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Definitely not change. I tested it when I make custom models for AfC:Reloaded
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Ok, now I need to transfer pipes to bag module file, unless we want to Me running with pipes floating around in air.
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Texture Module probably won't change source code
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Still possible in Texture Module :/
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There is bag.mod used only in first mission, bag carried by Me is in same model file with body. And there are 3 different body types, one for bag and helm, second for only bag, third without both of them.
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But you can load 2 models and save in 1 model Tongue (Read/Add/Write)
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In Texture Module bag isn't in separate file
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And the Texture Module from Colobot Original is still compatible with Colobot Gold Big Grin
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In Texture Module is more easier to set this back in right position Tongue
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And the police caught me once again... Tongue
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Now a bit higher
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http://prntscr.com/cqoahz I'm sorry, I want to give the backpack to the complaint.
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Now time to guess which axis it will be
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http://prntscr.com/cqo77a Well, almost good
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Now 2500 tris, and I'm afraid that's the point when decreasing tris might be difficult without making it unnoticeable.
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@tomangelo then you set child coordinates with SetPartPosition with child object id and coordinates relative to parent
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@tomangelo parameters of SetObjectParent are object id of child and object id of parent
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Total 2600 tris (without head). Still too much :\
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It looks now a bit more edged, but it's 30% tris removed, also now it got fullHD render instead of 768p.