
Shoutbox archive

If you want interface rendered in grayscale as well, you need to modify fs_interface.glsl, which is a bit more complicated.

You can do the same in GL21, but you store the result in gl_FragColor instead.

In GL33 engine, file fs_normal.glsl, you need to replace the last line that stores color to out_FragColor to:

You can modify shaders in such a way that final color is converted to grayscale.

Question: Is there any way to play GOLD or Colobot in B&W? 'Cause I really want this in my life.


Though when you think that most projects starts from scratch it doesn't look as impressive :p