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Full Version: Błąd przy ładowaniu "ćwiczeń"
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Cześć!

Nie wiem czy dobrze trafiłem, ale spróbuję.

Używam Linuxa w dystrybucji Manjaro. Nie mogę załadować niektórych poziomów w Colobocie. Ładuje się gra swobodna i kampania.
Próbowałem różnych ustawień graficznych, ale nie pomogło.
Mam najnowszą wersję pobraną z repozytoriów.

Poniżej wrzucam log:
Code:
[INFO]: Colobot: Gold Edition 0.1.8-alpha starting
[INFO]: Creating CApplication
[INFO]: Data path: /usr/share/games/colobot
[INFO]: Save path: /home/jacolo/.local/share/colobot
[INFO]: Opening audio device...
[INFO]: Done.
[WARN]: Could not load file music/Intro1.ogg. Reason: No such file or directory
[WARN]: Could not load file music/Intro2.ogg. Reason: No such file or directory
[WARN]: Could not load file music/music010.ogg. Reason: No such file or directory
[WARN]: Could not load file music/music011.ogg. Reason: No such file or directory
[INFO]: CApplication created successfully
[INFO]: Error on parsing config file: No such node (Experimental.OpenGLVersion)
[INFO]: Error on parsing config file: No such node (Experimental.OpenGLProfile)
[INFO]: Error on parsing config file: No such node (Experimental.MSAA)
[INFO]: Error on parsing config file: No such node (Experimental.VSync)
[INFO]: No joysticks detected
[INFO]: Error on parsing config file: No such node (Experimental.GraphicsDevice)
[INFO]: Creating CDevice - OpenGL 1.4
[INFO]: OpenGL 3.3.0 NVIDIA 340.98
[INFO]: Quadro NVS 160M/PCIe/SSE2
[INFO]: Shadow mapping available (core)
[INFO]: Anisotropic filtering available
[INFO]: Maximum anisotropy: 16
[INFO]: Multisampling supported, max samples: 16
[INFO]: Auto-detecting VBO support
[INFO]: Core VBO supported
[INFO]: Maximum texture units: 4
[INFO]: Maximum texture size: 8192
[INFO]: Framebuffer supported (ARB)
[INFO]: Maximum renderbuffer size: 8192
[INFO]: CDevice created successfully
[INFO]: Closing joystick
[INFO]: Reseting world on phase change...
[INFO]: Simulation speed = 1.00
[INFO]: Loading level: levels/exercises/chapter007/level003/scene.txt
[WARN]: This level is using deprecated way of defining win scene. Please change the win= parameter in EndingFile from 1 to "levels/other/win001.txt".
[WARN]: This level is using deprecated way of defining lost scene. Please change the lost= parameter in EndingFile from 0 to "levels/other/lost000.txt".

oraz komunikat błędu w okienku:
Code:
SIGSEGV, segmentation fault
==============================

This is usually caused by a bug. Please report this on http://github.com/colobot/colobot/issues
including information on what you were doing before this happened and all the information below.
==============================
You seem to be running a custom compilation of version 0.1.8-alpha, but please verify that.

The game was in phase PHASE_SIMUL (ID=7)
Last started level was: category=exercises chap=7 rank=3


Liczę na pomoc w rozwiązaniu problemu Wink
Pobrałeś najnowszy katalog 'data' z repo?
(10-24-2016, 01:55 PM)DavivaD Wrote: [ -> ]Pobrałeś najnowszy katalog 'data' z repo?

Tak, pobrało się samo jako "zależności", ale przeinstalowałem dla pewności i nadal to samo.. Undecided

Po aktualizacji do wersji 0.1.9. problemy przestały istnieć Wink.

// Pisanie posta pod postem jest zabronione, patrz §4.4 ~ Simbax