Colobot Forum - International Colobot Community
Alien Nest Indestructible - Printable Version

+- Colobot Forum - International Colobot Community (https://colobot.info/forum)
+-- Forum: [Archive] New forum (2015-2019) (https://colobot.info/forum/forumdisplay.php?fid=76)
+--- Forum: Colobot: Gold Edition Basics (https://colobot.info/forum/forumdisplay.php?fid=58)
+---- Forum: Help (https://colobot.info/forum/forumdisplay.php?fid=61)
+---- Thread: Alien Nest Indestructible (/showthread.php?tid=679)



Alien Nest Indestructible - PracticeBot13 - 10-14-2015

I can't seem to destroy the Alien Nests in Gold Edition anymore. Did you guys make them indestructible?


RE: Alien Nest Indestructible - krzys_h - 10-14-2015

This is a known https://github.com/colobot/colobot/issues/588


RE: Alien Nest Indestructible - PracticeBot13 - 10-14-2015

(10-14-2015, 09:29 AM)krzys_h Wrote: This is a known https://github.com/colobot/colobot/issues/588
In the long run, I actually have to agree with Raptor on his part. Let's take the third mission of "The Jinx Incident" for example. That mission required you to destroy the Alien Nest for the mission to be completed. But since the Nest can't be destroyed, that same mission would've been rendered unplayable.

And maybe you're right on your part too, since Wasp's won't have anywhere to go when the Nest is gone. They'll just panic and fly all over the place, Aimlessly.


RE: Alien Nest Indestructible - tomangelo - 10-14-2015

I think that we could add an option/argument to scene files that would allow us to choose if object should be destructible or not. Then Alien Nest would be marked as indestructible in story missions, but in user levels it could be marked as destructible.


RE: Alien Nest Indestructible - RaptorParkowsky - 10-14-2015

(10-14-2015, 12:05 PM)tomangelo Wrote: I think that we could add an option/argument to scene files that would allow us to choose if object should be destructible or not.
Or just use standard magnifyDamage=0 in the level's scene file if we are really need that and...
RaptorParkowsky Wrote:(...) Now it should be harder to destroy and it shouldn't turn into wreckage and also should healing itself like Astronaut, as this is organic entity that produces OrgaMatter.
... as a standard and realistic setting.


RE: Alien Nest Indestructible - tomangelo - 10-14-2015

I've forgot about this command :I


RE: Alien Nest Indestructible - PracticeBot13 - 10-19-2015

(10-14-2015, 12:05 PM)tomangelo Wrote: I think that we could add an option/argument to scene files that would allow us to choose if object should be destructible or not. Then Alien Nest would be marked as indestructible in story missions, but in user levels it could be marked as destructible.

I was thinking the same thing too.