Title.F      text="Evasion"
Resume.F     text="Aidez le droïde qui est retenu prisonnier dans l'usine des verts à s'évader."
Title.E      text="Escape"
Resume.E     text="Help set the captive robot free."
Title.D      text="Flucht"
Resume.D     text="Verhelfen Sie dem gefangenen Roboter zur Flucht."
EndingFile   win=0 lost=0

Pesetas max=250

AmbiantColor  air=102;102;102;102 water=20;20;20;20  // grey
FogColor      air=205;86;21;0 water=200;100;0;0  // beige/orange
GreeneryColor color=250;187;69;0
DeepView      air=125.00 water=25.00 
FogStart      air=0.9 water=0.5
SecondTexture rank=1
Background    up=192;72;0;0 down=207;192;15;0 cloudUp=0;0;0;0 cloudDown=205;86;21;0
FrontsizeName image="lens5.tga"

TerrainGenerate vision=250.00 depth=1 slope=3.0 hard=0.6
TerrainWind     speed=0.0;-5.0
TerrainRelief   image="textures\relief13.bmp" factor=1.0
TerrainWater    image="lava05.tga" level=30.0 moveX=2.0 moveY=0.0 air=TO water=TO color=255;128;0;0
TerrainCloud    image="cloud05.tga" level=125.0
TerrainLava     mode=1

TerrainMaterial id=10 image="chili01" u=0.00 v=0.00 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=11 image="chili01" u=0.25 v=0.00 up=1 down=1 left=1 right=1 hard=0.7
TerrainMaterial id=12 image="chili01" u=0.50 v=0.00 up=1 down=1 left=1 right=1 hard=0.7
TerrainMaterial id=13 image="chili01" u=0.75 v=0.00 up=1 down=1 left=1 right=1 hard=0.7
TerrainMaterial       image="chili01" u=0.00 v=0.25 up=2 down=1 left=1 right=1 hard=0.7
TerrainMaterial       image="chili01" u=0.25 v=0.25 up=1 down=1 left=1 right=2 hard=0.7
TerrainMaterial       image="chili01" u=0.50 v=0.25 up=1 down=2 left=1 right=1 hard=0.7
TerrainMaterial       image="chili01" u=0.75 v=0.25 up=1 down=1 left=2 right=1 hard=0.7
TerrainMaterial       image="chili01" u=0.00 v=0.50 up=2 down=1 left=2 right=1 hard=0.7
TerrainMaterial       image="chili01" u=0.25 v=0.50 up=2 down=1 left=1 right=2 hard=0.7
TerrainMaterial       image="chili01" u=0.50 v=0.50 up=1 down=2 left=1 right=2 hard=0.7
TerrainMaterial       image="chili01" u=0.75 v=0.50 up=1 down=2 left=2 right=1 hard=0.7
TerrainMaterial id=14 image="chili01" u=0.00 v=0.75 up=2 down=2 left=2 right=2 hard=0.7
TerrainMaterial id=15 image="chili01" u=0.25 v=0.75 up=2 down=2 left=2 right=2 hard=0.7
TerrainMaterial id=16 image="chili01" u=0.50 v=0.75 up=2 down=2 left=2 right=2 hard=0.7
TerrainMaterial id=17 image="chili01" u=0.75 v=0.75 up=2 down=2 left=2 right=2 hard=0.5

TerrainMaterial id=20 image="chili02" u=0.00 v=0.00 up=3 down=3 left=3 right=3 hard=0.0
TerrainMaterial id=21 image="chili02" u=0.25 v=0.00 up=3 down=3 left=3 right=3 hard=0.0
TerrainMaterial id=22 image="chili02" u=0.50 v=0.00 up=3 down=3 left=3 right=3 hard=0.0
TerrainMaterial id=23 image="chili02" u=0.75 v=0.00 up=3 down=3 left=3 right=3 hard=0.0
TerrainMaterial id=24 image="chili02" u=0.00 v=0.25 up=3 down=3 left=3 right=3 hard=0.1
TerrainMaterial id=25 image="chili02" u=0.25 v=0.25 up=3 down=3 left=3 right=3 hard=0.1
TerrainMaterial id=26 image="chili02" u=0.50 v=0.25 up=3 down=3 left=3 right=3 hard=0.1
TerrainMaterial id=27 image="chili02" u=0.75 v=0.25 up=3 down=3 left=3 right=3 hard=0.1
TerrainMaterial       image="chili02" u=0.00 v=0.50 up=3 down=1 left=1 right=1 hard=0.5
TerrainMaterial       image="chili02" u=0.25 v=0.50 up=1 down=1 left=1 right=3 hard=0.5
TerrainMaterial       image="chili02" u=0.50 v=0.50 up=1 down=3 left=1 right=1 hard=0.5
TerrainMaterial       image="chili02" u=0.75 v=0.50 up=1 down=1 left=3 right=1 hard=0.5
TerrainMaterial       image="chili02" u=0.00 v=0.75 up=3 down=1 left=3 right=1 hard=0.5
TerrainMaterial       image="chili02" u=0.25 v=0.75 up=3 down=1 left=1 right=3 hard=0.5
TerrainMaterial       image="chili02" u=0.50 v=0.75 up=1 down=3 left=1 right=3 hard=0.5
TerrainMaterial       image="chili02" u=0.75 v=0.75 up=1 down=3 left=3 right=1 hard=0.5

TerrainInit     id=10
TerrainLevel    id=20;21;22;23 min=50.0 max=99.0 slope=0.0 freq=100.0
TerrainLevel    id=10;11;12;13 min= 0.0 max=50.0 slope=0.0 freq=100.0
TerrainLevel    id=14;15;16;17 min=25.0 max=45.0 slope=7.0 freq=100.0
TerrainLevel    id=20;21;22;23;24;25;26;27 min=140.0 max=900.0 slope=7.0 freq=100.0
TerrainLevel    id=10;11;12;13 center=180;-200 radius=70

TerrainCreate

MaxFlyingHeight max=0

BeginObject
CreateObject pos=-210;-240 dir=1.5 type=Car magnifyDamage=0.1 select=1
//CreateObject pos=174;123 dir=0.5 type=Car magnifyDamage=0.1 select=1

CreateObject pos=-230;-230 dir=0.0 type=Dock  // start
CreateObject pos= 170;-155 dir=0.0 type=Dock  // goal
CreateObject pos= 170;-148 dir=0.4 type=Bot4  // fret

CreateObject pos=-225;-198 dir=0.0 type=Barrier7
CreateObject pos=-206;-198 dir=0.0 type=Barrier7
CreateObject pos=-212;-196 dir=0.5 type=RoadSign8

CreateObject pos=-218;-148 dir=0.0 type=Greenery15 z=1.2
CreateObject pos=-221;-141 dir=0.0 type=Greenery16 z=1.3
CreateObject pos=-212;-146 dir=0.0 type=Greenery17 z=1.4
CreateObject pos=-207;-141 dir=0.3 type=Greenery15 z=1.0
CreateObject pos=-200;-148 dir=0.0 type=Greenery18 z=1.8

CreateObject pos=-224; -88 dir=1.5 type=Barrier7
CreateObject pos=-217; -79 dir=0.0 type=Barrier7
//CreateObject pos=-211; -90 dir=0.7 type=RoadSign14
//CreateObject pos=-194; -83 dir=0.3 type=TitaniumOre z=1.2
//CreateObject pos=-188; -84 dir=0.0 type=TitaniumOre z=1.0
//CreateObject pos=-192; -87 dir=0.5 type=TitaniumOre z=1.3
//CreateObject pos=-178; -81 dir=0.1 type=RoadSign14

CreateObject pos=-117;-109 dir=1.0 type=Barrier5
CreateObject pos=-111;-104 dir=0.6 type=Barrier5
CreateObject pos=-111; -98 dir=0.5 type=Barrier4
CreateObject pos=-111; -92 dir=0.5 type=Barrier5
CreateObject pos=-111; -85 dir=0.4 type=Barrier5

CreateObject pos=-115; -35 dir=0.5 type=Door2 cmdline=10;0;2 run=1 level=1
CreateObject pos=-115; -35 dir=0.5 type=Door2 cmdline=10;1;2 run=1 level=-1
CreateObject pos=-132; -35 dir=0.0 type=Barrier6
CreateObject pos= -98; -35 dir=0.0 type=Barrier6
CreateObject pos=-127; -47 dir=0.1 type=RoadSign21

CreateObject pos=-113;  24 dir=0.0 type=Barrier1
CreateObject pos=-101;  24 dir=0.0 type=Barrier1
CreateObject pos=-105;  21 dir=0.5 type=RoadSign11
CreateObject pos=-110;  21 dir=0.5 type=RoadSign11
CreateObject pos=-107;  55 dir=1.5 type=RoadSign15
CreateObject pos=-115;  59 dir=1.0 type=Barrier2

CreateObject pos=-164;  75 dir=0.5 type=Door3 cmdline=10;0;2 run=1 level=1
CreateObject pos=-164;  75 dir=0.5 type=Door3 cmdline=10;1;2 run=1 level=-1
CreateObject pos=-175;  61 dir=0.0 type=RoadSign21

CreateObject pos= -65; 125 dir=0.0 type=Door2 cmdline=10;0;2 run=1 level=1
CreateObject pos= -65; 125 dir=0.0 type=Door2 cmdline=10;1;2 run=1 level=-1
CreateObject pos= -65; 108 dir=0.5 type=Barrier6
CreateObject pos= -65; 142 dir=0.5 type=Barrier6

CreateObject pos= -12;  98 dir=0.0 type=Greenery17 z=1.2
CreateObject pos=   3;  96 dir=0.2 type=Greenery18 z=1.1
CreateObject pos=   7;  92 dir=0.0 type=Greenery15 z=1.2
CreateObject pos=   4;  80 dir=0.4 type=Greenery16 z=1.5
CreateObject pos=  20;  48 dir=0.0 type=Greenery17 z=1.5
CreateObject pos=  25;  40 dir=0.0 type=Greenery15 z=1.7
CreateObject pos=  13;  40 dir=0.2 type=Greenery18 z=1.9
CreateObject pos=  23;  79 dir=0.5 type=Barrier7   level=3
CreateObject pos=  23;  79 dir=0.5 type=Barrier7   level=4
CreateObject pos=  23;  73 dir=1.0 type=RoadSign20 level=3
CreateObject pos=  23;  73 dir=1.0 type=RoadSign20 level=4
CreateObject pos=  20;  54 dir=1.5 type=RoadSign17
CreateObject pos=  27;  78 dir=0.1 type=Greenery15 z=1.2
CreateObject pos=  41;  80 dir=0.6 type=Greenery17 z=1.0
CreateObject pos=  37;  99 dir=0.5 type=RoadSign15

CreateObject pos=  65; 110 dir=0.5 type=Door3 cmdline=10;0;2 run=1 level=1
CreateObject pos=  65; 110 dir=1.5 type=Door3 cmdline=10;1;2 run=1 level=-1
CreateObject pos=  78;  99 dir=0.5 type=Barrier7

// Entrée usine
CreateObject pos= 175;  96 dir=1.5 type=RoadSign9
CreateObject pos= 166;  95 dir=0.0 type=Mine level=3
CreateObject pos= 166;  95 dir=0.0 type=Mine level=4
CreateObject pos= 184;  95 dir=0.0 type=Mine level=3
CreateObject pos= 184;  95 dir=0.0 type=Mine level=4
CreateObject pos= 175;  95 dir=0.0 type=Barrier1
CreateObject pos= 169;  74 dir=0.0 type=Barrier1
CreateObject pos= 181;  74 dir=0.0 type=Barrier1
CreateObject pos= 172;  72 dir=1.5 type=Evil1 script1="auto02.txt" run=1
CreateObject pos= 178;  72 dir=1.5 type=Evil1 script1="auto02.txt" run=1

CreateObject pos= 140;  50 dir=0.0 type=Alien3
CreateObject pos= 153;  50 dir=0.0 type=Barrier6
CreateObject pos= 170;  50 dir=0.5 type=Door2 cmdline=10;0;2 run=1 level=1
CreateObject pos= 170;  50 dir=0.5 type=Door2 cmdline=10;1;2 run=1 level=-1
CreateObject pos= 187;  50 dir=0.0 type=Barrier6
CreateObject pos= 200;  50 dir=0.0 type=Alien2
CreateObject pos= 220;  50 dir=0.0 type=Alien4
CreateObject pos= 162;  40 dir=1.5 type=Barrier6 level=3
CreateObject pos= 162;  40 dir=1.5 type=Barrier6 level=4
CreateObject pos= 140;  30 dir=0.0 type=Alien1
CreateObject pos= 220;  30 dir=0.0 type=Alien4

CreateObject pos= 155;  20 dir=0.0 type=Barrier2
CreateObject pos= 165;  20 dir=0.0 type=Barrier2
CreateObject pos= 175;  20 dir=0.0 type=Barrier2
CreateObject pos= 185;  20 dir=0.0 type=Barrier2
CreateObject pos= 175;   0 dir=1.0 type=Barrier2
CreateObject pos= 185;   0 dir=1.0 type=Barrier2
CreateObject pos= 195;   0 dir=1.0 type=Barrier2
CreateObject pos= 205;   0 dir=1.0 type=Barrier2
CreateObject pos= 184;  31 dir=1.2 type=Box1
CreateObject pos= 193;  23 dir=0.1 type=Box2 level=3
CreateObject pos= 193;  23 dir=0.1 type=Box2 level=4
CreateObject pos= 191;  11 dir=0.0 type=Box3 level=3
CreateObject pos= 191;  11 dir=0.0 type=Box3 level=4
CreateObject pos= 182;  13 dir=1.3 type=Box1 level=3
CreateObject pos= 182;  13 dir=1.3 type=Box1 level=4
CreateObject pos= 179;  10 dir=1.5 type=Box2
CreateObject pos= 165;  -3 dir=0.2 type=Box3
CreateObject pos= 193; -16 dir=1.4 type=Box3
CreateObject pos= 205;  -5 dir=0.1 type=Box1
CreateObject pos= 222; -16 dir=0.4 type=Box2 level=3
CreateObject pos= 222; -16 dir=0.4 type=Box2 level=4
CreateObject pos= 211; -10 dir=1.7 type=Box2 level=3
CreateObject pos= 211; -10 dir=1.7 type=Box2 level=4
CreateObject pos= 231; -14 dir=0.8 type=Box3
CreateObject pos= 219; -19 dir=0.3 type=Box1

CreateObject pos= 140;  10 dir=1.5 type=Alien5 run=2  // synchro Alien8
CreateObject pos= 220;  10 dir=0.0 type=Alien1
CreateObject pos= 240;  10 dir=0.0 type=Alien1
CreateObject pos= 260;  10 dir=0.0 type=Alien4
CreateObject pos= 140; -10 dir=1.5 type=Alien8
CreateObject pos= 260; -10 dir=0.0 type=Alien1
CreateObject pos= 140; -30 dir=0.0 type=Alien1
CreateObject pos= 160; -30 dir=0.0 type=Alien1
CreateObject pos= 180; -30 dir=0.0 type=Alien1
CreateObject pos= 200; -30 dir=0.0 type=Alien1
CreateObject pos= 233; -30 dir=1.5 type=Door3 cmdline=10;0;2 run=1 level=1
CreateObject pos= 233; -30 dir=0.5 type=Door3 cmdline=10;1;2 run=1 level=-1
CreateObject pos= 213; -30 dir=0.0 type=Barrier6
CreateObject pos= 260; -30 dir=0.0 type=Alien4

CreateObject pos= 211; -47 dir=0.0 type=RoadSign9
CreateObject pos= 210; -45 dir=1.5 type=Barrier7
CreateObject pos= 210; -60 dir=1.5 type=Barrier7
//CreateObject pos= 209; -52 dir=1.4 type=Barrier4
CreateObject pos= 208; -49 dir=0.0 type=Evil1 script1="auto02.txt" run=1 level=3
CreateObject pos= 208; -49 dir=0.0 type=Evil1 script1="auto02.txt" run=1 level=4
CreateObject pos= 208; -55 dir=0.0 type=Evil1 script1="auto02.txt" run=1 level=3
CreateObject pos= 208; -55 dir=0.0 type=Evil1 script1="auto02.txt" run=1 level=4

CreateObject pos= 140; -50 dir=0.0 type=Alien4
CreateObject pos= 260; -50 dir=0.0 type=Alien1
CreateObject pos= 140; -70 dir=0.0 type=Alien1
CreateObject pos= 220; -70 dir=0.5 type=Factory8
CreateObject pos= 240; -70 dir=0.0 type=Alien1
CreateObject pos= 260; -70 dir=0.0 type=Alien1
CreateObject pos= 280; -70 dir=0.0 type=Alien4

CreateObject pos= 189; -52 dir=0.1 type=Box1
CreateObject pos= 188; -68 dir=0.0 type=Box2
CreateObject pos= 179; -59 dir=0.4 type=Box3
CreateObject pos= 165; -61 dir=0.7 type=Box1
CreateObject pos= 167; -46 dir=0.2 type=Box2
CreateObject pos= 153; -76 dir=0.6 type=Box1

CreateObject pos= 220; -82 dir=0.5 type=Barrier7 level=1
CreateObject pos= 220; -83 dir=0.5 type=Barrier7 level=2
CreateObject pos= 220; -84 dir=0.5 type=Barrier7 level=3
CreateObject pos= 220; -85 dir=0.5 type=Barrier7 level=4
CreateObject pos= 220;-100 dir=0.5 type=Barrier6 level=1
CreateObject pos= 220; -99 dir=0.5 type=Barrier6 level=2
CreateObject pos= 220; -98 dir=0.5 type=Barrier6 level=3
CreateObject pos= 220; -97 dir=0.5 type=Barrier6 level=4
CreateObject pos= 219; -97 dir=0.1 type=Cone level=1
CreateObject pos= 219; -96 dir=0.1 type=Cone level=2
CreateObject pos= 219; -95 dir=0.1 type=Cone level=3
CreateObject pos= 219; -94 dir=0.1 type=Cone level=4
CreateObject pos= 219; -87 dir=0.2 type=Cone level=1
CreateObject pos= 219; -88 dir=0.2 type=Cone level=2
CreateObject pos= 219; -89 dir=0.2 type=Cone level=3
CreateObject pos= 219; -90 dir=0.2 type=Cone level=4

CreateObject pos= 193; -80 dir=0.0 type=Barrier7
CreateObject pos= 205; -80 dir=0.0 type=Barrier8
CreateObject pos= 140; -90 dir=0.0 type=Factory5
CreateObject pos= 160; -90 dir=0.0 type=Factory7  // -
CreateObject pos= 180; -90 dir=0.0 type=Factory5
CreateObject pos= 220; -90 dir=0.5 type=Factory6  // |
CreateObject pos= 280; -90 dir=0.0 type=Alien1
CreateObject pos= 140;-110 dir=0.0 type=Alien4
CreateObject pos= 220;-110 dir=1.5 type=Factory8
CreateObject pos= 247;-110 dir=1.5 type=Door3 cmdline=10;0;2 run=1 level=1
CreateObject pos= 247;-110 dir=0.5 type=Door3 cmdline=10;1;2 run=1 level=-1
CreateObject pos= 267;-110 dir=0.0 type=Barrier6
CreateObject pos= 280;-110 dir=0.0 type=Alien4
CreateObject pos= 239;-123 dir=1.5 type=Barrier7 level=3
CreateObject pos= 239;-123 dir=1.5 type=Barrier7 level=4
CreateObject pos= 140;-130 dir=0.0 type=Alien1
CreateObject pos= 160;-130 dir=0.0 type=Alien1
CreateObject pos= 180;-130 dir=0.0 type=Alien4
CreateObject pos= 200;-130 dir=0.0 type=Alien4
CreateObject pos= 220;-130 dir=0.0 type=Alien1
CreateObject pos= 260;-130 dir=0.0 type=Alien1
CreateObject pos= 280;-130 dir=0.0 type=Alien1
CreateObject pos= 140;-150 dir=1.5 type=Alien7
//CreateObject pos= 180;-150 dir=0.0 type=Dock
CreateObject pos= 176;-151 dir=0.7 type=Evil1 script1="auto02.txt" run=1
CreateObject pos= 164;-151 dir=0.5 type=Evil1 script1="auto02.txt" run=1
CreateObject pos= 200;-150 dir=0.0 type=Alien7
CreateObject pos= 260;-150 dir=0.0 type=Alien4
CreateObject pos= 233;-155 dir=1.0 type=Barrier2
CreateObject pos= 220;-163 dir=0.0 type=Door3 cmdline=10;0;2 run=1 level=1
CreateObject pos= 220;-163 dir=0.0 type=Door3 cmdline=10;1;2 run=1 level=-1
CreateObject pos= 220;-143 dir=0.5 type=Barrier6
CreateObject pos= 140;-170 dir=1.5 type=Alien6
CreateObject pos= 233;-171 dir=1.0 type=Barrier2
CreateObject pos= 260;-170 dir=0.0 type=Alien1
CreateObject pos= 140;-190 dir=0.0 type=Alien3
CreateObject pos= 160;-190 dir=1.0 type=Alien7
CreateObject pos= 180;-190 dir=1.0 type=Alien6
CreateObject pos= 200;-190 dir=0.0 type=Alien1
CreateObject pos= 220;-190 dir=0.0 type=Alien1
CreateObject pos= 240;-190 dir=0.0 type=Alien3
CreateObject pos= 260;-190 dir=0.0 type=Alien1



CreateLight dir= 0.0;-1.0; 0.0 color= 0.63; 0.63; 0.63 type=Terrain
CreateLight dir= 1.0; 0.0;-1.0 color=-0.70;-0.70;-0.70 type=Terrain
CreateLight dir=-1.0; 0.0; 1.0 color= 1.40; 1.40; 1.40 type=Terrain
CreateLight dir=-1.0;-1.0; 1.0 color= 0.56; 0.56; 0.56 type=Object
CreateLight dir= 1.0;-1.0; 1.0 color= 0.32; 0.32; 0.32 type=Object
CreateLight dir=-1.0;-1.0;-1.0 color= 0.32; 0.32; 0.32 type=Object
CreateLight dir= 1.0;-1.0;-1.0 color= 0.16; 0.16; 0.16 type=Object
WaterColor color=-0.2;-0.5;-0.8  // orange

MapColor floor=165;142;107 water=255;174;64
MapZoom  factor=2

EndMissionTake pos=0;0 dist=25000 type=Car lost=0
EndMissionTake pos=0;0 dist=1000 type=Bot4 lost=0
EndMissionTake pos=-230;-223 dist=5 type=Bot4 min=1
EndMissionDelay win=5 lost=4
BonusTime limit=360 record=260

Movie eye=170;2;-158 look=176;1;-151 delay=3 sound=75
Movie eye=170;2;-158 look=176;1;-151 delay=1
Movie eye=170;2;-158 look=164;1;-151 delay=2 sound=75
Movie eye=170;2;-158 look=164;1;-151 delay=1
Movie eye=170;2;-158 look=170;1;-151 delay=1
Movie eye=170;1;-151 look=170;1;-148 delay=3 sound=73
Movie eye=170;1;-151 look=170;1;-148 delay=-1

Movie eye=-120;1;-49 look=-123;2;-43 delay=3 sound=75
Movie eye=-120;1;-49 look=-123;2;-43 delay=1
Movie eye=-124;5;-44 look=-124;5;-43 delay=3
Movie eye=-124;5;-44 look=-124;5;-43 delay=-1

Movie eye=-210;2;-250 look=-210;1;-240 delay=0.1
Movie eye=-210;2;-250 look=-210;1;-240 delay=0
