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Such a lovely game has been scrapped. This would be the only simulator game I would play. So much wasted potential: http://arcengames.com/in-case-of-emergen...se-raptor/
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I'm still working on, I'm not sure if I'll finish all models before 15th Anniversary though. Other suit parts shouldn't be hard (helmet was made by @wiesio98 too, it shouldn't require much work), I'm only worried about faces. And still there are some plants and probably some more models I can't recall now.
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Fighting with my procrastination finally brought the effect today. Time to prepare materials for CoLoBoT's 15th Anniversary. I only hope I'll keep the routine until 3rd November and motivate all the people.
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This will help some of our HDD problems on Jenkins
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Looks like somebody finally raised priority on this issue: https://issues.jenkins-ci.org/browse/JENKINS-2111
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Volley and Vortex
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Vertex, view, value, void
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And can't be Vector, Vitriol or Vertigo
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Come up with english noun, preferably short, starting with "V"
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Now it has ~180. Also removed ~500 vertexes in front panel. Still didn't finished.
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Yes, I was working long time ago with hi-poly bag model, I want to put there some elements of it (not all of course).
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@tomangelo : Definetely 1x subsurf is enough, with smooth shading it'll be looking good. But as good as I remember the survival pack had better model before. And yes, some details are definetely more fitting to CGI standards than for graphics in game, even comparing to few my models after optimization.
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@tomangelo : No, it's basically re-saved blend source files to replace the old ones. You'll see when I prepare template file.
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http://prntscr.com/ccjalb this one part have >400 vertexes
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It is, @wiesio98 made good hi-poly parts of suit, but for game some of them are a bit overkill. I'll save them and make lower-poly replacements, which can be turned on when someone would want to make true hi-poly model for rendering or something.
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It is an overkill imo
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Well, I could modify bag too.
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http://imgur.com/a/6sOBX I think x1 will be enough (there is also 6'315 vertexes in other parts, every pipe have 680 vertexes in it, so there is still room for optimizations)
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@RaptorParkowsky : so one .blend/.obj/.somethingihavenoidea file with every single model in it?