Colobot: Gold Edition Official Teaser development - Printable Version +- Colobot Forum - International Colobot Community (https://colobot.info/forum) +-- Forum: [Archive] New forum (2015-2019) (https://colobot.info/forum/forumdisplay.php?fid=76) +--- Forum: Colobot: Gold Edition Development (https://colobot.info/forum/forumdisplay.php?fid=62) +---- Forum: 2D & 3D Graphics (https://colobot.info/forum/forumdisplay.php?fid=64) +---- Thread: Colobot: Gold Edition Official Teaser development (/showthread.php?tid=584) |
Colobot: Gold Edition Official Teaser development - RaptorParkowsky - 03-06-2015 As you probably know, I'm working on the official teaser for TerranovaTeam's GOLD project. So in this topic we will discuss about it before the final render and premiere on YouTube channel. So there is previsualization of it, how far progress is: https://dl.dropboxusercontent.com/u/32866936/Raptor%27s%20renders/GOLD-Teaser-1st-Preview_0001-2500.mkv This is how it already looks (only fonts is bad rendered for some reason, because I used ubuntu mono bold everywhere and somewhat it doesn't work in krzys_h's Blender build). This quality satisfy me enough to show it rest of the world after some important changes. So let me explain some things: What. I. Just. Watched? This maybe isn't that perfect, as I plan, but no worries. In some dark places I'll add more light. Some objects, especially the robot, will have better materials. Camera movement will change in some places (there must be more natural movement). Logo animation will have some more details when there's no movement gaps. The floor will be changed for more futuristic. So, list of the issues is still quite long, but I'm waiting for your approval and ideas. Why this animation is in Cycles Blender engine? Because it's awesome, cool, and still open source. And I can do deph of field effect easy and quickly without any post-processing in the frames. Why the final render must be in 4K? Because we are aiming to the future, and in the future 4K displays will be very popular. That everyone probably know. And if YouTube allow to upload 4K videos, why not use that? Why this animation is developed for 60 fps? Because we must go forward before someone else do the same thing. If YouTube supports that, why not? Render in the full quality will be only one, so we can struggle with this short piece of animation in 60 fps. Why not 3D? As you can see, this scene is perfect material for stereoscope 3D. But I can't do that in 3D, and not because it will double render time. I will not do that, because standard builds of the Blender haven't good official support for this, and I have too small exprerience to do this. I even don't have any 3D display. And remember, good 3D effect requires practically simulation of the human eyeballs in the cameras and this will be really hard to animate without any professional equipment (if there's any). What about music? Any sounds? For now you can play this (https://www.youtube.com/watch?v=SChnJDfmrSU). This really fits in all my animations, no matter how long they are . Well, I don't know, someone must compose something good for that, if we're going to release finished and polished version of this as official. PiXeL? Emxx? bartekko? Anyone? Why there's "TerranovaTeam && International..." as " TerranovaTeam and International..."? Because I believe that programistic easter egg is enough understandable for everyone. Why did you cut the robot at the end? Because it's perfect moment for music designer to make some pathetic noise, like other teasers does . And I really still can't finish that model because I'm still learning with smaller models. So I decided to show not so much. Is this going to be only 42 seconds long? In the most part yes, but I'll probably expand the last shot and maybe add another shot to show more informations, like the link to colobot.info, slogan ("Release when it's done, download alpha/beta today" anyone? Not?). This can be also done in the post-production after final render the main part, but we will discuss about that. Here is some "making of" materials and renders for ya : http://imgur.com/a/B44SM So, what's your thoughs, ideas? Let's discuss. RE: Colobot: Gold Edition Official Teaser development - Simbax - 03-06-2015 You know you can upload a non-public video to YouTube? Firstly, you'll see how it looks like with YT compression and adjust the format for the best quality. Secondly, it will be much easier and more convenient to watch it this way. I am not happy to have to download it, especially on my phone, I'd much rather watch it with the YouTube app with a proper quality for my screen and internet speed. I like the "&&" easter egg so far. Can't say more until I watch it. And by the way, guys, please do something with the mobile support on this forum, specifically editor. Sorry for the offtop. RE: Colobot: Gold Edition Official Teaser development - krzys_h - 03-06-2015 There are ways to do stereoscopic render in Blender - http://www.noeol.de/s3d/ And... OMG, that render took so long, over 5 hours. And it's in so bad quality. Even if everybody will share their computer power it's gonna take probably a week or so to render 4K 60fps. I'll try to fix font rendering later. 3D render IS possible... just twice as long Spoiler : RE: Colobot: Gold Edition Official Teaser development - RaptorParkowsky - 07-24-2015 Simbax Wrote:You know you can upload a non-public video to YouTube? Firstly, you'll see how it looks like with YT compression and adjust the format for the best quality. Secondly, it will be much easier and more convenient to watch it this way. I am not happy to have to download it, especially on my phone, I'd much rather watch it with the YouTube app with a proper quality for my screen and internet speed.I made playlist for all my animatics and renders. Now you can see, how this animation evolve by the time. @krzys_h: Ha! I told'ya! Without any GPU, rendering this will took even a years in some cases. Well, this is reality... That 3D render is quite good, but where's my deph of field effect? That's important, because it hides some imperfections in the scene. Well, maybe I'll try do this. I must be sure, if this will be any helpful for that animation. New animatic coming tonight. Some rough changes has happened. First thoughts after first render in 3D isn't good. I really don't like that Blender don't have any native support for stereo-cameras to make that renders easy and quickly without any scene copying, rewriting camera parameters etc. For now, this is way too low-level to make even the basic, single render. And the animation looks terrible, because for that I must completely rewrite all camera's keyframes. And without any preview in scene viewport... my English is too bad to say it correct . Maybe I'll do this in the future, in other animations? UPDATE: Recently with @Simbax we were testing newly implemented in the latest Blender OpenCL rendering. In just two days we've prepared new test render in good quality to see how it now look. 10 samples 640x360 (upscaled to 1280x720 for better YouTube quality) 30fps The same settings would cost us at BlenderGrid about $10.49 USD Here's the result: https://www.youtube.com/watch?v=-l0Zyowib-w&index=13&list=PLdlRGQxv9WLLc-CBtvb0FXx9sDLuBMiZk Things to fix and to do: - EPSITEC logo should be brighter and much clearer. - ICC name also a little more light. - Some obvious fixes with letters animation and dynamic. - Better lights for the bot. - More camera movement for better dynamic and "Wow!" factor. - Last shot also with stardust effect, lens flare and blur. - Dusty textures for Titanium cubes. - ...and of course, music & sound effects. |