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if we are going for smaller releases, PR #781 might be a good point to close this one, as that fixes one of biggest remaining issues in CBot
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@radioactivity I think it might be possible, try passing "files/something.txt" as parameter to #Include
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Also, Is it possible to include files from user folder (where files created in C-bot are made) into scene files? Certainly it's possible if it's located in folder above
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How far are we from next stable release?
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Well, that sucks, because I needed mission to end immediately
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@radioactivity If you have a SpaceShip on the map you still have to take off, I'm not sure what else could be causing this
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I figured out how to use endmission() but it only worked for lose conditions, not for win conditions (0.1.7b)
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@radioactivity endmission() takes two arguments, one is constant meaning what the mission state is (ResultNotEnded/ResultLost/ResultWin) and the other is number meaning after how much time the mission will quit to main menu (this works equivalent to EndMissionDelay in scene file)
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@radioactivity You can probably workaround this limitation by doing what @True Destroyer did in his levels, use CreateObject instead of the actual LevelController command
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@radioactivity Currently using LevelController disables normal mission ending conditions. This is already improved on latest dev - https://github.com/colobot/colobot/commi...2a15eb260d
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Ok, I give up. @krzys_h apparently if you put Level Controler you can't win mission at all anymore
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@krzys_h how can you use endmission()?
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And also, a little request: When you set game type to code battle, make it so game pauses only after all animations are done
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@radioactivity https://github.com/colobot/colobot/blob/...3090-L3272 for game-related functions, https://github.com/colobot/colobot/tree/...Bot/stdlib for general-purpose functions that can be used outside of the game (i.e. the commandline interpreter)
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CBOT actually is the second Skynet. Nobody know how it works and this is only the matter of time this piece of code will take over the world. And then there will be C-World.
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It's dangerous to go alone there. Take some supplies. And compass.
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Search under "token". There are big enums, lists of string and only the programmer know what else around the code.
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Another question due to last @krzys_h post, is there a full list of CBot build-in functions in source files, or are they just scattered around randomly? I am a bit tired of his dirty secrets ;p
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There's still some level related things hardcoded and animations hardkeyframed (?) too.
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Probably something more, but I can't recall that now