Still not sure about rounded spots. I would even think about making UraniumSpot cross-shaped. I like idea with these logos on top though.
Shoutbox archive
@DavivaD : Nope, Target2 is just like flying WayPoint, so it doesn't need to be round-unified like ResourceSpots.
For now only bag, helm and suit got smooth shading. I'll do rest of them, now human models are ready to test
Is that duplicated on our server somehow or just two links to the same files? https://colobot.info/download/ && https://colobot.info/files/original/
How to push changes to new branch? I don't want to break anything accidentaly.
I'll commit current ones to repo in next days, also make separate branch in source with new models structure.
Most models are ok when I was checking recently, but we must decide what to do with all that alternative versions + smooth shading are required in several parts of the mesh.
@tomangelo : I think you should do revision of all models first, we have not so much time for implementing all those models with next GOLD version, so we should try implement as much as we can with smooth shading.
About the author Bernardo Iraci of the book proposed by @tomangelo : "In 2010, he moved to Warsaw, Poland, where he was finally able to start working full-time in computer graphics as a 3D generalist in the field of movies VFX and advertisments. He also started work as a freelancer."
@tomangelo : Thanks! I'll take a look if it will be helpfull more than usual tutorials.
@RaptorParkowsky You want a book about Cycles? Today it's free https://www.packtpub.com/packt/offers/free-learning