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Another thing with manual camera control - it works when I first press num 4 and then Alt, but it doesn't work otherwise
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There is assertion fail with expression "channel >= 0 && channel < MAXPARTICULE*MAXPARTITYPE"
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@tomangelo my particle fix broke something I think
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Now stopped crashing at all. Weird
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Turned movies on, didn't crashed immediatelly, but I got this when exiting from mission http://pastebin.com/5SwT43Tk
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Looks like it happen in every mission that starts with SpaceShip landing
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Crashed right after starting mission 3.5 http://pastebin.com/rPrBwLkB
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Another problem: http://i.imgur.com/8kfmJyl.png - Is it static compiled like before?
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-data/gamedir switch also doesn't work. Argh, so bad I replaced latest working GOLD build with that and have no backup from the previoud binary... Now instead of testing camera modes and cursor texture I will probably play Half-Life 2 or something else...
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@krzys_h : You broke GOLD debug builds Tongue . Now it can't find libCBot.so in game's directory automatically... :C
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http://i.imgur.com/LAVYobj.png I'm not sure why but I really like watching these progress bars Tongue
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and win.txt can obviously use the %lvl% expansions as usual
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Now you can do for example this: EndingFile win="%lvl%/win.txt"
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https://github.com/colobot/colobot/commi...366125693b I should have implemented that long ago...
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I am digging a concept of multistage missions
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We have 7 issues marked as "next release" left.
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Yo, this is way cooler than I expected
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It totally works!
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but maybe finish the pause blur first (@tomaszkax86 ?)