Title.F      text="Méchant"
Resume.F     text="Trouvez le point faible de ces colosses."
Title.E      text="Bad guys"
Resume.E     text="Find the weak point of the bad guys."
Title.D      text="Schurken"
Resume.D     text="Finden Sie die Schwachstelle der Schurken auf ihren Planierraupen."
EndingFile   win=0 lost=0

Pesetas max=600

AmbiantColor  air=161;129;41;0 water=20;20;20;20  // grey
FogColor      air=0;64;0;0 water=67;80;100;0  // magenta
GreeneryColor color=161;151;41;0
DeepView      air=125.00 water=25.00 
FogStart      air=0.5 water=0.5
SecondTexture rank=1
FrontsizeName image="lens5.tga"
Background    up=0;64;0;0 down=64;64;64;0

TerrainGenerate vision=250.00 slope=3.0 size=20
//TerrainWind     speed=0.0;-1.0
TerrainRelief   image="textures\relief09.bmp" factor=1.0
//TerrainCloud    image="cloud09.tga" level=125.0

TerrainMaterial id=1  image="techno1" u=0.00 v=0.00 up=1 down=1 left=1 right=1 hard=0.2
TerrainMaterial id=2  image="techno1" u=0.25 v=0.00 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=3  image="techno1" u=0.50 v=0.00 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=4  image="techno1" u=0.75 v=0.00 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=5  image="techno1" u=0.00 v=0.25 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=6  image="techno1" u=0.25 v=0.25 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=7  image="techno1" u=0.50 v=0.25 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=8  image="techno1" u=0.75 v=0.25 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=9  image="techno1" u=0.00 v=0.50 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=10 image="techno1" u=0.25 v=0.50 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=11 image="techno1" u=0.50 v=0.50 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=12 image="techno1" u=0.75 v=0.50 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=13 image="techno1" u=0.00 v=0.75 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=14 image="techno1" u=0.25 v=0.75 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=15 image="techno1" u=0.50 v=0.75 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=16 image="techno1" u=0.75 v=0.75 up=1 down=1 left=1 right=1 hard=0.8

TerrainMaterial id=17 image="techno2" u=0.00 v=0.00 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=18 image="techno2" u=0.25 v=0.00 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=19 image="techno2" u=0.50 v=0.00 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=20 image="techno2" u=0.75 v=0.00 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=21 image="techno2" u=0.00 v=0.25 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=22 image="techno2" u=0.25 v=0.25 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=23 image="techno2" u=0.50 v=0.25 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=24 image="techno2" u=0.75 v=0.25 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=25 image="techno2" u=0.00 v=0.50 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=26 image="techno2" u=0.25 v=0.50 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=27 image="techno2" u=0.50 v=0.50 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=28 image="techno2" u=0.75 v=0.50 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=29 image="techno2" u=0.00 v=0.75 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=30 image="techno2" u=0.25 v=0.75 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=31 image="techno2" u=0.50 v=0.75 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=32 image="techno2" u=0.75 v=0.75 up=1 down=1 left=1 right=1 hard=0.8

TerrainInit     id=1  // sand

// horizontal
TerrainRoute    id=2 p1= -70; -70 p2=  50; -70
TerrainRoute    id=2 p1= -30; -30 p2=  10; -30
TerrainRoute    id=2 p1= -70; -10 p2= -30; -10
TerrainRoute    id=2 p1=  10; -10 p2=  50; -10
TerrainRoute    id=2 p1= -30;  10 p2=  10;  10
TerrainRoute    id=2 p1= -70;  50 p2=  50;  50

// vertical
TerrainRoute    id=2 p1= -70; -70 p2= -70;  50
TerrainRoute    id=2 p1= -30; -30 p2= -30;  10
TerrainRoute    id=2 p1= -10; -70 p2= -10; -30
TerrainRoute    id=2 p1= -10;  10 p2= -10;  50
TerrainRoute    id=2 p1=  10; -30 p2=  10;  10
TerrainRoute    id=2 p1=  50; -70 p2=  50;  50

TerrainJoin
TerrainCreate

BeginObject
CreateObject pos= -70; -70 dir=0.00 type=Car magnifyDamage=0.1 select=1
//CreateObject pos= -70; -70 dir=0.00 type=Trax magnifyDamage=0.1 select=1

CreateObject pos= -70;  50 dir=0.25 type=Trax cmdline=10 script1="trax01.txt" run=1
CreateObject pos=  50;  50 dir=0.75 type=Trax cmdline= 1 script1="trax01.txt" run=1
CreateObject pos=  50; -70 dir=1.25 type=Trax cmdline=10 script1="trax01.txt" run=1

// down
CreateObject pos= -90; -90 dir=0.00 type=Alien2
CreateObject pos= -70; -90 dir=1.00 type=Alien7
CreateObject pos= -50; -90 dir=0.00 type=Alien1
CreateObject pos= -30; -90 dir=0.50 type=Alien3
CreateObject pos= -10; -90 dir=1.00 type=Alien6
CreateObject pos=  10; -90 dir=1.00 type=Alien5 run=2  // synchro Alien8
CreateObject pos=  30; -90 dir=1.00 type=Alien8
CreateObject pos=  50; -90 dir=0.00 type=Alien4
CreateObject pos=  70; -90 dir=1.00 type=Alien2

// up
CreateObject pos= -90;  70 dir=1.50 type=Alien3
CreateObject pos= -70;  70 dir=0.50 type=Alien5
CreateObject pos= -50;  70 dir=0.00 type=Alien7
CreateObject pos= -30;  70 dir=0.00 type=Alien6
CreateObject pos= -10;  70 dir=0.00 type=Alien1
CreateObject pos=  10;  70 dir=1.00 type=Alien4
CreateObject pos=  30;  70 dir=0.00 type=Alien3
CreateObject pos=  50;  70 dir=0.50 type=Alien2
CreateObject pos=  70;  70 dir=1.00 type=Alien4

// left
CreateObject pos= -90; -70 dir=0.00 type=Alien3
CreateObject pos= -90; -50 dir=0.50 type=Alien2
CreateObject pos= -90; -30 dir=0.00 type=Alien5
CreateObject pos= -90; -10 dir=0.50 type=Alien1
CreateObject pos= -90;  10 dir=1.00 type=Alien4
CreateObject pos= -90;  30 dir=1.50 type=Alien6
CreateObject pos= -90;  50 dir=1.00 type=Alien3

// right
CreateObject pos=  70; -70 dir=0.00 type=Alien2
CreateObject pos=  70; -50 dir=0.50 type=Alien5
CreateObject pos=  70; -30 dir=1.50 type=Alien4
CreateObject pos=  70; -10 dir=0.50 type=Alien1
CreateObject pos=  70;  10 dir=0.50 type=Alien3
CreateObject pos=  70;  30 dir=0.50 type=Alien7
CreateObject pos=  70;  50 dir=1.50 type=Alien4

// center
SlowerZone   pos= -10; -10 min=7 max=10 factor=0.2
CreateObject pos= -17; -17 dir=0.40 type=Greenery0
CreateObject pos= -17;  -7 dir=1.20 type=Greenery3
CreateObject pos= -16; -13 dir=0.00 type=Greenery2
CreateObject pos= -16;  -4 dir=0.70 type=Greenery1
CreateObject pos= -14;  -9 dir=0.40 type=Greenery1
CreateObject pos= -13;  -3 dir=1.20 type=Greenery4
CreateObject pos= -13; -15 dir=1.00 type=Greenery2
CreateObject pos= -12;  -7 dir=0.90 type=Greenery3
CreateObject pos= -12; -12 dir=0.00 type=Greenery0 z=1.5
CreateObject pos=  -8;  -4 dir=0.30 type=Greenery2
CreateObject pos=  -8; -17 dir=1.20 type=Greenery4
CreateObject pos=  -7;  -8 dir=1.50 type=Greenery1
CreateObject pos=  -7; -13 dir=1.30 type=Greenery3
CreateObject pos=  -5; -16 dir=0.10 type=Greenery2
CreateObject pos=  -4;  -5 dir=0.50 type=Greenery1
CreateObject pos=  -3; -12 dir=0.40 type=Greenery0

CreateObject pos= -33; -35 dir=0.40 type=Box1
CreateObject pos= -35; -29 dir=0.10 type=Box2
CreateObject pos= -33;  -7 dir=0.20 type=Box3
CreateObject pos= -29; -10 dir=0.05 type=Box2
CreateObject pos= -28; -15 dir=0.30 type=Box1
CreateObject pos=   1;  15 dir=0.55 type=Box1
CreateObject pos=  10;  12 dir=0.60 type=Box3
CreateObject pos=  16;   3 dir=0.20 type=Box2
CreateObject pos=   6; -17 dir=0.10 type=Box1
CreateObject pos=   3; -34 dir=0.30 type=Box2

// down
CreateObject pos=   0; -63 dir=0.40 type=Box1
CreateObject pos=  20; -66 dir=0.45 type=Box3
CreateObject pos=  44; -53 dir=0.20 type=Box2
CreateObject pos=  45; -47 dir=0.30 type=Box1
CreateObject pos=  55;  -8 dir=0.05 type=Box2
CreateObject pos=  56;   3 dir=0.20 type=Box3
CreateObject pos=  39;  38 dir=0.40 type=Box1
CreateObject pos=   6;  56 dir=0.10 type=Box2
CreateObject pos= -44;  40 dir=0.20 type=Box3
CreateObject pos= -55;  43 dir=0.35 type=Box1
CreateObject pos= -66;  11 dir=0.55 type=Box1
CreateObject pos= -76; -42 dir=0.20 type=Box3



CreateLight dir= 0.0;-1.0; 0.0 color= 0.63; 0.63; 0.63 type=Terrain
CreateLight dir= 1.0; 0.0;-1.0 color=-0.70;-0.70;-0.70 type=Terrain
CreateLight dir=-1.0; 0.0; 1.0 color= 1.40; 1.40; 1.40 type=Terrain
CreateLight dir=-1.0;-1.0; 1.0 color= 0.56; 0.56; 0.56 type=Object
CreateLight dir= 1.0;-1.0; 1.0 color= 0.32; 0.32; 0.32 type=Object
CreateLight dir=-1.0;-1.0;-1.0 color= 0.32; 0.32; 0.32 type=Object
CreateLight dir= 1.0;-1.0;-1.0 color= 0.16; 0.16; 0.16 type=Object

MapColor floor=165;142;107 water=154;235;255
MapZoom  factor=6

EndMissionTake pos=0;0 dist=25000 type=Car lost=0
EndMissionTake pos=0;0 dist=1000 type=Trax min=0 max=0 show=-1
EndMissionDelay win=4.0
ProgressInfo total=3
BonusTime limit=45 record=30

Movie eye= 40;1;-40 look= 50;2;-70 delay=4
Movie eye= 42;1;-62 look= 52;2;-70 delay=4
Movie eye= 54;2;-66 look= 52;2;-70 delay=2 sound=75
Movie eye= 54;2;-66 look= 52;2;-70 delay=1.5
Movie eye=  0;9;-40 look= 50;2;-70 delay=2
Movie eye=-80;5;-60 look=-70;2;-70 delay=0
