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I just downloaded source code of colobot aaand... If i understand correctly robots etc are hardcoded in game - means I can edit them (in files i just downloaded) and then I have to compile it, right?
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I always use program battle for that
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Is there any way to disable manual control of bots that are not in game yet, in UMS? I mean bots that will be produced in factory.
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What kind of dust setting is that? It looks DOPE
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tfu, I was finishing Tongue
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I'm finishing AfC Remaster :]
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If you google "Olimpiada" google will show you shedule, quick overwiev and how much we are behind in medal classification :p
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One a side note it's amazing how one (admitedly long) article turned me from AI fan to paranoic AIphobe overnight
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You may want to open the file with hex editor and see it's header signature, it might be something normal, just different file name extension
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I think it's made by developer for it's own purpose. A lot of developers pack assets in it's own format. Even Colobot use unstandarded .mod files for storing meshes, all packed to .dat files.
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It is in game. I should note that these files can be opened with Windows Media Player (but groove shits it's pants).
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Where are these files? In some game, or some software exports music as .mst?
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See, that's the problem, because these I have are definitely music files and not installation files
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"a .mst file is not music, it is an installer file" ; ".mst which is a MS Windows installation file"
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Does anyone know anything about .mst audio files?
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produce(Destroyer); - lol
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You can't have everything. Sometimes you have to make a decision that will cost you something else. Like in space-time tradeoff.
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@krzys_h : Again you did something that I was planning for so long in just few minutes. Thank you very much! Big Grin
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Or perhaps I am just overly petty with my coding