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I don't use more than 128 Gb Wink but all files which I don't have to use every day are stored on my cloud - I host it in my house Smile
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Well, I mean that's why 1TB discs were invented
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These days you could store on it whole OS, programs and games. Now you couldn't store there even textures for one game
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I mean, consoles, bleh
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Not for everyone. Even most of the consoles have no such big HDD to storing more than for example 30 huge AAA games.
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2016: Removing things is so last decade
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2006: If I want to play this game I need to uninstall some other games I no longer play and possibly get rid of some other things
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This is why I can't make it work - it just doesn't play, making IsPlayingMusic returning true when it's not playing music doesn't make any sense. But I can't make no sound other way with this function, so I need to make it another way.
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If there is a paremeter in scene file, it play music from scene parameter. Otherwise it just "load" file with blank name (which doesn't exist), what display warning message in log. And this is why IsPlayingMusic function return false at this moment, because there is no music.
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And this is PlayPauseMusic function you're talking about.
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As far as I remember correctly, there was a music pause done by @krzys_h or someone else that could pause the music while SatCom & Program editor is opened or pause menu appear (and somehow it doesn't work in current builds...). This pause had a cool feature - music muted mildly, just like in for example AIMP music player. I guess this feature should be somehow resurected in some ways.
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Well, I can't post nothing new, because it still doesn't work. Now I'm trying with adding MusicPause, It seems like PlayPauseMusic won't work like I thought.
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Yes, #BlameRaptor indeed! Such depressing video... [but personally I think it's because @krzys_h 's have bad internets...]
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#BlameRaptor
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I blame Raptor's depressing video
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It's been over 24 hours since last post here
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In case you didn't notice, I'm away for a few days in a place with poor internet connection