Title.F      text="Mecano"
Resume.F     text="Effectuez 3 tours le plus rapidement possible."
Title.E      text="Mecano"
Resume.E     text="Complete 3 laps as fast as possible."
Title.D      text="Mecano"
Resume.D     text="Drehen Sie 3 Runden so schnell wie möglich."
EndingFile   win=0 lost=0

Pesetas max=0
Ghost   mode=1
CarSpec minSpeed=120

AmbiantColor  air=161;129;41;0 water=20;20;20;20  // grey
FogColor      air=64;64;64;0 water=67;80;100;0  // magenta
BotColor      color=215;174;49;0  // orange
GreeneryColor color=161;151;41;0
DeepView      air=125.00 water=25.00 
FogStart      air=0.5 water=0.5
SecondTexture rank=1
FrontsizeName image="lens5.tga"
Background    up=64;96;128;0 down=64;64;64;0

TerrainGenerate vision=250.00 slope=3.0 size=20
//TerrainWind     speed=0.0;-1.0
TerrainRelief   image="textures\relief06.bmp" factor=1.0
//TerrainCloud    image="cloud09.tga" level=125.0

TerrainMaterial id=1  image="techno3" u=0.00 v=0.00 up=1 down=1 left=1 right=1 hard=0.2
TerrainMaterial id=2  image="techno3" u=0.25 v=0.00 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=3  image="techno3" u=0.50 v=0.00 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=4  image="techno3" u=0.75 v=0.00 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=5  image="techno3" u=0.00 v=0.25 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=6  image="techno3" u=0.25 v=0.25 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=7  image="techno3" u=0.50 v=0.25 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=8  image="techno3" u=0.75 v=0.25 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=9  image="techno3" u=0.00 v=0.50 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=10 image="techno3" u=0.25 v=0.50 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=11 image="techno3" u=0.50 v=0.50 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=12 image="techno3" u=0.75 v=0.50 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=13 image="techno3" u=0.00 v=0.75 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=14 image="techno3" u=0.25 v=0.75 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=15 image="techno3" u=0.50 v=0.75 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=16 image="techno3" u=0.75 v=0.75 up=1 down=1 left=1 right=1 hard=0.8

TerrainMaterial id=17 image="techno2" u=0.00 v=0.00 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=18 image="techno2" u=0.25 v=0.00 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=19 image="techno2" u=0.50 v=0.00 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=20 image="techno2" u=0.75 v=0.00 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=21 image="techno2" u=0.00 v=0.25 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=22 image="techno2" u=0.25 v=0.25 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=23 image="techno2" u=0.50 v=0.25 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=24 image="techno2" u=0.75 v=0.25 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=25 image="techno2" u=0.00 v=0.50 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=26 image="techno2" u=0.25 v=0.50 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=27 image="techno2" u=0.50 v=0.50 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=28 image="techno2" u=0.75 v=0.50 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=29 image="techno2" u=0.00 v=0.75 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=30 image="techno2" u=0.25 v=0.75 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=31 image="techno2" u=0.50 v=0.75 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=32 image="techno2" u=0.75 v=0.75 up=1 down=1 left=1 right=1 hard=0.8

TerrainInit     id=1  // sand

// horizontal
TerrainRoute    id=2 p1=-110;-110 p2= -10;-110
TerrainRoute    id=2 p1=  90;-110 p2= 130;-110

TerrainRoute    id=2 p1= -90; -50
TerrainRoute    id=2 p1= -50; -50 p2=  10; -50

TerrainRoute    id=2 p1=-110;  10 p2= -50;  10
TerrainRoute    id=2 p1= -10;  10 p2= 130;  10

TerrainRoute    id=2 p1= -50;  50 p2=  10;  50

TerrainRoute    id=2 p1=-110;  70 p2= -50;  70
TerrainRoute    id=2 p1=  50;  70 p2= 130;  70

TerrainRoute    id=2 p1=-110; 130 p2= 110; 130

// vertical
TerrainRoute    id=2 p1=-110;-110 p2=-110; 130
TerrainRoute    id=2 p1= -50;-110 p2= -50; 130
TerrainRoute    id=2 p1=  10; -70 p2=  10; 130
TerrainRoute    id=2 p1=  70;  10 p2=  70; 130
TerrainRoute    id=2 p1= 130;-110 p2= 130;  70
TerrainRoute    id=2 p1= 110;  70 p2= 110; 130

// boucle
TerrainRoute    id=2 p1= 110; -70 p2= 130; -70
//TerrainRoute    id=2 p1=  50; -30 p2=  90; -30
//TerrainRoute    id=2 p1=  50; -50
//TerrainRoute    id=2 p1=  90; -50

TerrainJoin
TerrainCreate

BeginObject
CreateObject pos= 129; -80 dir=1.50 type=Car magnifyDamage=0.1 select=1
CreateObject pos= 132; -78 dir=0.65 type=Starter
CreateObject pos= 134; -82 dir=0.00 type=Barrier1
CreateObject pos= 131; -82 dir=0.00 type=Cone

CreateObject pos= 126; -70 dir=0.50 type=Door1 cmdline=10000;4;0 run=1
CreateObject pos=-110; 111 dir=1.50 type=Door1 cmdline=10000;3;1 run=1
CreateObject pos= -54;-106 dir=1.75 type=Door1 cmdline=10000;3;2 run=1

// down
CreateObject pos=-130;-130 dir=1.00 type=Factory4
CreateObject pos=-110;-130 dir=1.50 type=Factory1
CreateObject pos= -90;-130 dir=0.50 type=Factory2
CreateObject pos= -70;-130 dir=0.00 type=Factory3
CreateObject pos= -50;-130 dir=1.00 type=Factory4
CreateObject pos= -30;-130 dir=1.50 type=Factory8
CreateObject pos= -10;-130 dir=1.50 type=Factory1
CreateObject pos=  10;-130 dir=1.00 type=Factory5
CreateObject pos=  30;-130 dir=1.00 type=Factory3
CreateObject pos=  50;-130 dir=0.50 type=Factory4
CreateObject pos=  70;-130 dir=0.00 type=Factory2
CreateObject pos=  90;-130 dir=0.50 type=Factory3
CreateObject pos= 110;-130 dir=1.50 type=Factory3
CreateObject pos= 130;-130 dir=1.50 type=Factory4
CreateObject pos= 150;-130 dir=0.50 type=Factory2

// up
CreateObject pos=-130; 150 dir=1.00 type=Factory5
CreateObject pos=-110; 150 dir=0.00 type=Factory3
CreateObject pos= -90; 150 dir=0.50 type=Factory5
CreateObject pos= -70; 150 dir=0.50 type=Factory4
CreateObject pos= -50; 150 dir=1.50 type=Factory2
CreateObject pos= -30; 150 dir=1.50 type=Factory2
CreateObject pos= -10; 150 dir=0.50 type=Factory1
CreateObject pos=  10; 150 dir=0.50 type=Factory3
CreateObject pos=  30; 150 dir=1.00 type=Factory2
CreateObject pos=  50; 150 dir=0.50 type=Factory1
CreateObject pos=  70; 150 dir=0.50 type=Factory5
CreateObject pos=  90; 150 dir=1.00 type=Factory5
CreateObject pos= 110; 150 dir=1.50 type=Factory3
CreateObject pos= 130; 150 dir=1.50 type=Factory2

// left
CreateObject pos=-130;-110 dir=0.50 type=Factory4
CreateObject pos=-130; -90 dir=0.50 type=Factory3
CreateObject pos=-130; -70 dir=0.00 type=Factory1
CreateObject pos=-130; -50 dir=0.50 type=Factory5
CreateObject pos=-130; -30 dir=1.50 type=Factory3
CreateObject pos=-130; -10 dir=1.50 type=Factory3
CreateObject pos=-130;  10 dir=1.00 type=Factory2
CreateObject pos=-130;  30 dir=0.00 type=Factory2
CreateObject pos=-130;  50 dir=0.50 type=Factory2
CreateObject pos=-130;  70 dir=1.00 type=Factory5
CreateObject pos=-130;  90 dir=0.00 type=Factory1
CreateObject pos=-130; 110 dir=1.50 type=Factory3
CreateObject pos=-130; 130 dir=0.00 type=Factory4

// right
CreateObject pos= 150;-110 dir=0.00 type=Factory2
CreateObject pos= 150; -90 dir=1.50 type=Factory5
CreateObject pos= 150; -70 dir=1.50 type=Factory5
CreateObject pos= 150; -50 dir=0.00 type=Factory3
CreateObject pos= 150; -30 dir=0.50 type=Factory4
CreateObject pos= 150; -10 dir=1.00 type=Factory1
CreateObject pos= 150;  10 dir=1.00 type=Factory2
CreateObject pos= 150;  30 dir=1.50 type=Factory3
CreateObject pos= 150;  50 dir=0.50 type=Factory5
CreateObject pos= 150;  70 dir=0.00 type=Factory4
CreateObject pos= 150;  90 dir=0.50 type=Factory3
CreateObject pos= 130;  90 dir=1.50 type=Factory2
CreateObject pos= 130; 110 dir=1.00 type=Factory3
CreateObject pos= 130; 130 dir=0.00 type=Factory5

// 1-1
CreateObject pos= -90; -90 dir=0.00 type=Factory3
CreateObject pos= -90; -70 dir=1.00 type=Factory5
CreateObject pos= -70; -70 dir=0.00 type=Factory4
CreateObject pos= -70; -50 dir=1.50 type=Factory1
// 2-1
CreateObject pos= -30; -90 dir=0.50 type=Factory8
CreateObject pos= -30;-110 dir=0.50 type=Factory6
CreateObject pos= -30; -70 dir=1.00 type=Factory3
CreateObject pos= -10; -90 dir=1.50 type=Factory5
CreateObject pos= -10; -70 dir=1.00 type=Factory1
// 3-1
CreateObject pos=  30; -90 dir=0.00 type=Factory4
CreateObject pos=  30; -70 dir=0.00 type=Factory2
CreateObject pos=  50; -90 dir=0.50 type=Factory2
CreateObject pos=  70; -90 dir=1.50 type=Factory3
CreateObject pos=  30; -50 dir=0.50 type=Factory5
CreateObject pos=  70; -50 dir=1.00 type=NuclearPlant
CreateObject pos=  26;-114 dir=0.39 type=Box1
CreateObject pos=  38;-114 dir=1.00 type=RoadSign9
CreateObject pos=  37;-105 dir=0.41 type=Cone
CreateObject pos=  37;-106 dir=0.70 type=Cone
CreateObject pos=  37;-107 dir=0.11 type=Cone
CreateObject pos=  37;-113 dir=0.33 type=Cone
CreateObject pos=  37;-114 dir=0.05 type=Cone
CreateObject pos=  37;-115 dir=0.76 type=Cone
CreateObject pos=  50;-110 dir=0.25 type=Factory9
// 4-1
CreateObject pos=  90; -90 dir=1.00 type=Factory1
CreateObject pos= 110; -90 dir=0.50 type=Factory2
CreateObject pos= 110; -50 dir=0.50 type=Factory4

// 1-2
CreateObject pos= -90; -30 dir=0.50 type=Factory1
CreateObject pos= -90; -10 dir=0.00 type=Factory4
CreateObject pos= -70; -30 dir=1.00 type=Factory3
CreateObject pos= -70; -10 dir=0.00 type=Factory2
// 2-2
CreateObject pos= -30; -30 dir=0.50 type=Factory2
CreateObject pos= -10; -30 dir=1.50 type=Factory4
CreateObject pos= -40; -10 dir=0.25 type=Factory9
CreateObject pos= -10; -10 dir=1.00 type=Factory5
CreateObject pos= -30;  10 dir=0.00 type=Factory1
// 3-2
CreateObject pos=  30; -30 dir=0.00 type=Factory3
CreateObject pos=  30; -10 dir=0.50 type=Factory2
CreateObject pos=  50; -10 dir=1.00 type=Factory4
CreateObject pos=  70; -10 dir=1.00 type=Factory5
// 4-2
CreateObject pos=  90; -10 dir=0.00 type=Factory4
CreateObject pos= 110; -30 dir=0.00 type=Factory1
CreateObject pos= 110; -10 dir=0.50 type=Factory3

// 1-3
CreateObject pos= -90;  30 dir=0.00 type=Factory3
CreateObject pos= -90;  50 dir=1.50 type=Factory8
CreateObject pos= -90;  70 dir=0.50 type=Factory6
CreateObject pos= -70;  30 dir=0.50 type=Factory2
CreateObject pos= -70;  50 dir=0.50 type=Factory1
// 2-3
CreateObject pos= -30;  30 dir=0.00 type=Factory2
CreateObject pos= -10;  30 dir=1.50 type=Factory5
CreateObject pos=  10;  30 dir=0.00 type=Factory7
CreateObject pos= -30;  70 dir=1.00 type=Factory4
CreateObject pos= -10;  70 dir=0.50 type=Factory3
// 3-3
CreateObject pos=  30;  30 dir=0.00 type=Factory5
CreateObject pos=  30;  50 dir=1.00 type=Factory4
CreateObject pos=  50;  30 dir=0.50 type=Factory3
CreateObject pos=  30;  70 dir=0.50 type=Factory3
// 4-3
CreateObject pos=  90;  30 dir=0.50 type=Factory4
CreateObject pos=  90;  50 dir=1.00 type=Factory5
CreateObject pos=  90;  70 dir=0.50 type=Factory7
CreateObject pos= 110;  30 dir=1.00 type=Factory2
CreateObject pos= 110;  50 dir=0.50 type=Factory3

// 1-4
CreateObject pos= -90;  90 dir=0.50 type=Factory8
CreateObject pos= -70;  90 dir=0.50 type=Factory5
CreateObject pos= -90; 110 dir=1.00 type=Factory2
CreateObject pos= -70; 110 dir=0.50 type=Factory3
// 2-4
CreateObject pos= -30; 110 dir=1.00 type=Factory3
CreateObject pos= -10; 110 dir=1.50 type=Factory4
// 3-4
CreateObject pos=  30;  90 dir=0.00 type=Factory4
CreateObject pos=  30; 110 dir=1.00 type=Factory2
CreateObject pos=  50; 110 dir=0.50 type=Factory3
// 4-4
CreateObject pos=  90;  90 dir=0.50 type=Factory5
CreateObject pos=  90; 110 dir=1.00 type=Factory1
CreateObject pos=  90; 138 dir=0.00 type=Pipes
CreateObject pos=  96; 135 dir=0.44 type=Cone


CreateObject pos= -40;-104 dir=1.50 type=Barrier2
CreateObject pos= -40;-115 dir=1.50 type=Barrier2

CreateObject pos= -55; -41 dir=0.00 type=Barrier2
CreateObject pos= -44; -41 dir=0.00 type=Barrier2

CreateObject pos= -43; -60 dir=1.04 type=Barrel
CreateObject pos= -35; -56 dir=1.49 type=Barrel level=3
CreateObject pos= -35; -56 dir=1.49 type=Barrel level=4
CreateObject pos= -34; -45 dir=1.74 type=Barrel
CreateObject pos= -27; -46 dir=1.85 type=Barrel level=3
CreateObject pos= -27; -46 dir=1.85 type=Barrel level=4
CreateObject pos= -22; -57 dir=1.24 type=Barrel
CreateObject pos=  -9; -58 dir=1.24 type=Barrel level=3
CreateObject pos=  -9; -58 dir=1.24 type=Barrel level=4
CreateObject pos= -17; -46 dir=1.13 type=Barrel
CreateObject pos=  -3; -48 dir=1.07 type=Barrel
CreateObject pos=  -3; -58 dir=1.48 type=Barrel level=3
CreateObject pos=  -3; -58 dir=1.48 type=Barrel level=4
CreateObject pos=  14; -59 dir=1.13 type=Barrel level=3
CreateObject pos=  14; -59 dir=1.13 type=Barrel level=4
CreateObject pos=   3; -71 dir=1.92 type=Barrel level=3
CreateObject pos=   3; -71 dir=1.92 type=Barrel level=4
CreateObject pos=  17; -68 dir=1.05 type=Barrel
CreateObject pos=  14; -73 dir=1.44 type=Barrel level=3
CreateObject pos=  14; -73 dir=1.44 type=Barrel level=4
CreateObject pos=   7; -89 dir=1.79 type=Barrel

CreateObject pos=  -7; -41 dir=0.00 type=Barrier2
CreateObject pos=   4; -41 dir=0.00 type=Barrier2
CreateObject pos=  15; -41 dir=0.00 type=Barrier2

CreateObject pos=   1;-104 dir=0.50 type=Barrier2
CreateObject pos=   1;-115 dir=0.50 type=Barrier2

// juste avant l'arrivée
CreateObject pos=  99;-117 dir=1.50 type=Barrier18 level=1
CreateObject pos=  99;-116 dir=1.50 type=Barrier18 level=2
CreateObject pos=  99;-115 dir=1.50 type=Barrier18 level=3
CreateObject pos=  99;-114 dir=1.50 type=Barrier18 level=4
CreateObject pos= 115;-103 dir=0.50 type=Barrier17 level=1
CreateObject pos= 115;-104 dir=0.50 type=Barrier17 level=2
CreateObject pos= 115;-105 dir=0.50 type=Barrier17 level=3
CreateObject pos= 115;-106 dir=0.50 type=Barrier17 level=4
CreateObject pos= 137;-105 dir=0.10 type=Box3

CreateObject pos= 119; -75 dir=1.50 type=Barrier7
CreateObject pos= 119; -63 dir=1.50 type=Barrier8

CreateObject pos= 119;   5 dir=1.50 type=Barrier7
CreateObject pos= 119;  15 dir=1.50 type=Barrier7

// chicane
CreateObject pos= 138;  10 dir=1.00 type=Barrier9 level=1
CreateObject pos= 137;  10 dir=1.00 type=Barrier9 level=2
CreateObject pos= 136;  10 dir=1.00 type=Barrier9 level=3
CreateObject pos= 135;  10 dir=1.00 type=Barrier9 level=4
CreateObject pos= 122;  52 dir=0.00 type=Barrier9 level=1
CreateObject pos= 123;  52 dir=0.00 type=Barrier9 level=2
CreateObject pos= 124;  52 dir=0.00 type=Barrier9 level=3
CreateObject pos= 125;  52 dir=0.00 type=Barrier9 level=4
CreateObject pos= 118;  88 dir=1.00 type=Barrier9 level=1
CreateObject pos= 117;  88 dir=1.00 type=Barrier9 level=2
CreateObject pos= 116;  88 dir=1.00 type=Barrier9 level=3
CreateObject pos= 115;  88 dir=1.00 type=Barrier9 level=4

CreateObject pos= 101;  65 dir=1.50 type=Barrier2
CreateObject pos= 101;  76 dir=1.50 type=Barrier2

CreateObject pos= 110; 133 dir=1.00 type=Barrier2
CreateObject pos= 107; 131 dir=0.50 type=RoadSign17
CreateObject pos= 110; 131 dir=0.50 type=RoadSign17
CreateObject pos= 113; 131 dir=0.50 type=RoadSign17

CreateObject pos=  61; 135 dir=0.50 type=Barrier2
CreateObject pos=  61; 124 dir=0.50 type=Barrier2

CreateObject pos=  70; 100 dir=1.21 type=Cone
CreateObject pos=  72; 100 dir=1.91 type=Cone
CreateObject pos=  74; 100 dir=1.33 type=Cone
CreateObject pos=  72;  96 dir=1.91 type=Box1

CreateObject pos=  83;  74 dir=1.34 type=Box1
CreateObject pos=  82;  66 dir=0.29 type=Box2
CreateObject pos=  58;  80 dir=1.52 type=Box2
CreateObject pos=  54;  64 dir=0.35 type=Box1
CreateObject pos=  59;  54 dir=1.93 type=Box3
CreateObject pos=  62;  19 dir=1.36 type=Box1
CreateObject pos=  80;  60 dir=1.50 type=RoadSign20
CreateObject pos=  60;  60 dir=1.50 type=RoadSign19

CreateObject pos=  81;  17 dir=0.50 type=Barrier2
CreateObject pos=  81;   6 dir=0.50 type=Barrier2

CreateObject pos=  17;   1 dir=1.00 type=Barrier2
CreateObject pos=   6;   1 dir=1.00 type=Barrier2
CreateObject pos=   1;   7 dir=1.50 type=Barrier2
CreateObject pos=   1;  18 dir=1.50 type=Barrier2
CreateObject pos=  16;  23 dir=1.36 type=Box3
CreateObject pos=  11;  32 dir=1.81 type=Box1
CreateObject pos=   1;  55 dir=1.14 type=Box2

CreateObject pos=  -1;  43 dir=1.50 type=Barrier8
CreateObject pos=  -1;  55 dir=1.50 type=Barrier7

CreateObject pos=  21; 125 dir=1.50 type=Barrier2
CreateObject pos=  21; 135 dir=1.50 type=Barrier2

CreateObject pos= -36;  81 dir=1.00 type=Barrier6
CreateObject pos= -44;  81 dir=1.00 type=Barrier2
CreateObject pos= -55;  81 dir=1.00 type=Barrier2
CreateObject pos= -44;  79 dir=0.00 type=Barrier2
CreateObject pos= -55;  79 dir=0.00 type=Barrier2

// 1er choix
CreateObject pos=   2; 112 dir=0.00 type=Barrier9
CreateObject pos=  18; 112 dir=0.00 type=Barrier9
CreateObject pos=  -5; 135 dir=0.70 type=Barrier18
CreateObject pos= -20; 125 dir=1.30 type=Barrier17
CreateObject pos= -35; 135 dir=0.70 type=Barrier18
CreateObject pos= -59; 120 dir=0.00 type=RoadSign20

// 2ème choix
CreateObject pos=  -1;  98 dir=1.50 type=Barrier7
CreateObject pos=   0;  92 dir=0.90 type=Barrier19
CreateObject pos= -20;  90 dir=0.52 type=Barrel
CreateObject pos= -42;  90 dir=0.37 type=Barrel
CreateObject pos= -45;  93 dir=1.04 type=Barrel

CreateObject pos= -89; 127 dir=0.00 type=RoadSign9
CreateObject pos= -89; 133 dir=0.00 type=RoadSign9
CreateObject pos= -91; 128 dir=0.35 type=Cone
CreateObject pos= -91; 130 dir=0.78 type=Cone
CreateObject pos= -91; 132 dir=0.59 type=Cone
CreateObject pos= -93; 130 dir=0.50 type=Barrier1
CreateObject pos= -96; 131 dir=0.31 type=Box1

CreateObject pos=-103; 116 dir=0.11 type=Cone
CreateObject pos=-117; 116 dir=0.33 type=Cone

CreateObject pos=-115;  61 dir=0.00 type=Barrier2
CreateObject pos=-104;  61 dir=0.00 type=Barrier2

CreateObject pos=-108;  67 dir=1.57 type=Barrel
CreateObject pos= -86;  76 dir=1.14 type=Barrel level=3
CreateObject pos= -86;  76 dir=1.14 type=Barrel level=4
CreateObject pos= -84;  64 dir=1.34 type=Barrel level=3
CreateObject pos= -84;  64 dir=1.34 type=Barrel level=4
CreateObject pos= -69;  62 dir=1.64 type=Barrel
CreateObject pos= -65;  73 dir=1.74 type=Barrel level=3
CreateObject pos= -65;  73 dir=1.74 type=Barrel level=4
CreateObject pos= -50;  62 dir=1.04 type=Barrel

CreateObject pos= -39;  57 dir=0.50 type=Barrier2
CreateObject pos= -39;  46 dir=0.50 type=Barrier2

CreateObject pos= -46;  70 dir=1.00 type=RoadSign18
CreateObject pos= -46;  65 dir=1.00 type=RoadSign18
CreateObject pos= -45;  42 dir=1.25 type=RoadSign18 level=3
CreateObject pos= -45;  42 dir=1.25 type=RoadSign18 level=4
CreateObject pos= -54;  36 dir=0.00 type=Barrier13 level=3
CreateObject pos= -54;  36 dir=0.00 type=Barrier13 level=4
CreateObject pos= -44;  36 dir=0.00 type=Barrier12 level=3
CreateObject pos= -44;  36 dir=0.00 type=Barrier12 level=4
CreateObject pos= -49;  33 dir=0.18 type=Cone level=3
CreateObject pos= -49;  33 dir=0.18 type=Cone level=4
CreateObject pos= -49;  38 dir=0.38 type=Cone level=3
CreateObject pos= -49;  38 dir=0.38 type=Cone level=4
CreateObject pos= -47;  39 dir=0.09 type=Cone level=3
CreateObject pos= -47;  39 dir=0.09 type=Cone level=4
CreateObject pos= -46;  40 dir=0.15 type=Cone level=3
CreateObject pos= -46;  40 dir=0.15 type=Cone level=4

CreateObject pos= -44;   1 dir=1.00 type=Barrier2
CreateObject pos= -55;   1 dir=1.00 type=Barrier2
CreateObject pos=-104; -68 dir=1.50 type=RoadSign20 level=1
CreateObject pos=-105; -68 dir=1.50 type=RoadSign20 level=2
CreateObject pos=-106; -68 dir=1.50 type=RoadSign20 level=3
CreateObject pos=-107; -68 dir=1.50 type=RoadSign20 level=4
CreateObject pos=-116; -68 dir=1.50 type=RoadSign19 level=1
CreateObject pos=-115; -68 dir=1.50 type=RoadSign19 level=2
CreateObject pos=-114; -68 dir=1.50 type=RoadSign19 level=3
CreateObject pos=-113; -68 dir=1.50 type=RoadSign19 level=4
CreateObject pos=-100; -70 dir=1.00 type=Barrier2 level=1
CreateObject pos=-101; -70 dir=1.00 type=Barrier2 level=2
CreateObject pos=-102; -70 dir=1.00 type=Barrier2 level=3
CreateObject pos=-103; -70 dir=1.00 type=Barrier2 level=4
CreateObject pos=-120; -70 dir=0.00 type=Barrier2 level=1
CreateObject pos=-119; -70 dir=0.00 type=Barrier2 level=2
CreateObject pos=-118; -70 dir=0.00 type=Barrier2 level=3
CreateObject pos=-117; -70 dir=0.00 type=Barrier2 level=4

CreateObject pos= -73; -99 dir=0.00 type=Barrier8

CreateObject pos= -87;  18 dir=1.34 type=Cone
CreateObject pos= -87;  17 dir=1.04 type=Cone
CreateObject pos= -87;  16 dir=1.14 type=Cone
CreateObject pos= -87;  15 dir=1.44 type=Cone
CreateObject pos= -87;  14 dir=1.74 type=Cone
CreateObject pos= -87;  13 dir=0.50 type=Barrier19
CreateObject pos= -87;   7 dir=0.50 type=Barrier19
CreateObject pos= -87;   6 dir=1.24 type=Cone
CreateObject pos= -87;   5 dir=1.74 type=Cone
CreateObject pos= -87;   4 dir=1.44 type=Cone
CreateObject pos= -87;   3 dir=1.54 type=Cone
CreateObject pos= -87;   2 dir=1.24 type=Cone

CreateObject pos=-104;  19 dir=1.00 type=Barrier2
CreateObject pos=-115;  19 dir=1.00 type=Barrier2



CreateLight dir= 0.0;-1.0; 0.0 color= 0.63; 0.63; 0.63 type=Terrain
CreateLight dir= 1.0; 0.0;-1.0 color=-0.70;-0.70;-0.70 type=Terrain
CreateLight dir=-1.0; 0.0; 1.0 color= 1.40; 1.40; 1.40 type=Terrain
CreateLight dir=-1.0;-1.0; 1.0 color= 0.56; 0.56; 0.56 type=Object
CreateLight dir= 1.0;-1.0; 1.0 color= 0.32; 0.32; 0.32 type=Object
CreateLight dir=-1.0;-1.0;-1.0 color= 0.32; 0.32; 0.32 type=Object
CreateLight dir= 1.0;-1.0;-1.0 color= 0.16; 0.16; 0.16 type=Object

MapColor floor=165;142;107 water=154;235;255
MapZoom  factor=6

StartDelay counter=3

EndMissionTake pos=0;0 dist=25000 type=Car lost=0
EndMissionTake pos=0;0 dist=1000 type=Target min=0 max=0
EndMissionDelay win=1.0 lost=2
ProgressInfo total=10 lap=3
BonusTime limit=0
