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RaptorParkowsky
@
tomangelo
: Probably generic mapping.
23 Oct 16:29
RaptorParkowsky
I wonder how dirt texture works for "part3" state if there's no additional "second" state. Dirt texture is hardcoded with "part3" state that is for animation level of the power texture?
23 Oct 16:28
tomangelo
How these "bars" appeared?
http://prntscr.com/cxwvgp
23 Oct 16:28
tomaszkax86
Dirt works but it's small
23 Oct 16:25
tomaszkax86
I made it tiny
23 Oct 16:25
tomangelo
Well, it works, there is visible difference with and without Dust in Options
23 Oct 16:25
RaptorParkowsky
On the second screenshot I can see dirt texture tough.
23 Oct 16:25
RaptorParkowsky
Dirt texture doesn't work as I can see it on those few triangles in screenshot...
23 Oct 16:24
tomangelo
Unfortunatelly not
http://prntscr.com/cxwtso
23 Oct 16:24
RaptorParkowsky
Anyway, animation of the faces works like it should?
23 Oct 16:23
tomangelo
Converted with old converter
23 Oct 16:23
RaptorParkowsky
@
tomangelo
: How did you opened this in GOLD when TXT format is disabled to use in game?
23 Oct 16:22
tomangelo
Yup, manual triangulation fixed problem
23 Oct 16:21
tomaszkax86
Of course, I forgot to complete triangulation code
23 Oct 16:21
tomangelo
Huston, we got a problem
http://prntscr.com/cxwre5
23 Oct 16:19
tomaszkax86
Without / at the end
23 Oct 16:18
tomaszkax86
You specify directory where it will create a file
23 Oct 16:17
RaptorParkowsky
I have similar problem with path. I don't know how to export this to TXT
23 Oct 16:13
RaptorParkowsky
Well, if it recognizes normal types just like old models then I'm ok with that.
23 Oct 16:12
tomaszkax86
At least I don't think it needs it.
23 Oct 16:10
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