Title.F      text="Légitime défense"
Resume.F     text="Face à une attaque massive, utilisez une combinaison d'armes défensives et offensives."
Title.E      text="Ñàìîîáîðîíà"
Resume.E     text="Ñîâìåñòèòå çàùèòíîå è íàñòóïàòåëüíîå îðóæèå ÷òîáû îòðàçèòü ìàññèâíóþ àòàêó."
Instructions name="mhcent5.txt"
Satellite    name="micent5.txt"
Loading      name="mlcent5.txt"
SoluceFile   name="mscent5.txt"
HelpFile     name="cbot.txt"
EndingFile   win=-1 lost=0

Audio         track=7
AmbiantColor  air=102;102;102;102 water=20;20;20;20  // grey
FogColor      air=176;176;181;0 water=10;100;20;0  // grey
VehicleColor  color=117;158;64;0  // vert
DeepView      air=125.00 water=25.00 
FogStart      air=0.5 water=0.1
SecondTexture rank=8
Background    up=176;176;181;0 down=176;176;181;0 cloudUp=0;0;0;0 cloudDown=104;104;104;0
FrontsizeName image="lens5.tga"

TerrainGenerate vision=400.00 depth=1 hard=0.7
TerrainWind     speed=-2.0;0.0
TerrainRelief   image="textures\relief23.bmp" factor=1.0
TerrainResource image="textures\res00.bmp"
TerrainCloud    image="cloud03.tga" level=125.0

TerrainMaterial id=1 image="mix01" u=0.00 v=0.00 up=1 down=1 left=1 right=1 hard=0.6
TerrainMaterial id=2 image="mix01" u=0.25 v=0.00 up=1 down=1 left=1 right=1 hard=0.6
TerrainMaterial id=3 image="mix01" u=0.50 v=0.00 up=1 down=1 left=1 right=1 hard=0.6
TerrainMaterial id=4 image="mix01" u=0.75 v=0.00 up=1 down=1 left=1 right=1 hard=0.6
TerrainMaterial id=5 image="mix01" u=0.00 v=0.25 up=1 down=1 left=1 right=1 hard=0.6
TerrainMaterial id=6 image="mix01" u=0.25 v=0.25 up=1 down=1 left=1 right=1 hard=0.6
TerrainMaterial id=7 image="mix01" u=0.50 v=0.25 up=1 down=1 left=1 right=1 hard=0.6
TerrainMaterial id=8 image="mix01" u=0.75 v=0.25 up=1 down=1 left=1 right=1 hard=0.6
TerrainMaterial id=9 image="mix01" u=0.00 v=0.50 up=1 down=1 left=1 right=1 hard=0.6

TerrainInit     id=1
TerrainLevel    id=2 min=0.0 max=900.0 slope=0.0 freq= 20.0
TerrainLevel    id=3 min=0.0 max=900.0 slope=0.0 freq= 20.0
TerrainLevel    id=4 min=0.0 max=900.0 slope=0.0 freq= 20.0
TerrainLevel    id=5 min=0.0 max=900.0 slope=0.0 freq= 20.0
TerrainLevel    id=6 min=0.0 max=900.0 slope=0.0 freq= 20.0
TerrainLevel    id=7 min=0.0 max=900.0 slope=0.0 freq= 20.0
TerrainLevel    id=8 min=0.0 max=900.0 slope=0.0 freq= 20.0
TerrainLevel    id=9 min=0.0 max=900.0 slope=0.0 freq= 20.0

TerrainCreate


BeginObject
CreateObject pos= 0.00; 0.00 dir=0.0 type=SpaceShip run=0
CreateObject pos= 0.00;-3.25 dir=1.5 type=Me
//CreateObject pos= 3.25;-3.25 dir=1.5 type=WingedGrabber
CreateObject pos=-3.25;-3.25 dir=1.5 type=Thumper power=0.5 select=1 magnifyDamage=0.5 script1="charge2.txt"
//CreateObject pos=-3.75; 2.50 dir=0.0 type=Titanium
//CreateObject pos=-2.50; 2.50 dir=0.0 type=Titanium
//CreateObject pos=-0.62; 2.50 dir=0.0 type=Titanium
//CreateObject pos= 0.63; 2.50 dir=0.0 type=Titanium
//CreateObject pos= 2.50; 2.50 dir=0.0 type=Titanium
//CreateObject pos= 3.75; 2.50 dir=0.0 type=Titanium
CreateObject pos=-3.75; 3.75 dir=0.0 type=BlackBox
//CreateObject pos=-2.50; 3.75 dir=0.0 type=PowerCell
CreateObject pos=-0.62; 3.75 dir=0.0 type=PowerCell
CreateObject pos= 0.63; 3.75 dir=0.0 type=PowerCell
CreateObject pos= 2.50; 3.75 dir=0.0 type=PowerCell
CreateObject pos= 3.75; 3.75 dir=0.0 type=PowerCell

CreateObject pos=71;11 dir=0.0 type=WingedOrgaShooter proxyActivate=1 proxyDistance=12

CreateObject pos=  7;-22 cmdline=0;0;60 type=AlienAnt script1="antict.txt" run=1
CreateObject pos=  0;-33 cmdline=0;0;60 type=AlienAnt script1="antict.txt" run=1
CreateObject pos=-18;-40 cmdline=0;0;60 type=AlienAnt script1="antict.txt" run=1
CreateObject pos=-31;-20 cmdline=0;0;60 type=AlienAnt script1="antict.txt" run=1
CreateObject pos=-43;  5 cmdline=0;0;60 type=AlienAnt script1="antict.txt" run=1
CreateObject pos=-29; 33 cmdline=0;0;60 type=AlienAnt script1="antict.txt" run=1
CreateObject pos= -8; 35 cmdline=0;0;60 type=AlienAnt script1="antict.txt" run=1

// Ruines proches.
CreateObject pos= -48;  29 dir=1.1 type=RuinBotFactory
CreateObject pos= -39;  19 dir=0.3 type=Greenery4
CreateObject pos= -41;  26 dir=0.3 type=Greenery1
CreateObject pos= -41;  38 dir=0.3 type=Greenery0
CreateObject pos= -37;  35 dir=0.3 type=Greenery2
CreateObject pos= -17;  46 dir=0.3 type=Greenery4
CreateObject pos=  49;   7 dir=0.3 type=Greenery2
CreateObject pos=  28; -55 dir=0.3 type=Greenery0
CreateObject pos= -55; -17 dir=0.3 type=Greenery1
CreateObject pos= -58; -14 dir=0.3 type=Greenery3
CreateObject pos=  -2; -98 dir=0.4 type=RadarStation

// Epave.
CreateObject pos=115;-110 dir=0.0 type=RuinBaseCamp h=-9.0
CreateObject pos=110;-140 dir=0.1 type=RuinHeadCamp

// Cratère ouest.
CreateObject pos=-223;  -3 dir=0.3 type=Greenery1
CreateObject pos=-237;  45 dir=0.3 type=Greenery0
CreateObject pos=-235;  51 dir=0.0 type=Greenery2
CreateObject pos=-243;  55 dir=0.1 type=Greenery3
CreateObject pos=-246;  79 dir=0.3 type=Greenery4

// Cratère sud-ouest.
CreateObject pos=-107;-137 dir=0.3 type=Greenery2
CreateObject pos=-111; -92 dir=0.3 type=Greenery0
CreateObject pos= -94; -66 dir=0.3 type=Greenery1

// Cratère sud.
CreateObject pos= -13;-164 dir=0.3 type=Greenery0
CreateObject pos= -16;-173 dir=0.0 type=Greenery2
CreateObject pos= -10;-172 dir=0.3 type=Greenery3
CreateObject pos= -44;-224 dir=0.3 type=Greenery1
CreateObject pos= -48;-218 dir=0.0 type=Greenery2

// Epave.
CreateFog pos=  95; -70 height=-10 dim=10 delay=4.0 type=4
CreateFog pos=  95; -70 height=-11 dim=10 delay=5.0 type=5
CreateFog pos=  97; -96 height=  3 dim=20 delay=4.0 type=4
CreateFog pos=  97; -96 height=  4 dim=20 delay=5.0 type=5
CreateFog pos= 126;-102 height=  4 dim=20 delay=4.0 type=4
CreateFog pos= 126;-102 height=  5 dim=20 delay=5.0 type=5
CreateFog pos= 126;-139 height=  3 dim=20 delay=4.0 type=4
CreateFog pos= 126;-139 height=  4 dim=20 delay=5.0 type=5
CreateFog pos= 103;-134 height=  2 dim=30 delay=4.0 type=4
CreateFog pos= 103;-134 height=  3 dim=30 delay=5.0 type=5
CreateFog pos= 155;-125 height=-25 dim=20 delay=4.0 type=4
CreateFog pos= 155;-125 height=-26 dim=20 delay=5.0 type=5

// Cratère ouest.
CreateFog pos=-217;  -2 height=  3 dim=20 delay=4.0 type=4
CreateFog pos=-217;  -2 height=  4 dim=20 delay=5.0 type=5
CreateFog pos=-233;   6 height=  2 dim=10 delay=4.0 type=4
CreateFog pos=-233;   6 height=  3 dim=10 delay=5.0 type=5
CreateFog pos=-186;  -2 height=  3 dim=30 delay=4.0 type=4
CreateFog pos=-186;  -2 height=  4 dim=30 delay=5.0 type=5

// Cratère sud-ouest.
CreateFog pos=-138;-140 height=  3 dim=20 delay=4.0 type=4
CreateFog pos=-138;-140 height=  4 dim=20 delay=5.0 type=5
CreateFog pos=-112;-150 height=  3 dim=40 delay=4.0 type=4
CreateFog pos=-112;-150 height=  4 dim=40 delay=5.0 type=5

// Cratère sud.
CreateFog pos= -13;-185 height=  4 dim=30 delay=4.0 type=4
CreateFog pos= -13;-185 height=  5 dim=30 delay=5.0 type=5

CreateLight dir= 0.0;-1.0; 0.0 color= 0.63; 0.63; 0.63 type=Terrain
CreateLight dir= 1.0; 0.0;-1.0 color=-0.70;-0.70;-0.70 type=Terrain
CreateLight dir=-1.0; 0.0; 1.0 color= 1.40; 1.40; 1.40 type=Terrain
CreateLight dir=-1.0;-1.0; 1.0 color= 0.56; 0.56; 0.56 type=Object
CreateLight dir= 1.0;-1.0; 1.0 color= 0.32; 0.32; 0.32 type=Object
CreateLight dir=-1.0;-1.0;-1.0 color= 0.32; 0.32; 0.32 type=Object
CreateLight dir= 1.0;-1.0;-1.0 color= 0.16; 0.16; 0.16 type=Object

MapColor floor=151;142;129 water=131;152;131
MapZoom  factor=6

NewScript name="tower1.txt" type=WheeledGrabber
NewScript name="tower1.txt" type=TrackedGrabber
NewScript name="tower1.txt" type=WingedGrabber
NewScript name="tower1.txt" type=LeggedGrabber
NewScript name="titan3.txt" type=WheeledGrabber
NewScript name="titan3.txt" type=TrackedGrabber
NewScript name="titan3.txt" type=WingedGrabber
NewScript name="titan3.txt" type=LeggedGrabber
NewScript name="charge2.txt" type=All
NewScript name="exchg1.txt" type=WheeledGrabber
NewScript name="exchg1.txt" type=TrackedGrabber
NewScript name="exchg1.txt" type=WingedGrabber
NewScript name="exchg1.txt" type=LeggedGrabber

EnableBuild type=FlatGround
EnableBuild type=Flag

EnableResearch type=TRACKER
EnableResearch type=WINGER
EnableResearch type=SHOOTER
EnableResearch type=TOWER
EnableResearch type=ATOMIC
EnableResearch type=iPAW
EnableResearch type=THUMPER
DoneResearch type=TRACKER
DoneResearch type=WINGER
DoneResearch type=SHOOTER
DoneResearch type=TOWER
DoneResearch type=ATOMIC
DoneResearch type=iPAW
DoneResearch type=THUMPER

EndMissionTake pos=0.00;0.00 dist=25000.00 type=Me lost=0
EndMissionTake pos=0.00;0.00 dist=25000.00 type=Thumper lost=0
EndMissionTake pos=0.00;0.00 dist=1000.00 type=AlienAnt min=0 max=0

Camera eye=0.00;15.00;-30.00 lookat=0.00;1.00;0.00 delay=2
