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Would anyone be interested in 4 player FFA code battle? :p
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CryEngine source code available for free http://docs.cryengine.com/display/CEPROG...d+with+git
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Purged...
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Nasty spamers. YES! THERE WAS ONLY ONE .DLL IN ORIGINAL COLOBOT!!!
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There was only one .dll in the Colobot 1.x install folder as far as I remember. http://*** | http://*** | http://***
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There was only one .dll in the Colobot 1.x install folder as far as I remember... http://*** | http://***
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@RaptorParkowsky : dlls removed in new version of Gold Edition aren't required, they wouldn't be removed if they'll be still required I think
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As far as I know those .dll's are required to run the game correctly so removing them as @tomangelo said would make GOLD unbootable.
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So you was talking about the release build of GOLD? I'm totally confused...
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Say you have table with 10 elements, then reduce amount of elements to 5? I'm asking because I want to check for all elements after reduction, but I'd rather avoid creating additional tables
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Another question: Can you remove once declared entry in table?
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I need better map generator
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I actually found that post, just second ago. Unfortunately It didn't fix issue, just made it more obnoxious
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in scene.txt. "TerrainRelief image="%lvl%/relief01.bmp" factor=1.0 border=0" as krzys_h taught me once Smile
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How can you remove auto-borders from user levels?
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You can remove them, they'll only take up disk space
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Gold. I am basically wondering if I can update it with only dragging new contents from zip to folder with old contents. That overrides everything that has been changed, but doesn't remove what has been removed
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You mean original Colobot, or Gold?
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Well, that definitely answers my concerns about leaving unneeded .dlls in folder. Lol