extern void object::Solution()
{
	object    chose;
	
	aim(0);
	
	while ( true )
	{
		while ( radar(AlienWasp, 0, 360, 0, 20) == null )
		{
			chose = radar(AlienWasp);
			turn(direction(chose.position));
			motor(1,1);
			
			jet(0);
			if ( position.z > chose.position.z )
			{
				jet(-0.3);
			}
			
			if ( position.z < chose.position.z - 1 )
			{
				jet(0.3);
			}
			
			wait(0.2);
		}
		chose = radar(AlienWasp);
		turn(direction(chose.position));
		fire(1);
	}
}
