08-13-2015, 08:39 PM
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08-13-2015, 09:39 PM
@krzys_h : Well, no. As long as OGL 2.1 or OGL 3.3 is drastically slower than standard OGL 1.4, I would develop all the features to work with OGL 1.4+.
08-13-2015, 10:07 PM
Maybe it is for you, but for me there is really no difference. With the exception of terrain not working on Linux
08-14-2015, 07:07 AM
(08-13-2015, 10:07 PM)krzys_h Wrote: [ -> ]Maybe it is for you, but for me there is really no difference. With the exception of terrain not working on Linux
I finally know why the shaders wont work. It's because I have an Intel HD Graphics driver. These shaders will only work on an Nvidia or AMD driver.
08-14-2015, 10:18 AM
I also have Intel HD Graphics and they DO work. But you don't have any awesome effects or anything lile that just because nobody wrote them yet.
08-14-2015, 10:24 AM
(08-14-2015, 07:07 AM)PracticeBot13 Wrote: [ -> ](08-13-2015, 10:07 PM)krzys_h Wrote: [ -> ]Maybe it is for you, but for me there is really no difference. With the exception of terrain not working on Linux
I finally know why the shaders wont work. It's because I have an Intel HD Graphics driver. These shaders will only work on an Nvidia or AMD driver.
I don't know what model you have. Intel HD Graphics 3000 (which is what I have) seems to support at least OpenGL 3.1 with newest drivers. I can play Colobot on OpenGL 3.3 engine with potential bugs but it runs OpenGL 2.1 engine just fine, both very slow. I generally despise Intel graphics cards for their low performance and poor OpenGL support.
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