[Idea] OrgaMatter dropping damage beahavior applied to other entities - Printable Version +- Colobot Forum - International Colobot Community (https://colobot.info/forum) +-- Forum: [Archive] New forum (2015-2019) (https://colobot.info/forum/forumdisplay.php?fid=76) +--- Forum: Colobot: Gold Edition Basics (https://colobot.info/forum/forumdisplay.php?fid=58) +---- Forum: General (https://colobot.info/forum/forumdisplay.php?fid=59) +---- Thread: [Idea] OrgaMatter dropping damage beahavior applied to other entities (/showthread.php?tid=788) |
[Idea] OrgaMatter dropping damage beahavior applied to other entities - True Destroyer - 04-27-2016 Idea is to add dropping damage to more items than OrgaMatter, probably with different sound effect or even triggered explosion for some of the objects (TNT, Nuclear Cell) - again an almost 0 resource consuming but gameplay changing trick, if you don't have some unpassable obstacles in the game engine. When making missions it was a sad surprise that it was not in place already Drop orga matter - tons of damage. Run in TNT? BOOM. Drop TNT? Nothing happens. RE: [Idea] OrgaMatter dropping damage beahavior applied to other entities - tomangelo - 04-27-2016 I would even think about weight of different "bombs". I mean that some materials would slow down transporter more than others, but make more damage instead. |