Random Terrain For Colobot: GOLD - Printable Version +- Colobot Forum - International Colobot Community (https://colobot.info/forum) +-- Forum: [Archive] New forum (2015-2019) (https://colobot.info/forum/forumdisplay.php?fid=76) +--- Forum: Colobot: Gold Edition Basics (https://colobot.info/forum/forumdisplay.php?fid=58) +---- Forum: Workshop (https://colobot.info/forum/forumdisplay.php?fid=60) +---- Thread: Random Terrain For Colobot: GOLD (/showthread.php?tid=699) |
Random Terrain For Colobot: GOLD - melex750 - 11-21-2015 This is sample output from a random terrain generator, which is part of my mission editor project. It uses a diamond square plasma algorithm. RandomReliefs.zip 117 kb These images can be tiled and used for terrain textures also. Soon I'll add a coloring algorithm for terrain and cloud textures. RE: Random Terrain For Colobot: GOLD - krzys_h - 11-21-2015 Nice. A long time ago I was doing some experiments with generating reliefs using Perlin noise. This might be really useful later, when we'll be implementing randomized free games (that's not coming too soon, though). https://github.com/colobot/colobot/blob/dev/src/graphics/engine/terrain.cpp#L343-L395 RE: Random Terrain For Colobot: GOLD - melex750 - 11-21-2015 That would be really cool to have it built-in like that. I was just reading about Perlin noise and taking notes. Making Noise by Ken Perlin |