I could probably get used to it, but people don't like to use new things (take Trello for example) unless they have no choice (take PPC->ICC for example).
Actually with right use of some of the tools and original Colobot design rules we could achieve really interesting and original style of the graphics without high requirements. But there's a lot of implementation problems at the current stage of the engine. Without proper optimizations every postprocessing effect will add a lot framedrops. Even shadow mapping slows the game now a lot - and it looks a little bit too unnatural and buggy at the current stage.
@radioactivity : So we should just remove forum and move all our butts to reddit to prevent spam on forum? Or just use both of those solutions and handling spam on both of them?
@Simbax & @moteybot : But I said nothing about making Colobot more fotorealistic and less gameplay innovative... I just commented the fact that this game's design of the world simply doesn't allow us to make like that.
That's why I don't want to use MakeHuman. It's difficult to make similar model, and finished model would have more triangles than rest of body parts together.