I have 3Ds max and wanted to open/import there models from Colobot but there is no such extension available. So i google what is that .mod files, and it says that it is some stuff for playing video and music wtf
DD
Can anybody explain to me how can i open models from our game.
Best regards.
Original .mod files are custom format made by Epsitec. You can convert them to .obj with
https://github.com/tomaszkax86/Colobot-Model-Converter/, but you'll lose few details, like second UV maps, as .obj format doesn't support them. If you want to export model to game format, then you can export file from 3Ds Max as .obj and convert it with said converter to .mod again.
If you're interested - I've already exported all models to .obj some time ago,
https://www.dropbox.com/s/04zpmoo8q20h5i...es.7z?dl=0, there are all original models, with removed LOD layers (low resolution variants of objects), just load them to 3DS max and it should work.
Obj files have already saved UV map. I'm not sure about how it works in 3Ds max, maybe you just need to select path to texture file (I think there should be some information somewhere about texture filename).