@tomangelo have you figured out #823? Shouldn't there be some kind of "pause" function for audio stream? I didn't take a look at a code, just guessing.
Shoutbox archive
"/usr/bin/ranlib: libcolobotbase.a: Brak miejsca na urządzeniu" and I was stressed for a moment it was my fault that Jenkins build failed.
Where do you get those DLLs from? Are you using a package for MSVC from the forum? It should contain a "bin" folder where all necessary DLLs (even more) should be.
"libpng16-16.dll" doesn't match "libpng16.dll". Just rename it. I'm happy that the fix works though. I'll add a flag for gcc compilers to avoid such situations in the future.
Yes. It compiled, but I can't lauch game. Throws error libpng16.dll not found. I copied all data and libs colobot 1.8.
I have "Add VS Code files to .gitcode" version? Is it the lastest? I'm using MSVC 2013. Release 32 build.
Looks like MSVC. I'm surprised that gcc let that through, as it's against C++11 standard it seems. @Smok try the latest dev.
Did you know that the BuzzingCars has a Vibration Support? Tested on my gamepad.
and there is also: error LNK1181: cannot open input file 'Release\colobotbase.lib' D:\colobot\vs\src\LINK colobot