extern void object::Solution( )
{
	aim(-3);
	while ( true )
	{
		object	target;
		float	a, b;

		target = radar(TargetBot);
		if ( target == null )  break;
		a = direction(target.position);
		turn(a);

		target = radar(TargetBot);
		if ( target == null )  break;
		b = direction(target.position);
		if ( a == b )  // immobile ?
		{
			wait(0.2);

			target = radar(TargetBot);
			if ( target == null )  break;
			a = direction(target.position);
			
			if ( a == b )
			{
				fire(2);
				wait(2);
			}
		}
	}
}
