I suppose adding them as map feature wouldn't be too difficult, and most troubles would be caused by interactions with CBot, like goto and topo instructions, am I right?
Of course it isn't as cool and mathematically polished like my models, but I think it is good that people started making stuff like that. There's only few Colobot fan arts, even Blupi is more popular than Colobot.
What I literally meant is to include manual control into program, so you have program to move bot with arrows, but also possibility to move bot with mouse click (Like in RTS)
Depends on the version, my current integrated GPU supports OpenGL 4.3. It's kinda tiring because it doesn't support all features properly. But it is slower so I can test our game on it.
Well, I guess I'll just wait for actual device and see how it works. I actually need this GPU only for gaming and rendering (on Linux also for movies, I don't know how to fix distorsions while video playing. Only videos under Firefox plays without distortions with Linux's Intel drivers).