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Full Version: How do I get the shaders to work
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(08-13-2015, 07:49 PM)CHmSID Wrote: [ -> ]Which could not be a big deal for low graphics Colobot.

But it is for @RaptorParkowsky 's slow GPU Tongue
@krzys_h : Well, no. As long as OGL 2.1 or OGL 3.3 is drastically slower than standard OGL 1.4, I would develop all the features to work with OGL 1.4+.
Maybe it is for you, but for me there is really no difference. With the exception of terrain not working on Linux Wink
(08-13-2015, 10:07 PM)krzys_h Wrote: [ -> ]Maybe it is for you, but for me there is really no difference. With the exception of terrain not working on Linux Wink

I finally know why the shaders wont work. It's because I have an Intel HD Graphics driver. These shaders will only work on an Nvidia or AMD driver.
I also have Intel HD Graphics and they DO work. But you don't have any awesome effects or anything lile that just because nobody wrote them yet.
(08-14-2015, 07:07 AM)PracticeBot13 Wrote: [ -> ]
(08-13-2015, 10:07 PM)krzys_h Wrote: [ -> ]Maybe it is for you, but for me there is really no difference. With the exception of terrain not working on Linux Wink

I finally know why the shaders wont work. It's because I have an Intel HD Graphics driver. These shaders will only work on an Nvidia or AMD driver.

I don't know what model you have. Intel HD Graphics 3000 (which is what I have) seems to support at least OpenGL 3.1 with newest drivers. I can play Colobot on OpenGL 3.3 engine with potential bugs but it runs OpenGL 2.1 engine just fine, both very slow. I generally despise Intel graphics cards for their low performance and poor OpenGL support.
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