Search Results
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Thread: light green sphere
Post: RE: light green sphere
The thing is called Mega Stalk, I think the particular object that generates green spheres is called MegaStalk5. They should be detectable with radar(), I am not 100% sure though. |
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radioactivity |
Help
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3 |
8,002 |
04-23-2018, 10:09 PM |
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Thread: Sandbox Features
Post: RE: Sandbox Features
I am quite sure new buildings are unlocked as you progress though campaign |
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radioactivity |
Help
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3 |
8,686 |
08-20-2017, 12:18 AM |
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Thread: New file extensions
Post: RE: New file extensions
I have to ask just in case, Cbot will be able to save files in .scene, .scn, .cbts or .whatever, just as it can do now in .txt? I assume it can, because it's just file extension, just want to be sure ... |
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radioactivity |
Game Engine & General Talk
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9 |
25,074 |
07-31-2017, 04:30 PM |
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Thread: Nowe czcionki
Post: RE: Nowe czcionki
Ja głosuję na najlepszą czcionkę, tzn. Impact
Ale na serio, wacham się między Exo a PT Sans (toszeczkę bardziej w kierunku Exo).
[Image: https://static-cdn.jtvnw.net/emoticons/v1/106294/1.0]Â... |
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radioactivity |
O wszystkim
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11 |
29,050 |
07-17-2017, 05:40 PM |
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Thread: Can't make the programm find 4 items
Post: RE: Can't make the programm find 4 items
I don't think you can check that, but It shouldn't be needed. I am pretty sure a single full battery is enough to go across entire map, if Black Box is further than ~half map away you can take a spare... |
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radioactivity |
Help
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5 |
15,432 |
07-15-2017, 05:41 PM |
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Thread: Fixing logos (this time properly)
Post: RE: Fixing logos (this time properly)
Round 2, huh?
I said it before (I think) and I'll say it again, Raptor's TT logo seems too thick. Too big change I'd say. Sorry. I fell like right TT is just right.
The ICC logo though, when you put... |
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radioactivity |
General
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3 |
13,644 |
07-15-2017, 12:41 AM |
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Thread: Can't make the programm find 4 items
Post: RE: Can't make the programm find 4 items
The radar command has min parameter which will make it find closest ores that are at least min away. If I remember correctly it's just another parameter after regular range, so:
Code:radar(Titanium... |
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radioactivity |
Help
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5 |
15,432 |
07-09-2017, 11:12 AM |
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Thread: Hi all (one more time)
Post: RE: Hi all (one more time)
Had same problem; requested changing password on PIRC (as it's still hooked up here, apparently). Resetting passwords doesn't seem to work |
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radioactivity |
Introduce Yourself
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1 |
7,360 |
01-26-2017, 11:00 PM |
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Thread: Solution
Post: RE: Solution
(12-08-2016, 04:46 PM)tomangelo Wrote: (12-08-2016, 04:33 PM)LRV Wrote: (12-01-2016, 04:15 PM)radioactivity Wrote: I've tried to do that with robots available in missions. Unfortunately basicall... |
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radioactivity |
Workshop
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8 |
29,471 |
12-08-2016, 09:51 PM |
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Thread: Solution
Post: RE: Solution
I've tried to do that with robots available in missions. Unfortunately basically everything goes to hell on Tropica |
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radioactivity |
Workshop
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8 |
29,471 |
12-01-2016, 04:15 PM |
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Thread: Problem z selectable=0
Post: RE: Problem z selectable=0
(11-21-2016, 10:03 PM)bipel88 Wrote: EDIT: Czy da się zrobić, żeby program uruchamiał się dopiero jak statek wyląduje?
Musisz wpisać na początku programu:
while ( ismovie() != 0 ) wait(1); |
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radioactivity |
O wszystkim
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2 |
9,228 |
11-21-2016, 10:09 PM |
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Thread: Ceebot:Gold Edition
Post: RE: Ceebot:Gold Edition
I just want to point out that we can have both remaked and ported exercises. In like standard and classic level pack |
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radioactivity |
General
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7 |
21,432 |
10-21-2016, 07:01 PM |
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Thread: [Idea] New Spots Texture
Post: RE: [Idea] New Spots Texture
@RaptorParkowsky I did mean texture on sides. Since spots are virtual, having them made out of materials is a bit out of place. And completely different texture on sides and top really feels off, even... |
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radioactivity |
General
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22 |
64,867 |
10-08-2016, 01:09 PM |
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Thread: [Idea] New Spots Texture
Post: RE: [Idea] New Spots Texture
The spots are quite clearly not real objects, rather virtual objects, used to represent positions of stuff in human friendly manner. It doesn't make much sense to make them look like flags |
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radioactivity |
General
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22 |
64,867 |
10-07-2016, 06:20 PM |
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Thread: [Idea] Game Difficulity
Post: RE: Colobot 2 ideas
Without pathfinding Colobot would be actually impossible. Difficulty could be easily raised via putting putting more focus on multi-tasking. Forcing player to use several robots at once would be big c... |
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radioactivity |
General
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5 |
16,307 |
08-16-2016, 11:27 AM |
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Thread: Karol's head texture mod
Post: RE: Karol's head texture mod
(07-19-2016, 05:49 PM)Karol Wrote: Introducing: Vitas Head texture!
Spoiler :
[Image: http://i.imgur.com/yNlQWRMr.jpg] |
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radioactivity |
Workshop
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6 |
22,938 |
07-19-2016, 10:26 PM |
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Thread: Aim angle
Post: RE: Aim angle
Colobot - entertains and teaches |
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radioactivity |
General
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3 |
12,531 |
07-06-2016, 02:24 PM |
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Thread: Finding Powercells that needs charging
Post: RE: Finding Powercells that needs charging
There is a way, but you'd need identify to Power Cell as one that's being hold (By position.x == NaN (?)), then save it's id, and then sift though every object and check if it has load, and if yes the... |
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radioactivity |
General
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13 |
39,659 |
07-05-2016, 01:13 PM |
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Thread: Checking used objects. (ore that was moved)
Post: RE: Checking used objects. (ore that was moved)
(07-02-2016, 07:47 PM)krzys_h Wrote: There are static IDs added in Gold. Check object.id. You can use that number to get a specific object using retobjectbyid().
This is like 8th time I ask for feat... |
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radioactivity |
General
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6 |
19,226 |
07-03-2016, 02:13 AM |
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Thread: Checking used objects. (ore that was moved)
Post: RE: Checking used objects. (ore that was moved)
I'm gonna take my opportunity to curse dynamic id system. Should every item get static id, like in original Colobot, you could save list of id's of Titanium which was moved. |
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radioactivity |
General
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6 |
19,226 |
07-02-2016, 02:53 PM |
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Thread: Advanced targeting
Post: RE: Advanced targeting
direction() returns returns value which needs to be inserted to turn() in order to make bot face certain position. Ex:
turn(direction(item.position));
Will make bot turn towards item
But I think yo... |
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radioactivity |
General
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3 |
10,734 |
07-02-2016, 02:48 PM |
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Thread: Montage Parody
Post: RE: Montage Parody
(06-18-2016, 09:25 PM)PracticeBot13 Wrote: (06-18-2016, 12:16 PM)radioactivity Wrote: 5/7 Not enough airhorn
U Wot m420?
airhorn.ogg |
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radioactivity |
Workshop
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8 |
25,450 |
06-18-2016, 10:25 PM |
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Thread: Montage Parody
Post: RE: Montage Parody
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radioactivity |
Workshop
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8 |
25,450 |
06-18-2016, 12:16 PM |
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Thread: Colobot: Gold Edition Logo 3rd Revision
Post: RE: Colobot: Gold Edition Logo 3rd Revision
big and really bright part of "C" is suddenly phasing into existence, It's really hard to miss even is you try to not notice |
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radioactivity |
2D & 3D Graphics
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32 |
95,628 |
06-15-2016, 06:55 PM |
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Thread: *NEW* User Level 'Protacton' and Regenerated 'Second Moon'
Post: RE: *NEW* User Level 'Protacton' and Regenerated '...
It's a joke. You can spam eggs literally everywhere and because it's possible I decided it's a good idea. And next mission (i.e. Free play) has metric ton of aliens (Which I am implying, is supposed ... |
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radioactivity |
Workshop
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6 |
20,587 |
06-10-2016, 10:07 PM |