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It's been like 6 days, we need to write that response NOW. I mean RIGHT NOW. I'll just wait on irc and hope there is anybody who cares to help.
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Preparing base may be too hard. Resource collection in last one was already too hard dor people new to Colobot I think
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Labyrinth for Diversity contest again? Think more diverse! I'm pretty sure there was no "kill as much AlienInsects as you can in the limited time" or "prepare your base for invasion" in all Diversity contests.
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Idea: who's gonna finish the labirynt first?
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@krzys_h : This is exactly what I feel about my recent work in the project... :/
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Anyway, if you have any other ideas, ideally for something involving code battles (but a lot simpler than the code battle missions in the game), we'll gladly accept it
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I'm not sure I should post it here though just in case we'll actually want to use it for the competition
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@Simbax I do have that description Tongue
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@krzys_h yeah, but I no longer have the description of this idea. It sucked anyway now that I think about it. It was inspired by this http://pl.spoj.com/problems/MSTRMND/ IIRC
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+ any other ideas regarding Colobot on Diversity
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I'm terrible at writing official emails too and that's why I'm so desperately looking for help Tongue The most important thing we need is a short description of what's new in Gold and what can we do in terms of multiplayer tasks (i.e. code battles)
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I just came online after whole day. Also I'm terrible at writing official emails, especialy if I don't know what's going up. So I couldn't help before, and I'm not sure if I can help now.
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I remember @Simbax had some idea for a contest task at some point
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So... is there really nobody who wants to help me write response to that Diversity email? Do I really have to just do it myself because nobody cares?
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@tomaszkax86 : ++. So it didn't worked like that in the original? EPSITEC, shame on you. But I wonder how this will work when we decide to implement weather changes or just basic change of the light programmable in LevelController? The game probably will be slowing down rendering while smoothly interpolated changes of lightning.
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I will probably get the CBot file append PR too after a bit of testing
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so I think the code TODO list for anniversary release is closed, at least all things I mentioned on https://github.com/colobot/colobot/projects/1 are done
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If anybody has time, please join IRC, we seriously need to respond to that email and I'm so terrible at writing such things I'm not going to try to do it alone
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I have an idea how to speed Colobot up a lot. Basically, terrain lighting is static so it can be "baked" and reused every time, so there would be no need to compute it again. But this will require a lot of changes in the engine.
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Not precise questions on exams should be crime punished with death