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Rendering with generic vertex formats and optimizations for VBOs
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Month ago he mentioned about making terrain lightning static to speed up rendering, so I guess it might be something related with this.
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@tomaszkax86 : What kind of another graphic engine's feature would you introduce after Anniversary release?
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for 1 day
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@RaptorParkowsky , Nope. I went to hotel "Felix" in connection with a day of the teacher. Tongue
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@DavivaD : Did you moved to Warsaw?
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But I'd rather not introduce any bugs just before the anniversary.
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I actually have more free time now. One of my projects is almost finished so I might find some time to mess with the graphics engine.
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In free days we were inactive. Maybe somebody multiplied us by -1 ?
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@tomangelo But it's a middle of October! It doesn't make any sense. No special days free from work, quite the opposite.
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@Simbax You're surprised? It's always sine wave, when everybody have free time, then doesn't have, then have again, then doesn't...
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F*********cking Jenkins!!! I hate it's servers so much! Even if I have better internet connection than ~3 months ago downloading anything without any problems with random download stopping and package errors is so much pain in the a*s.
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Because Colobot is magic, Colobot is life, Colobot is science. Amen.
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How the hell do you all suddenly have so much free time for Colobot?
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Because you edited this post. Big Grin
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Unreaded own post. WTF?
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I don't remember any artifacts when I tested those models recently. Maybe after today's commits, but I have to get back to home and test this on my machine.