Also, Is it possible to include files from user folder (where files created in C-bot are made) into scene files? Certainly it's possible if it's located in folder above
@radioactivity endmission() takes two arguments, one is constant meaning what the mission state is (ResultNotEnded/ResultLost/ResultWin) and the other is number meaning after how much time the mission will quit to main menu (this works equivalent to EndMissionDelay in scene file)
@radioactivity You can probably workaround this limitation by doing what @True Destroyer did in his levels, use CreateObject instead of the actual LevelController command
CBOT actually is the second Skynet. Nobody know how it works and this is only the matter of time this piece of code will take over the world. And then there will be C-World.
Another question due to last @krzys_h post, is there a full list of CBot build-in functions in source files, or are they just scattered around randomly? I am a bit tired of his dirty secrets ;p