BattleSim [Code Battle Arena] - Printable Version +- Colobot Forum - International Colobot Community (https://colobot.info/forum) +-- Forum: [Archive] New forum (2015-2019) (https://colobot.info/forum/forumdisplay.php?fid=76) +--- Forum: Colobot: Gold Edition Basics (https://colobot.info/forum/forumdisplay.php?fid=58) +---- Forum: Workshop (https://colobot.info/forum/forumdisplay.php?fid=60) +---- Thread: BattleSim [Code Battle Arena] (/showthread.php?tid=904) |
BattleSim [Code Battle Arena] - Quartofel - 03-05-2017 BEHOLD I present to you masterpiece straight from Houston, crown jewel of VR technology... BATTLE SIMULATOR
This advanced software is intended to cheaply, yet effectively train astronauts for future exoplanetary missions. This version is adjusted to support Code Battle. Special, insanely complex Combat AI oversees the battle and allows for even more precise environment customisation! For instance, this battle puts pressure on ground combat, by disallowing winged weaponry, yet, allowing Winged Grabbers. Additionally, first team, wich will be able to park Tracked Grabber on Center platform will recieve Orga Matter. Spoiler : Spoiler : Spoiler : Spoiler : Spoiler : D O W N L O A D Versions:
Installation: Simply extract the file in the custom folder. PS Jokes aside, I'll really appreciate feedback and advise on how to make it better. Thanks for all the help I've got so far from the community! I won't lie, I'm quite proud of this map. RE: BattleSim [Code Battle Arena] - RaptorParkowsky - 03-06-2017 You definetely should! This skybox and ground texture looks insane! Reminds me some kind of TRON or Matrix. On screenshots it looks really good. Colobot's engine kinda suck when it comes to simulate natural environments, but this kind of synthetic level environment looks really good for it's graphics. Definetely going to check this out. RE: BattleSim [Code Battle Arena] - Quartofel - 03-06-2017 I've already discovered two minor bugs though (namely, forgot to reenable Code Battle level type, and RED team Grabbers have greater damage reduction than BLUE's ones), will update it tomorrow alongside Dogfight mode FIXED Skybox is actually COLOBOT in ASCII to binary translation pasted over and over. Just FYI I'll scavenge some alien scripts, modify them and make "Last Stand" scenario soon. I'm thinking about Free Game version with hostile bots (or maybe hostile bots teamed up with aliens?..) instead of aliens too, but it'll need bigger playable area. And I still have to finish Seton's Clutch. Welp, regardless, I'll update it as long as new ideas will come. RE: BattleSim [Code Battle Arena] - DavivaD - 09-27-2017 Hmm... Spoiler: Pp ^^ |