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If you want interface rendered in grayscale as well, you need to modify fs_interface.glsl, which is a bit more complicated.
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This way you have 3D world rendered in grayscale.
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You can do the same in GL21, but you store the result in gl_FragColor instead.
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out_FragColor = vec4(gray, gray, gray, color.a);
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float gray = dot(color.rgb, vec3(0.21f, 0.72f, 0.07f));
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In GL33 engine, file fs_normal.glsl, you need to replace the last line that stores color to out_FragColor to:
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There's no post-processing pipeline, so there's no other way right now.
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You can modify shaders in such a way that final color is converted to grayscale.
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Who want to hear a sad, first-world-problems story?
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Question: Is there any way to play GOLD or Colobot in B&W? 'Cause I really want this in my life.
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I could, but thats fast enough anyway Tongue
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@krzys_h : Still you could do it even faster than 30 seconds Wink
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I think I just beat @PracticeBot13 's speedrun time by a few hours Tongue https://youtu.be/zN1qPNPMwIw
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For CrossFire
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Or maybe I buy HD 5870 again...
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Witch card is better? Radeon HD 4850 1gb or GTX 260 216 0,8gb?
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Though when you think that most projects starts from scratch it doesn't look as impressive :p
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This video always reminds me how far the project has gone
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Yeah, I remember this time-warp bug