Compilating translations - Printable Version +- Colobot Forum - International Colobot Community (https://colobot.info/forum) +-- Forum: [Archive] New forum (2015-2019) (https://colobot.info/forum/forumdisplay.php?fid=76) +--- Forum: Others (https://colobot.info/forum/forumdisplay.php?fid=67) +---- Forum: Archive (https://colobot.info/forum/forumdisplay.php?fid=70) +---- Thread: Compilating translations (/showthread.php?tid=520) |
Compilating translations - tomangelo - 01-04-2015 Now for translating game we're using a po4a, which binaries are only available for Linux, and compilation for Windows is very complicated or even impossible (i've tried, stucked when compiling dependencies), so Windows users cannot compile translations for a game. We should think about new translation system, or somehow make binaries po4a for Windows. Any ideas? RE: Compilating translations - Simbax - 01-07-2015 Change a translational tool? (Much work with changing the format of the files probably) Provide packages and make that they are downloaded during compilation? (Translators won't have a possibility to test their translations in a Windows environment) Let's try to compile it together? <3 (Probably won't work) Nothing else comes to my mind. RE: Compilating translations - krzys_h - 01-07-2015 (01-07-2015, 07:31 PM)Simbax Wrote: Much work with changing the format of the files probablyDo you mean with or without? gettext file format is pretty popular, it should be possible to find a tool that supports it. (01-07-2015, 07:31 PM)Simbax Wrote: Provide packages and make that they are downloaded during compilation?That's not really a good option (01-07-2015, 07:31 PM)Simbax Wrote: Translators won't have a possibility to test their translations in a Windows environmentWe'll probably set up Pootle or some other tool that works like that RE: Compilating translations - Simbax - 01-07-2015 I don't know how translations work (it's not my job anyway). I only know that po4a doesn't work on Windows which is not good for a "multiplatform, open source" game in my opinion. I just want to allow Windows users to compile the whole game and the only thing they can't "compile" right now are translations or whatever po4a is for. RE: Compilating translations - krzys_h - 01-07-2015 Have we tried that? http://ftp.ftp.cygwinports.org/pub/cygwinports/noarch/release/po4a/ RE: Compilating translations - Simbax - 05-13-2015 We now use Python instead of po4a, so this thread can be closed. |