[split] Refactoring colobot.ini - Printable Version +- Colobot Forum - International Colobot Community (https://colobot.info/forum) +-- Forum: [Archive] New forum (2015-2019) (https://colobot.info/forum/forumdisplay.php?fid=76) +--- Forum: Colobot: Gold Edition Development (https://colobot.info/forum/forumdisplay.php?fid=62) +---- Forum: Game Engine & General Talk (https://colobot.info/forum/forumdisplay.php?fid=63) +---- Thread: [split] Refactoring colobot.ini (/showthread.php?tid=661) |
[split] Refactoring colobot.ini - RaptorParkowsky - 09-19-2015 And also: Quote:13:48:50 tomaszkax86: I think this should be changed at some point to [Setup] Language=xx++ I guess a little refactoring of colobot.ini contents would be helpful before 0.1.7 release. RE: Select translation? - tomaszkax86 - 09-19-2015 We could use some hidden developer mode where we could change all colobot.ini settings and possibly more in-game mechanics. RE: Select translation? - RaptorParkowsky - 09-19-2015 (09-19-2015, 07:46 PM)Schocker Wrote: .ini documentionThat's something that I mentioned some time ago somewhere. The game should creating colobot.ini file with embeded documentation about some options. Here's an example how it can look: Code: ; Example/reference configuration for running the game with DirectX 9 HW rendering, with higher quality settings RE: Select translation? - tomangelo - 09-19-2015 Maybe we should move this discussion about colobot.ini file to another thread? Done. -Schocker ty m8 Also, some of the lines aren't generated automaticaly, which generate some error messages in logs. So the game could generate documentation of these options and every missing line too, with default values. |