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Why do you have so many dirt textures?
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You can share it on Slack
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Can I have your model file, please?
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Also mapped dirt uv for every dirt texture
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I set 2 UV's in every material, set dirt texture in each one, still can't make it to work.
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Each texture must have UV map set where UV settings are
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It has actually 2 materials, so it uses 3 textures. 2 main textures and one dirt texture.
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You can use powercell as an example. It has two UV maps. Main texture uses the first one, dirt texture uses the second one.
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I think yes
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Do you have UV maps used in each material?
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You need to go to mesh's properties and add a second UV Map, this one is for dirt
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You need second UV Map for this to work
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Good to know, thanks
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I added name aliases because it's easier to remember. You can add many states, separated by commas. Like, [normal,part3]
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Or was it 1024?
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1024 is an explicit state number. part3 will be translated to 1024 automatically. Whichever you prefer.
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Do I need to translate state numbers to strings, or it doesn't matter if it's [1024] or [part3]?
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All that matters is that you set correct state, texture name and material properties (diffuse 1.0, ambient 0.5 I think). Vertex group will be found automatically. UVs you set don't actually matter, if I recall correctly. They are recalculated anyway.