id=1  // sand

TerrainRoute    id=2 p1=310;250 p2=310;350
TerrainRoute    id=2 p1=310;350 p2=270;390
TerrainRoute    id=2 p1=270;390 p2=230;390
TerrainRoute    id=2 p1=210;370 p2=210;310
TerrainRoute    id=2 p1=210;310 p2=170;270
TerrainRoute    id=2 p1=170;270 p2=110;270
TerrainRoute    id=2 p1=110;270 p2= 50;210
TerrainRoute    id=2 p1= 50;210 p2= 50;130
TerrainRoute    id=2 p1= 30;110 p2= 30; 70
TerrainRoute    id=2 p1= 50; 50 p2= 90; 50
TerrainRoute    id=2 p1= 90; 50 p2= 90;110
TerrainRoute    id=2 p1= 90;110 p2=130;110
TerrainRoute    id=2 p1=130; 90 p2=190; 90
TerrainRoute    id=2 p1=170; 90 p2=170; 50
TerrainRoute    id=2 p1=170; 50 p2=230; 50
TerrainRoute    id=2 p1=230; 70 p2=270; 70
TerrainRoute    id=2 p1=270; 70 p2=270;130
TerrainRoute    id=2 p1=270;110 p2=330;110
TerrainRoute    id=2 p1=330; 90 p2=370; 90
TerrainRoute    id=2 p1=370; 90 p2=370;150
TerrainRoute    id=2 p1=370;150 p2=410;150
TerrainRoute    id=2 p1=410;150 p2=410;210
TerrainRoute    id=2 p1=410;210 p2=370;250
TerrainRoute    id=2 p1=370;250 p2=310;250
TerrainRoute    id=20 p1=310;290  // ligne de départ

TerrainJoin
TerrainCreate

BeginObject
CreateObject pos=310;270 dir=1.50 type=Car magnifyDamage=0.1 select=1
CreateObject pos=313;272 dir=0.65 type=Starter
CreateObject pos=315;268 dir=0.00 type=Barrier1
CreateObject pos=312;268 dir=0.00 type=Cone

CreateObject pos=310;290 dir=0.5 type=Door1 cmdline=10000;4;0 run=1
CreateObject pos=250;390 dir=0.0 type=Door1 cmdline=10000;3;1 run=1
CreateObject pos=150;270 dir=0.0 type=Door1 cmdline=10000;3;2 run=1
CreateObject pos= 50;190 dir=1.5 type=Door1 cmdline=10000;3;3 run=1
CreateObject pos=250; 70 dir=1.0 type=Door1 cmdline=10000;3;4 run=1
CreateObject pos=330;250 dir=0.0 type=Door1 cmdline=10000;3;5 run=1

CreateObject pos=302;244 dir=0.04 type=Cone
CreateObject pos=302;246 dir=0.17 type=Cone
CreateObject pos=302;248 dir=0.43 type=Cone
CreateObject pos=302;250 dir=0.89 type=Cone
CreateObject pos=302;252 dir=0.42 type=Cone
CreateObject pos=302;254 dir=0.05 type=Cone
CreateObject pos=302;256 dir=0.37 type=Cone
CreateObject pos=302;258 dir=0.68 type=Cone
CreateObject pos=302;260 dir=0.20 type=Cone
CreateObject pos=301;250 dir=0.00 type=RoadSign18

// porte 1-2 extérieur
CreateObject pos=298;374 dir=0.20 type=Carcass1
CreateObject pos=282;386 dir=0.40 type=Barrel

// porte 2-3 extérieur
CreateObject pos=206;381 dir=0.00 type=Pub71
CreateObject pos=201;338 dir=0.10 type=Barrel
CreateObject pos=202;331 dir=0.40 type=Barrel
CreateObject pos=196;337 dir=0.70 type=Barrel
CreateObject pos=194;305 dir=0.20 type=Carcass2
CreateObject pos=180;290 dir=0.70 type=Carcass1
CreateObject pos=165;278 dir=0.10 type=Barrel

// porte 2-3 intérieur
CreateObject pos=216;318 dir=0.90 type=Carcass2
CreateObject pos=215;298 dir=1.40 type=Carcass2
CreateObject pos=208;291 dir=0.60 type=Pub72
CreateObject pos=194;277 dir=0.60 type=Pub73
CreateObject pos=198;291 dir=0.10 type=Carcass1
CreateObject pos=187;267 dir=1.33 type=Greenery0 z=1.5

// porte 3-4 extérieur
CreateObject pos=124;279 dir=0.90 type=Greenery2 z=1.1
CreateObject pos=113;278 dir=1.20 type=Greenery0 z=1.0
CreateObject pos= 98;271 dir=1.40 type=Greenery3 z=1.3
CreateObject pos= 82;263 dir=1.81 type=Greenery1 z=1.2
CreateObject pos= 72;245 dir=0.45 type=Greenery4 z=1.0
CreateObject pos= 70;255 dir=1.22 type=Greenery2 z=1.6
CreateObject pos= 60;240 dir=0.43 type=Greenery1 z=1.4
CreateObject pos= 47;233 dir=0.84 type=Greenery3 z=1.9
CreateObject pos= 43;212 dir=0.21 type=Greenery0 z=1.0

// porte 3-4 intérieur
CreateObject pos=139;261 dir=0.27 type=Greenery3 z=1.0
CreateObject pos=132;262 dir=1.10 type=Barrel
CreateObject pos=115;261 dir=1.20 type=Carcass2
CreateObject pos=117;251 dir=0.40 type=Greenery2 z=1.2
CreateObject pos=100;247 dir=0.60 type=Greenery1 z=1.0
CreateObject pos= 87;236 dir=0.30 type=Greenery0 z=1.0
CreateObject pos= 99;227 dir=0.90 type=Greenery3 z=1.6
CreateObject pos= 83;221 dir=0.40 type=Greenery4 z=1.2
CreateObject pos= 66;216 dir=1.30 type=Greenery0 z=1.0

// porte 4-ville extérieur
CreateObject pos= 41;162 dir=0.45 type=Greenery2 z=1.0
CreateObject pos= 43;143 dir=0.10 type=Barrel
CreateObject pos= 41;135 dir=0.60 type=Carcass1
CreateObject pos= 24;132 dir=0.18 type=Greenery0 z=1.4
CreateObject pos= 22;103 dir=0.07 type=Greenery2 z=1.0
CreateObject pos= 40; 50 dir=1.10 type=Carcass2
CreateObject pos= 54; 41 dir=0.34 type=Greenery1 z=1.1
CreateObject pos= 60; 50 dir=0.50 type=RoadSign22
CreateObject pos= 25; 42 dir=0.50 type=Pub74

// porte 4-ville intérieur
CreateObject pos= 48;112 dir=1.7 type=Greenery2 z=1.0
CreateObject pos= 42;103 dir=1.0 type=Greenery0 z=1.1
CreateObject pos= 40; 76 dir=0.2 type=Greenery3 z=1.0

// ville intérieur
CreateObject pos= 50; 90 dir=0.5 type=Building2
CreateObject pos= 79; 58 dir=0.3 type=Greenery3 z=1.0
CreateObject pos= 83; 70 dir=0.5 type=Greenery2 z=1.0
CreateObject pos= 70; 70 dir=1.0 type=Building1
CreateObject pos= 70; 90 dir=0.0 type=Building1
CreateObject pos= 70;110 dir=1.0 type=Building2
CreateObject pos= 70;130 dir=1.5 type=Building3
CreateObject pos= 90;130 dir=0.5 type=Building1
CreateObject pos= 83; 89 dir=1.8 type=Barrel
CreateObject pos= 91;111 dir=0.3 type=Carcass1
CreateObject pos=105;121 dir=0.0 type=Barrier7
CreateObject pos=115;121 dir=0.0 type=Barrier7
CreateObject pos=130;130 dir=0.0 type=Building2
CreateObject pos=150;110 dir=1.0 type=Building1
CreateObject pos=170;110 dir=0.0 type=Building2
CreateObject pos=190;110 dir=0.5 type=Building1

CreateObject pos=180; 90 dir=1.0 type=RoadSign18
CreateObject pos=181; 85 dir=0.5 type=Barrier7
CreateObject pos=181; 95 dir=0.5 type=Barrier7
CreateObject pos=188; 93 dir=0.70 type=Carcass1
CreateObject pos=187; 87 dir=0.70 type=Barrel
CreateObject pos=182; 85 dir=0.60 type=Barrel
CreateObject pos=199; 94 dir=0.25 type=Greenery3 z=1.6
CreateObject pos=204; 84 dir=0.78 type=Greenery1 z=1.0

CreateObject pos=190; 70 dir=1.0 type=Building1
CreateObject pos=205; 60 dir=0.0 type=Barrier7
CreateObject pos=215; 60 dir=0.0 type=Barrier7
CreateObject pos=220; 65 dir=1.5 type=Barrier7
CreateObject pos=220; 75 dir=1.5 type=Barrier7
CreateObject pos=230; 90 dir=0.5 type=Building2
CreateObject pos=250; 90 dir=0.0 type=Building3
CreateObject pos=250;110 dir=1.0 type=Building2
CreateObject pos=250;130 dir=1.0 type=Building3
CreateObject pos=270;150 dir=0.0 type=Building1

CreateObject pos=270;120 dir=0.5 type=RoadSign18
CreateObject pos=265;121 dir=0.0 type=Barrier7
CreateObject pos=275;121 dir=0.0 type=Barrier7
CreateObject pos=273;116 dir=0.1 type=Carcass1
CreateObject pos=294;114 dir=1.4 type=Carcass2
CreateObject pos=292;110 dir=0.1 type=Cone

CreateObject pos=290;130 dir=0.5 type=Building2
CreateObject pos=300;110 dir=0.5 type=RoadSign22
CreateObject pos=305;121 dir=0.0 type=Barrier7
CreateObject pos=315;121 dir=0.0 type=Barrier7
CreateObject pos=330;130 dir=0.0 type=Building1
CreateObject pos=350;110 dir=0.5 type=Building2
CreateObject pos=350;130 dir=1.5 type=Building3
CreateObject pos=350;150 dir=1.0 type=Building3
CreateObject pos=352; 97 dir=0.8 type=Greenery0 z=1.0
CreateObject pos=370;170 dir=0.0 type=Building1
CreateObject pos=370;120 dir=0.0 type=RoadSign22
CreateObject pos=390;170 dir=0.5 type=Building2
CreateObject pos=410;180 dir=0.0 type=RoadSign22

// ville extérieur
CreateObject pos= 70; 30 dir=1.0 type=Building2
CreateObject pos= 90; 30 dir=0.0 type=Building2
CreateObject pos= 87; 44 dir=0.4 type=Greenery4 z=1.2
CreateObject pos= 96; 51 dir=0.9 type=Greenery2 z=1.0
CreateObject pos= 97; 67 dir=0.9 type=Greenery0 z=1.0
CreateObject pos= 97; 87 dir=0.1 type=Greenery1 z=1.2
CreateObject pos=110; 50 dir=1.5 type=Building1
CreateObject pos=101; 65 dir=0.5 type=Barrier7
CreateObject pos=101; 75 dir=0.5 type=Barrier7
CreateObject pos=110; 90 dir=0.5 type=Building2
CreateObject pos=114;105 dir=0.4 type=Barrel
CreateObject pos=119;103 dir=0.1 type=Barrel
CreateObject pos=130; 70 dir=0.5 type=Building3
CreateObject pos=144; 83 dir=0.2 type=Greenery0 z=1.0
CreateObject pos=157; 82 dir=0.6 type=Greenery2 z=1.0
CreateObject pos=145; 80 dir=1.0 type=Barrier7
CreateObject pos=155; 80 dir=1.0 type=Barrier7
CreateObject pos=160; 75 dir=1.5 type=Barrier7
CreateObject pos=160; 65 dir=1.5 type=Barrier7
CreateObject pos=150; 50 dir=0.0 type=Building1
CreateObject pos=170; 30 dir=1.5 type=Building2

CreateObject pos=185; 40 dir=1.0 type=Barrier7
CreateObject pos=195; 40 dir=1.0 type=Barrier7
CreateObject pos=205; 40 dir=1.0 type=Barrier7
CreateObject pos=215; 40 dir=1.0 type=Barrier7
CreateObject pos=184; 36 dir=1.0 type=Greenery0 z=1.2
CreateObject pos=187; 28 dir=1.2 type=Greenery1 z=1.5
CreateObject pos=195; 37 dir=0.1 type=Greenery2 z=1.0
CreateObject pos=205; 38 dir=0.4 type=Greenery3 z=1.0
CreateObject pos=215; 37 dir=0.8 type=Greenery4 z=1.1
CreateObject pos=212; 32 dir=1.3 type=Greenery0 z=1.5

CreateObject pos=230; 30 dir=1.0 type=Building1
//CreateObject pos=226; 51 dir=1.3 type=Barrier1
//CreateObject pos=228; 52 dir=0.8 type=Bot1 option=6 z=1.2
CreateObject pos=231; 51 dir=0.6 type=Cone
CreateObject pos=231; 56 dir=0.6 type=Cone
CreateObject pos=234; 55 dir=0.6 type=Carcass2
CreateObject pos=250; 50 dir=0.0 type=Building2
CreateObject pos=270; 50 dir=0.5 type=Building2
CreateObject pos=273; 78 dir=0.6 type=Carcass1
CreateObject pos=275; 88 dir=1.1 type=Carcass2
CreateObject pos=281; 65 dir=0.5 type=Barrier7
CreateObject pos=281; 75 dir=0.5 type=Barrier7
CreateObject pos=290; 90 dir=1.0 type=Building1
CreateObject pos=310; 90 dir=0.5 type=Building1
CreateObject pos=330; 70 dir=0.0 type=Building3
CreateObject pos=350; 70 dir=0.0 type=Building2
CreateObject pos=370; 70 dir=1.5 type=Building2
CreateObject pos=390; 90 dir=1.0 type=Building3

CreateObject pos=380;110 dir=1.0 type=RoadSign17
CreateObject pos=381;105 dir=0.5 type=Barrier7
CreateObject pos=381;115 dir=0.5 type=Barrier7
CreateObject pos=382;106 dir=1.0 type=Greenery3 z=1.0
CreateObject pos=383;116 dir=1.2 type=Greenery0 z=1.1
CreateObject pos=391;112 dir=0.3 type=Greenery2 z=1.4

CreateObject pos=377;124 dir=0.2 type=Greenery1 z=1.0

CreateObject pos=390;130 dir=1.5 type=Building2
CreateObject pos=410;130 dir=1.0 type=Building3
CreateObject pos=430;150 dir=1.5 type=Building1
CreateObject pos=430;170 dir=0.0 type=Building1
CreateObject pos=410;164 dir=0.6 type=RoadSign9
CreateObject pos=412;172 dir=0.1 type=Cone
CreateObject pos=414;172 dir=0.2 type=Cone
CreateObject pos=416;172 dir=0.6 type=Cone
CreateObject pos=415;179 dir=0.6 type=Carcass1

// juste avant porte 5
CreateObject pos=417;213 dir=0.5 type=Barrel
CreateObject pos=401;231 dir=0.2 type=Carcass1
CreateObject pos=392;229 dir=0.1 type=Cone
CreateObject pos=393;232 dir=0.3 type=Bot1 option=6 z=1.2
CreateObject pos=391;234 dir=0.8 type=Barrier1
CreateObject pos=387;236 dir=0.8 type=Carcass1
CreateObject pos=387;244 dir=0.2 type=Carcass2
CreateObject pos=377;250 dir=1.1 type=Carcass1

CreateObject pos=385;224 dir=0.2 type=Barrel
CreateObject pos=380;220 dir=0.7 type=Barrel
CreateObject pos=375;235 dir=0.4 type=Carcass2

CreateObject pos=341;243 dir=0.0 type=RoadSign7
CreateObject pos=341;258 dir=0.0 type=RoadSign7

CreateObject pos=380;283 dir=0.40 type=Pub73


CreateLight dir= 0.0;-1.0; 0.0 color= 0.63; 0.63; 0.63 type=Terrain
CreateLight dir= 1.0; 0.0;-1.0 color=-0.70;-0.70;-0.70 type=Terrain
CreateLight dir=-1.0; 0.0; 1.0 color= 1.40; 1.40; 1.40 type=Terrain
CreateLight dir=-1.0;-1.0; 1.0 color= 0.56; 0.56; 0.56 type=Object
CreateLight dir= 1.0;-1.0; 1.0 color= 0.32; 0.32; 0.32 type=Object
CreateLight dir=-1.0;-1.0;-1.0 color= 0.32; 0.32; 0.32 type=Object
CreateLight dir= 1.0;-1.0;-1.0 color= 0.16; 0.16; 0.16 type=Object
WaterColor color=-0.6;-0.1;-0.6

MapColor floor=165;142;107 water=154;235;255
MapZoom  factor=2

StartDelay counter=3

EndMissionTake pos=0;0 dist=25000 type=Car lost=0
EndMissionTake pos=0;0 dist=1000 type=Target min=0 max=0
EndMissionDelay win=1.0 lost=2
ProgressInfo total=19 lap=6
BonusTime limit=150 record=120
RaceType chrono=1
