Colobot Forum - International Colobot Community
How do I get the shaders to work - Printable Version

+- Colobot Forum - International Colobot Community (https://colobot.info/forum)
+-- Forum: [Archive] New forum (2015-2019) (https://colobot.info/forum/forumdisplay.php?fid=76)
+--- Forum: Colobot: Gold Edition Basics (https://colobot.info/forum/forumdisplay.php?fid=58)
+---- Forum: Help (https://colobot.info/forum/forumdisplay.php?fid=61)
+---- Thread: How do I get the shaders to work (/showthread.php?tid=628)

Pages: 1 2


RE: How do I get the shaders to work - krzys_h - 08-13-2015

(08-13-2015, 07:49 PM)CHmSID Wrote: Which could not be a big deal for low graphics Colobot.

But it is for @RaptorParkowsky 's slow GPU Tongue


RE: How do I get the shaders to work - RaptorParkowsky - 08-13-2015

@krzys_h : Well, no. As long as OGL 2.1 or OGL 3.3 is drastically slower than standard OGL 1.4, I would develop all the features to work with OGL 1.4+.


RE: How do I get the shaders to work - krzys_h - 08-13-2015

Maybe it is for you, but for me there is really no difference. With the exception of terrain not working on Linux Wink


RE: How do I get the shaders to work - PracticeBot13 - 08-14-2015

(08-13-2015, 10:07 PM)krzys_h Wrote: Maybe it is for you, but for me there is really no difference. With the exception of terrain not working on Linux Wink

I finally know why the shaders wont work. It's because I have an Intel HD Graphics driver. These shaders will only work on an Nvidia or AMD driver.


RE: How do I get the shaders to work - krzys_h - 08-14-2015

I also have Intel HD Graphics and they DO work. But you don't have any awesome effects or anything lile that just because nobody wrote them yet.


RE: How do I get the shaders to work - tomaszkax86 - 08-14-2015

(08-14-2015, 07:07 AM)PracticeBot13 Wrote:
(08-13-2015, 10:07 PM)krzys_h Wrote: Maybe it is for you, but for me there is really no difference. With the exception of terrain not working on Linux Wink

I finally know why the shaders wont work. It's because I have an Intel HD Graphics driver. These shaders will only work on an Nvidia or AMD driver.

I don't know what model you have. Intel HD Graphics 3000 (which is what I have) seems to support at least OpenGL 3.1 with newest drivers. I can play Colobot on OpenGL 3.3 engine with potential bugs but it runs OpenGL 2.1 engine just fine, both very slow. I generally despise Intel graphics cards for their low performance and poor OpenGL support.