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Slack looks like more expanded IRC.
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I haven't been able to make it an exporting tool like Blender would like it, but it should be good enough. For now.
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"A messaging app for teams who put robots on Mars" - Looks like a perfect tool for Colonizing with Bots...
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I almost completed a working prototype of exporting script to text model file version 2
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std::cout << "How are you doing?" << std::endl; std::cin >> response;
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How about Slack? https://slack.com/
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The only (somewhat) working way of Dev-Dev communication are programming languages. Other forms fail one way or another.
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Without forcing any Dev<->Dev communication tool there's no other way. Maybe we should try that new GitHub's trello thingie?
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TBH we're still yet to discover a good way for Dev-Dev interactions ;]
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Beisdes that, reddit is good for Player-Player and Dev-Player interactions, not so much for Dev-Dev
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Not really, as I said, there is not enough people to hold a subreddit
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I could probably get used to it, but people don't like to use new things (take Trello for example) unless they have no choice (take PPC->ICC for example).
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@radioactivity are you subtly suggesting that we should use the subreddit instead of the forum? Tongue
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Actually with right use of some of the tools and original Colobot design rules we could achieve really interesting and original style of the graphics without high requirements. But there's a lot of implementation problems at the current stage of the engine. Without proper optimizations every postprocessing effect will add a lot framedrops. Even shadow mapping slows the game now a lot - and it looks a little bit too unnatural and buggy at the current stage.
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@radioactivity : So we should just remove forum and move all our butts to reddit to prevent spam on forum? Or just use both of those solutions and handling spam on both of them?
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@Simbax & @moteybot : But I said nothing about making Colobot more fotorealistic and less gameplay innovative... I just commented the fact that this game's design of the world simply doesn't allow us to make like that.
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Oh, @Simbax and @RaptorParkowsky , reddit is also much, much better at handling spam and bad ideas
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For CGI purposes it might be good tool, but for this game it's just too much.
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That's why I don't want to use MakeHuman. It's difficult to make similar model, and finished model would have more triangles than rest of body parts together.
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@moteybot ++++++++++++