Have fun with binary trees. https://www.dropbox.com/s/o9gif3oi9dq6nkf/BST.zip?dl=0
Shoutbox archive
CryEngine source code available for free http://docs.cryengine.com/display/CEPROG...d+with+git
There was only one .dll in the Colobot 1.x install folder as far as I remember. http://*** | http://*** | http://***
There was only one .dll in the Colobot 1.x install folder as far as I remember... http://*** | http://***
@RaptorParkowsky : dlls removed in new version of Gold Edition aren't required, they wouldn't be removed if they'll be still required I think
As far as I know those .dll's are required to run the game correctly so removing them as @tomangelo said would make GOLD unbootable.
So you was talking about the release build of GOLD? I'm totally confused...
Say you have table with 10 elements, then reduce amount of elements to 5? I'm asking because I want to check for all elements after reduction, but I'd rather avoid creating additional tables
I actually found that post, just second ago. Unfortunately It didn't fix issue, just made it more obnoxious
in scene.txt. "TerrainRelief image="%lvl%/relief01.bmp" factor=1.0 border=0" as krzys_h taught me once
Gold. I am basically wondering if I can update it with only dragging new contents from zip to folder with old contents. That overrides everything that has been changed, but doesn't remove what has been removed
Well, that definitely answers my concerns about leaving unneeded .dlls in folder. Lol