extern void object::Solution( )
{
	float  dist, dir;

	dist = 20;
	dir = 90;

	move(dist);  // go to checkpoint 1
	turn(dir);
	move(dist);  // go to checkpoint 2
	turn(-dir);
	move(dist);  // go to checkpoint 3
	turn(-dir);
	move(dist);  // goeto finishing pad
}
