[Idea] Advanced Vibration Support - Printable Version +- Colobot Forum - International Colobot Community (https://colobot.info/forum) +-- Forum: [Archive] New forum (2015-2019) (https://colobot.info/forum/forumdisplay.php?fid=76) +--- Forum: Colobot: Gold Edition Basics (https://colobot.info/forum/forumdisplay.php?fid=58) +---- Forum: General (https://colobot.info/forum/forumdisplay.php?fid=59) +---- Thread: [Idea] Advanced Vibration Support (/showthread.php?tid=831) |
[Idea] Advanced Vibration Support - DavivaD - 08-28-2016 Because Colobot has not full vibration support (only events that cause screenshake), I decided to create a list of events where the vibrations would have the sense of existence. Vibrations should also be at:
RE: [Idea] Vibration Support - tomangelo - 08-28-2016 There was an issue about alarming when one of our units is taking damage. This seems like a great thing to alarm player. RE: [Idea] Vibration Support - krzys_h - 08-28-2016 C:GE DOES support vibrations already, on any event that causes the camera to shake. RE: [Idea] Advanced Vibration Support - DavivaD - 08-29-2016 (08-28-2016, 11:18 PM)krzys_h Wrote: C:GE DOES support vibrations already, on any event that causes the camera to shake. Topic updated. RE: [Idea] Advanced Vibration Support - RaptorParkowsky - 08-29-2016 Recently when I tested XBOX One controller with GOLD I'm pretty sure that vibrations while landing/falling works just fine. About the rest situations I'm agree and would make an issue. RE: [Idea] Advanced Vibration Support - DavivaD - 03-06-2017 Issue added - https://github.com/colobot/colobot/issues/927 - Further discussion let it conducting there. This Topic can be Locked |