Level Pack V2 24.05.2016 NEW UPDATE AND TRAILER! - New planets, immersive missions. - Printable Version +- Colobot Forum - International Colobot Community (https://colobot.info/forum) +-- Forum: [Archive] New forum (2015-2019) (https://colobot.info/forum/forumdisplay.php?fid=76) +--- Forum: Colobot: Gold Edition Basics (https://colobot.info/forum/forumdisplay.php?fid=58) +---- Forum: Workshop (https://colobot.info/forum/forumdisplay.php?fid=60) +---- Thread: Level Pack V2 24.05.2016 NEW UPDATE AND TRAILER! - New planets, immersive missions. (/showthread.php?tid=700) |
RE: Level Pack V2 24.05.2016 NEW UPDATE AND TRAILER! - New planets, immersive missions. - AntonK - 02-11-2019 Thanks a lot for the custom levels. They look really great! I play them occasionally, and have discovered recently that it's too easy to pass the 3rd level on Amber (Evacuation) - it is enough to wait a bit until all hostile phaser shooters eventually get stuck in a kind of traffic jam when trying to recharge their cells. Has anyone solved this issue in the script? I guess, the proper fix will require an extra check for movement error, and the script may become over-complicated... As an alternative it may be possible to create more power stations and assign each phaser shooter to a dedicated power station. I'm not sure whether this is possible in CBOT-script to distinguish between power stations. Optionally an extra grabber (a walking one?) may recharge batteries. Any other options to solve the "traffic jam"? --- [Update] I've attached the ZIP-archive with the patch for Amber\level003 - the files should be placed into \levels\custom\Amber\level003. The approach with an extra legged grabber seems to work fine in preventing the jams, thus keeping the phaser shooters alive. |