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@krzys_h or @piotrdz we need you to set GitHub integration with official Colobot repos on Slack.
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I can confirm that. Maybe it checks power level too slow while selecting the object?
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I noticed bug in PowerPlant and PowerStation UI, after clicking on it, power bar in UI turns full red on short period of time. Doesn't happen on model texture.
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Something possitive at least.
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NICE Big Grin
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Didn't knew before about vertex groups, so I just separated it to meshes.
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But in our case it will be easier to use separate meshes for this
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Vertex groups are useful when you want to make animations based on bones.
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You can make vertex groups in object data. You select vertices that make up your part and assign them to a group. You can then use vertex group to select all vertices in it.
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You can merge them very easily. But it is easier when you make vertex groups when you add new "separate" parts.
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There's the problem, some @tomangelo 's models have separate meshes in BLEND files.
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You can make vertex groups if you want to manipulate it easier.
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Also, it should be one mesh.
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I made it work. There are parts with redundant tesselation. Too many vertices.
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Now it works Big Grin
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That's pointless. All you had to do is define one such texture, then just reuse it in each material.
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Well, I just added Dirt [variable] to each, Blender added these 00x suffixes itself.
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It is listed as Dirt [variable] and Dirt [variable].001, 002, 003, 004
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There was only dirt02 :\