2 weeks. I should have enough time to at least try to correct the converter. But from what I see, it works fine. State is read and written properly. Created binary old file is almost the same as converted back through txt file.
Ok, I've seen enough today. There's no technological way to push most of those models for 0.1.9 Anniversary release. Without dirt texture and other texture states related stuff they'll look worse than original models. No matter how much vertexes they have they'll look more like a toy. This is Colobot, not CeeBot-Teen (anyway, Teen also had dirt textures). So is there something what we really CAN DO for 0.1.9 15th Anniversary release and push anything more ambitious for, well, for example 16th Anniversary? (yeah, because original Colobot worked on graphic cards with min 16 MB VRAM and 16 is much like power-of-2 number...)