extern void object::Solution( )
{
	while ( true )
	{
		object	spot;
		float	bomb, dir;

		spot = radar(Mine, 0, 180, 0, 5);
		if ( spot == null )
		{
			bomb = 0;
		}
		else
		{
			bomb = direction(spot.position);
			if ( bomb < 0 )
			{
				bomb = bomb+180;
			}
			else
			{
				bomb = bomb-180;
			}
		}

		spot = radar(WayPoint, 0, 360, 0, 100);
		if ( spot == null )  // plus rien ?
		{
			motor(0, 0);  // stoppe
			break;
		}

		dir = direction(spot.position);
		if ( bomb != 0 )
		{
			dir = (dir+bomb)/2;
		}

		if ( dir < 0 )  // à droite ?
		{
			motor(1, 1+dir/90);
		}
		else  // à gauche ?
		{
			motor(1-dir/90, 1);
		}
	}
}
