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Random Terrain For Colobot: GOLD - Printable Version

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Random Terrain For Colobot: GOLD - melex750 - 11-21-2015

This is sample output from a random terrain generator,
which is part of my mission editor project.

It uses a diamond square plasma algorithm.

RandomReliefs.zip 117 kb

These images can be tiled and used for terrain textures also.

Soon I'll add a coloring algorithm for terrain and cloud textures.


RE: Random Terrain For Colobot: GOLD - krzys_h - 11-21-2015

Nice. A long time ago I was doing some experiments with generating reliefs using Perlin noise. This might be really useful later, when we'll be implementing randomized free games (that's not coming too soon, though).
https://github.com/colobot/colobot/blob/dev/src/graphics/engine/terrain.cpp#L343-L395


RE: Random Terrain For Colobot: GOLD - melex750 - 11-21-2015

That would be really cool to have it built-in like that.

I was just reading about Perlin noise and taking notes.

Making Noise by Ken Perlin