Why do you have so many dirt textures?
Shoutbox archive
I set 2 UV's in every material, set dirt texture in each one, still can't make it to work.
It has actually 2 materials, so it uses 3 textures. 2 main textures and one dirt texture.
You can use powercell as an example. It has two UV maps. Main texture uses the first one, dirt texture uses the second one.
You need to go to mesh's properties and add a second UV Map, this one is for dirt
I added name aliases because it's easier to remember. You can add many states, separated by commas. Like, [normal,part3]
1024 is an explicit state number. part3 will be translated to 1024 automatically. Whichever you prefer.
Do I need to translate state numbers to strings, or it doesn't matter if it's [1024] or [part3]?
All that matters is that you set correct state, texture name and material properties (diffuse 1.0, ambient 0.5 I think). Vertex group will be found automatically. UVs you set don't actually matter, if I recall correctly. They are recalculated anyway.