Textures of objects 70% done. Damn, modyfing someone's pixel artwork is hard. And I thought this would be only work for a day or two, silly...
Shoutbox archive
I'm not very eloquent organism these days so I'm not going to. Currently I have manage my time to do all needed assets until the Anniversary update.
I barely managed to reconnect myself and somehow ColoBOT reconnected too after like 15 attempts, but log bot is just like "nope!"
Depressed LogBot is depressed, he want to stay home and not want to hang out with anymore. Poor little bot :<
"21:58 [Freenode2] -!- ERROR Closing Link: krzysh.pl (Sorry, server is full - try later)" whaaaat?
So we need to hurry up with it, who knows when we won't have free time to preparations again.
Now I guess we should work on these models together when I finish model textures and CoLoBoT OST preparings. @krzys_h , you really should explore more about your idea about the letter to CoLoBoT creators about 15th Anniversary. @Emxx52 , you're PR expert, so I trust you could respond to Diversity's mail and tell them about our possibilities.
Didn't expected that this is even stored anywhere in .obj or .mod files. Great news anyway.
@tomangelo : Smooth shading DO WORK in Colobot. I just discovered that your human1c model have tank with oxygen smooth shading turned on, and the second tank with fuel have flat shading turned on instead of smooth shading. I guess we can even use in one mesh both of them by just selecting some faces and then just Ctrl + F and Shade Smooth/Shade Flat and converter should perfectly understand this. http://i.imgur.com/xodnx5B.png
It's good to see a remix before the final title of the original isn't decided and OST isn't officially released... Anyway, why anyone isn't responding to the thread?
Och, then maybe I really should learn how I can add pull requests, but I don't know... I really have so little time to spare for learning and messing with new things, and there's Diversity now. Damn, how to finally get all this stuff to work?! Well, I'll see tomorrow or after textures will be done.
@RaptorParkowsky pull requests exist for a reason, you can fork it and then send the changes