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Edge types are there to correctly resolve normals, but this is done by Blender. Script doesn't need this info.
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False alarm, typo in path.
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Window->Toggle System Console
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"Python script fail, look in the console for now". Where is this console?
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@tomaszkax86 : That converter supports edge types? I can see in your demo model sharp edge markings.
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No. There would be no point in doing this right now.
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Can it also export few meshes to one file?
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For now it can only export to text format version 2. I'll add option to output binary formats as well.
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We might do that one day, who knows.
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I added a cool feature to it. It will export each mesh to separate file. So you can import all Colobot models to one Blender file and export them all with one script.
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Alright. Prototype script is ready for testing. https://dl.dropboxusercontent.com/u/80402296/power.7z
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@tomangelo on Slack? You need invitation to a particular team. I've invited you.
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How to register here?
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I'll try this tomorrow. Today I want to do some CG stuff for 15th Anniversary that are possible to do.
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It's like more advanced IRC, it has even notifications and file storage, it can be integrated with some apps like Google Docs.
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Seems like a nice tool, we could try it
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Hmm, IRC logs don't working as always...
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@tomaszkax86 : ++. It would be also good to import emptys to the second layer of the scene as default imho.
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https://colobot.slack.com/pricing history of messages is unfortunately limited with free plan, but 5 GB of storage for files is kinda nice.
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Anyways, If we're gonna continue our development discussions, I highly propose to move our butts to Freenode now. SB isn't the right place for longer complex discussions.