Shoutbox archive

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Ban for @RaptorParkowsky for mentioning updated logos again
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"Ban for..." Ahh... I loved this forum game! Sad
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I added some MyCodes: [sup], [sub], [spoilerb].
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I'd be more impressed if it was 2n seconds long Tongue
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Funny trivia: If you didn't noticed, I cut out the silence from one of tracks to be exact 20 seconds long. http://i.imgur.com/7RDAJ5E.png
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I implemented pause music before I knew how to design code like that, I feel like that whole thing could use a bit of refactoring
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No, I was testing a function.
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@Simbax : You wanted to add some kind of pause sound (wind noice etc.)?
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Another victim of pause-sound code.
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Eh, I give up.
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Oh, that's because menu is not paused at all...
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I managed to make the intro music to not play, but sounds from menu are not muted D:
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Although it's still a mystery to me why the pause music is not playing if running a level, but at least the mission music fades out.
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The intro music in main menu is playing because the code for starting a music is in a thread and during the start of the pause music, the game checks if the music is playing (it's not yet), therefore it plays both: the pause music and the intro music.
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So bad I have no After Effects and probably even enough time to learn how to do this animation. https://www.youtube.com/watch?v=45-stpFP7D4 - This is what I'm looking for and what inspired me. @tomangelo : And your video reminds me https://www.youtube.com/watch?v=Hrph2EW9VjY && https://www.youtube.com/watch?v=cvvd-9azD1M
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Listening of this osciloscope visualisation of Colobot soundtrack, 0:27 reminds me this video https://www.youtube.com/watch?v=bpOSxM0rNPM
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I thought it was when there was some holidays
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Even if I don't go to school I have such strange feeling that I instinctively started "making GOLD" finally after months of procrastination. If I remember correct TerranovaTeam always were more active at beginning of the school...
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Once I put one good OGG file instead of Intro#.ogg track. Guess what. It sounded differently with some unspecified noise and even after some research with converter I still don't know why.
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I tried to implement #823 and I don't understand how the hell the sound system works. I put an OGG file with a 30 second white noise and guess what? It immediately starts fading out with the intro music fading in... It looks like isPlaying() is not respecting PlayPauseMusic() at all. When in level, then the music fades out (fades. out.) and the noise is not playing at all. I have no idea what's going on.