extern void object::Solution( )
{
	float dist[7];
	float angle[7];
	
	dist[0] = 4;
	dist[1] = 6;
	dist[2] = 4;
	dist[3] = 8.48;
	dist[4] = 8.48;
	dist[5] = 4;
	dist[6] = 6;
	
	angle[0] = 90;
	angle[1] = -90;
	angle[2] = 135;
	angle[3] = 90;
	angle[4] = 135;
	angle[5] = -90;
	angle[6] = 0;
	
	pendown(Red);
	
	for ( int i=0 ; i<7 ; i=i+1 )
	{
		move( dist[i] );
		turn( angle[i] );
	}
}
