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Thread: Access to Outside Class Definition
Post: RE: Access to Outside Class Definition
I wonder, what if I create a bot code with public class element and factory few bots with this code? That is naming conflict. But logically we should suppose that codes of the bots are just definitio... |
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kakhao |
General
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3 |
11,381 |
09-02-2017, 05:46 AM |
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Thread: Access to Outside Class Definition
Post: RE: Access to Outside Class Definition
It is for battle code, there is no other bot at the beginning. |
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kakhao |
General
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3 |
11,381 |
08-31-2017, 09:02 PM |
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Thread: Access to Outside Class Definition
Post: Access to Outside Class Definition
Can I access to public class that is defined in another file as public class?
To be more clear, suppose we're producing a bot - factory(somebotcategory, somebotcodefile).
If we want to get remote cont... |
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kakhao |
General
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3 |
11,381 |
08-31-2017, 08:33 PM |
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Thread: Problem with OpenGL on Windows10
Post: RE: Problem with OpenGL on Windows10
Previous versions didn't work.
Very strange that OpenGL test recognizes 2.1 version OpenGL but Colobot doesn't. |
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kakhao |
Game Engine & General Talk
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8 |
33,182 |
02-26-2017, 06:53 PM |
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Thread: Problem with OpenGL on Windows10
Post: RE: Problem with OpenGL on Windows10
(02-25-2017, 10:33 AM)RaptorParkowsky Wrote: It seems you have Microsoft's generic Intel drivers. Microsoft's OpenGL support is still in the late 90's. Your hardware does support OpenGL 2.1 so you h... |
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kakhao |
Game Engine & General Talk
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8 |
33,182 |
02-26-2017, 12:13 PM |
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Thread: Problem with OpenGL on Windows10
Post: Problem with OpenGL on Windows10
There is problem with version 0.1.9alpha on windows 10 (either with install version or win64 package).
It says that there is no OpenGL version 1.3, but there is OpenGL 2.1 with support 1.3, here is s... |
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kakhao |
Game Engine & General Talk
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8 |
33,182 |
02-25-2017, 09:28 AM |