There's a lot of problems with skeleton/mesh animations, UV mapping, and even with scale and orientation of the models to be solved before we start making new optimized hi-poly models to be used in-game.
@radioactivity : This topic is about new format of the models supported by the game, not the models remake itself. Models remake probably will be halted or minimized to making only CGI models (for Blender rendering and concept purposes, not to use in game) until all issues about in-game model format will be solved.
I've heard recently about Flatpacks, that are supposed to fix issues with dependencies and missing libraries in repositories. Anybody knows more about it? Could it work as universal installer for Gold for distros without most up-to-date version of Gold (like Mint)?
It may cause a little lag when pausing on low spec PC's, but it sure decrease machine load when paused, so there's more FPS, or less power consumption when you have v-sync or other fps limiter
I agree with that scene change. It's still quite early stage of development, better change now instead when it'll be more popular and there will be more levels.
I am 150% ok with change in #759. I didn't tested newest GOLD builds due to known reason and currently I have a modernisation in my house so I don't have access to any of my computers.