Edge types are there to correctly resolve normals, but this is done by Blender. Script doesn't need this info.
Shoutbox archive
@tomaszkax86 : That converter supports edge types? I can see in your demo model sharp edge markings.
For now it can only export to text format version 2. I'll add option to output binary formats as well.
I added a cool feature to it. It will export each mesh to separate file. So you can import all Colobot models to one Blender file and export them all with one script.
Alright. Prototype script is ready for testing. https://dl.dropboxusercontent.com/u/80402296/power.7z
@tomangelo on Slack? You need invitation to a particular team. I've invited you.
I'll try this tomorrow. Today I want to do some CG stuff for 15th Anniversary that are possible to do.
It's like more advanced IRC, it has even notifications and file storage, it can be integrated with some apps like Google Docs.
@tomaszkax86 : ++. It would be also good to import emptys to the second layer of the scene as default imho.
https://colobot.slack.com/pricing history of messages is unfortunately limited with free plan, but 5 GB of storage for files is kinda nice.
Anyways, If we're gonna continue our development discussions, I highly propose to move our butts to Freenode now. SB isn't the right place for longer complex discussions.