Title.F      text="Non à la torture"
Resume.F     text="Court-circuitez à temps toutes les machines de torture."
Title.E      text="No to torture"
Resume.E     text="Stop all those horrible robot torture devices."
Title.D      text="Roboter retten"
Resume.D     text="Halten Sie alle Roboter-Foltermaschinen an."
EndingFile   win=0 lost=0

Pesetas max=3200

AmbiantColor  air=152;152;102;102 water=20;20;20;20  // grey
FogColor      air=215;239;203;0 water=68;100;80;0  // bleu sale
DeepView      air=125.00 water=25.00 
FogStart      air=0.9 water=0.5
SecondTexture rank=6
FrontsizeName image="lens1.tga"
Background    up=128;136;192;0 down=239;248;207;0 cloudUp=43;45;143;0 cloudDown=200;255;0;0

TerrainGenerate vision=250.00 slope=3.0 size=20
TerrainWind     speed=0.0;-1.0
TerrainRelief   image="textures\relief29.bmp" factor=1.0
TerrainCloud    image="cloud04.tga" level=125.0

TerrainMaterial id=1  image="green01-h" u=0.00 v=0.00 up=1 down=1 left=1 right=1 hard=0.2
TerrainMaterial id=2  image="green01-h" u=0.25 v=0.00 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=3  image="green01-h" u=0.50 v=0.00 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=4  image="green01-h" u=0.75 v=0.00 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=5  image="green01-h" u=0.00 v=0.25 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=6  image="green01-h" u=0.25 v=0.25 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=7  image="green01-h" u=0.50 v=0.25 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=8  image="green01-h" u=0.75 v=0.25 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=9  image="green01-h" u=0.00 v=0.50 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=10 image="green01-h" u=0.25 v=0.50 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=11 image="green01-h" u=0.50 v=0.50 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=12 image="green01-h" u=0.75 v=0.50 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=13 image="green01-h" u=0.00 v=0.75 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=14 image="green01-h" u=0.25 v=0.75 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=15 image="green01-h" u=0.50 v=0.75 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=16 image="green01-h" u=0.75 v=0.75 up=1 down=1 left=1 right=1 hard=0.8

TerrainMaterial id=17 image="green02-h" u=0.00 v=0.00 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=18 image="green02-h" u=0.25 v=0.00 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=19 image="green02-h" u=0.50 v=0.00 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=20 image="green02-h" u=0.75 v=0.00 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=21 image="green02-h" u=0.00 v=0.25 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=22 image="green02-h" u=0.25 v=0.25 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=23 image="green02-h" u=0.50 v=0.25 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=24 image="green02-h" u=0.75 v=0.25 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=25 image="green02-h" u=0.00 v=0.50 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=26 image="green02-h" u=0.25 v=0.50 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=27 image="green02-h" u=0.50 v=0.50 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=28 image="green02-h" u=0.75 v=0.50 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=29 image="green02-h" u=0.00 v=0.75 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=30 image="green02-h" u=0.25 v=0.75 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=31 image="green02-h" u=0.50 v=0.75 up=1 down=1 left=1 right=1 hard=0.8
TerrainMaterial id=32 image="green02-h" u=0.75 v=0.75 up=1 down=1 left=1 right=1 hard=0.8

TerrainInit     id=1  // sand

TerrainRoute    id=2 p1= 70; 70 p2=310; 70
TerrainRoute    id=2 p1= 10;130 p2=250;130
TerrainRoute    id=2 p1= 70;190 p2=290;190
TerrainRoute    id=2 p1= 70;250 p2=250;250

TerrainRoute    id=2 p1= 70; 70 p2= 70;250
TerrainRoute    id=2 p1=130; 10 p2=130;270
TerrainRoute    id=2 p1=190; 10 p2=190;250
TerrainRoute    id=2 p1=250; 70 p2=250;250

TerrainJoin
TerrainCreate

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CreateObject pos=110;170 dir=1.0 type=Alien9 cmdline=165 run=1 level=2
CreateObject pos=110;170 dir=1.0 type=Alien9 cmdline=132 run=1 level=3
CreateObject pos=110;170 dir=1.0 type=Alien9 cmdline=110 run=1 level=4

CreateObject pos=130;270 dir=0.0 type=Alien9 cmdline=220 run=1 level=1
CreateObject pos=130;270 dir=0.0 type=Alien9 cmdline=165 run=1 level=2
CreateObject pos=130;270 dir=0.0 type=Alien9 cmdline=132 run=1 level=3
CreateObject pos=130;270 dir=0.0 type=Alien9 cmdline=110 run=1 level=4

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CreateObject pos=230;170 dir=1.0 type=Alien9 cmdline=220 run=1 level=1
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CreateObject pos= 90;150 dir=0.2 type=Factory12 h=-10
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CreateObject pos=210;150 dir=0.1 type=Factory11 h=0
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CreateObject pos= 56; 73 dir=0.2 type=Pub61
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CreateObject pos= 60;111 dir=0.5 type=Barrier10
CreateObject pos= 79;137 dir=0.5 type=RoadSign19
CreateObject pos= 69;137 dir=0.5 type=RoadSign20
CreateObject pos= 69;136 dir=0.1 type=Cone
CreateObject pos= 60;134 dir=0.9 type=Pipes
CreateObject pos= 46;123 dir=0.0 type=Pipes
CreateObject pos= 25;130 dir=1.25 type=Factory9

CreateObject pos= 70;210 dir=0.5 type=Factory13
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CreateObject pos= 65;237 dir=1.9 type=Barrier4
CreateObject pos= 63;244 dir=0.5 type=Gravel z=0.9
CreateObject pos= 64;253 dir=1.3 type=Gravel z=1.3
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CreateObject pos= 86;252 dir=1.1 type=TraxFix
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CreateObject pos= 95;180 dir=1.0 type=Barrier7
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CreateObject pos=117;183 dir=1.3 type=Carcass1
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CreateObject pos=122;203 dir=1.1 type=Box5 level=4
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CreateObject pos=128;227 dir=0.1 type=Cone

CreateObject pos=137;189 dir=1.0 type=RoadSign19
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CreateObject pos=170;200 dir=0.0 type=Barrier7
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CreateObject pos=210;180 dir=1.5 type=Barrier11
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CreateObject pos=210;200 dir=1.5 type=Barrier11 plumb=1
CreateObject pos=207;190 dir=1.0 type=RoadSign11
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CreateObject pos=206;191 dir=1.3 type=Cone

CreateObject pos=207;242 dir=0.0 type=Barrier10
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CreateObject pos=216;265 dir=0.7 type=Pub62
CreateObject pos=228;265 dir=0.7 type=Pub63
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CreateObject pos=322;180 dir=1.0 type=Pub61
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CreateObject pos=241;181 dir=1.1 type=Cone

CreateObject pos=189;141 dir=1.5 type=RoadSign19
CreateObject pos=199;141 dir=1.5 type=RoadSign20

CreateObject pos=184;148 dir=1.4 type=Box2
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CreateObject pos=185;115 dir=1.0 type=Box1
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CreateObject pos=185; 40 dir=1.0 type=Barrier7
CreateObject pos=195; 40 dir=1.0 type=Barrier7
CreateObject pos=190; 42 dir=1.5 type=RoadSign9

CreateObject pos=255; 96 dir=1.4 type=Factory14
CreateObject pos=253;105 dir=0.3 type=Gravel z=1.0
CreateObject pos=253;111 dir=0.6 type=TraxFix

CreateObject pos=199; 71 dir=1.11 type=Cone
CreateObject pos=205; 66 dir=1.25 type=Factory9
CreateObject pos=220; 66 dir=1.25 type=Factory9
CreateObject pos=235; 66 dir=1.25 type=Factory9
CreateObject pos=270; 70 dir=0.0 type=Factory13
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CreateObject pos=275; 63 dir=1.0 type=Barrier7
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CreateObject pos=305; 60 dir=1.0 type=Barrier7
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CreateObject pos=300; 65 dir=0.5 type=Barrier7
CreateObject pos=300; 75 dir=0.5 type=Barrier7
CreateObject pos=320; 65 dir=1.5 type=Barrier7
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CreateLight dir= 0.0;-1.0; 0.0 color= 0.63; 0.63; 0.63 type=Terrain
CreateLight dir= 1.0; 0.0;-1.0 color=-0.70;-0.70;-0.70 type=Terrain
CreateLight dir=-1.0; 0.0; 1.0 color= 1.40; 1.40; 1.40 type=Terrain
CreateLight dir=-1.0;-1.0; 1.0 color= 0.56; 0.56; 0.56 type=Object
CreateLight dir= 1.0;-1.0; 1.0 color= 0.32; 0.32; 0.32 type=Object
CreateLight dir=-1.0;-1.0;-1.0 color= 0.32; 0.32; 0.32 type=Object
CreateLight dir= 1.0;-1.0;-1.0 color= 0.16; 0.16; 0.16 type=Object
WaterColor color=-0.6;-0.1;-0.6

MapColor floor=165;142;107 water=154;235;255
MapZoom  factor=2

EndMissionTake pos=0;0 dist=25000 type=Car lost=0
EndMissionTake pos=0;0 dist=1000 type=Alien9 min=0 max=0 show=-1
EndMissionDelay win=1 lost=3
ProgressInfo total=6
BonusTime limit=110 record=65
RaceType chrono=1

Movie eye=108;2;174 look=110;2;170 delay=2 sound=72
Movie eye=108;2;174 look=110;2;170 delay=2
Movie eye=108;2;174 look=110;6;170 delay=1
Movie eye=108;2;174 look=110;6;170 delay=1
Movie eye=100;2;190 look=110;3;170 delay=2
Movie eye=100;2;190 look=110;3;170 delay=1
Movie eye=100;2;190 look=110;3;170 delay=-1

Movie eye= 130;2;0 look= 130;1;10 delay=0.1
Movie eye= 130;2;0 look= 130;1;10 delay=0
