Tried to cheat Cbot code by changing returning if this == nullptr, to making things only if this != nullptr, but it's too smart for such trivial hack and still sigsegv.
@tomangelo : I think this is not necessary at this stage, especially if you can do it more optimal by using normal map. And if you guys want such graphics (of course without raytracing photoreal awesomness), then let's implement finally all optimizations and normal/bump/specular mapping and another post process effects fully controlable in CBOT by MissionController ;P.
@krzys_h : Yep, this will be 16:9/4:3 compatible splashscreen/wallpaper. Currently WIP, as I want to add two Fireworks with sparkles to the background + maybe something else if I will be fast and lucky enough. And this is not SpaceShip floor what I'm doing. It looks similar, but my goal is to make it look like some kind of warehouse or cargo hold.some kind of
Maybe I'll do something when I'll be working on the models. I'm currently working on updated GOLD splashscreen for 15th Anniversary. http://i.imgur.com/V3SCIYy.png