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Thread: AI pathfinder
Post: RE: AI pathfinder
(01-19-2015, 11:57 PM)Rowery na Księżycu Wrote: I tried to make an AI pathfinder in Colobot. It was done to pass a course on th Wrocław University of Technology (PWr).
Description available onl... |
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krakers |
Workshop
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2 |
12,139 |
12-26-2016, 01:25 PM |
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Thread: Natural Wasp
Post: RE: Natural Wasp
(10-21-2016, 08:34 AM)LRV Wrote: Actually where do the waps take your resources?
There is a function "Produceammo()".
I decided to use "produce" because I couldn't make it working with AlienNest, w... |
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krakers |
Workshop
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12 |
34,029 |
12-26-2016, 01:17 PM |
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Thread: Sublime Text Syntax Highlighting
Post: RE: Sublime Text Syntax Highlighting
Works good for me. I was looking for that, thanks |
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krakers |
Workshop
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1 |
7,855 |
08-17-2016, 02:16 PM |
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Thread: Shooting the breeze
Post: RE: Shooting the breeze
It would have more sense if underground resources could end. Anyway it's some kind of alternative for sniffer.
I got that idea when I was thinking about that all robots in Colobot are made from some ... |
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krakers |
Offtop
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3 |
11,243 |
08-16-2016, 07:39 PM |
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Thread: Shooting the breeze
Post: Shooting the breeze
Got bored at work :D
[Image: https://s3.postimg.io/k61pc93bn/GIMP.png]
First time using gimp ;)
// Using a swear word in thread's topic is not nice! I renamed the thread completely to keep the mean... |
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krakers |
Offtop
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3 |
11,243 |
08-16-2016, 03:23 PM |
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Thread: [Idea] Game Difficulity
Post: RE: [Idea] Game Difficulity
I have to try to complete the game without using "goto" ;) Maybe you're right.
Anyway if low level functions (like taking full control of mechanic arm) will be allowed it would give more capabilities... |
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krakers |
General
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5 |
14,630 |
08-16-2016, 02:41 PM |
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Thread: [Idea] Game Difficulity
Post: Colobot 2 ideas
I think this topic fits here the best.
I remember (I think at old polish forum) discussion about difficulty level in Colobot. I know it would be probably too hard to implement anythink like that t... |
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krakers |
General
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5 |
14,630 |
08-16-2016, 10:27 AM |
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Thread: Natural spider
Post: Natural spider
I wrote a simple code for spiders, based on my unfinished "natural wasp".
Spider simply go to target and explode even if any other target will come too close.
Code:extern void object::Attack()
{
int ... |
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krakers |
Workshop
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0 |
5,181 |
08-14-2016, 11:57 AM |
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Thread: Natural Wasp
Post: RE: Natural Wasp
I'll try that. Thanks!
@edit
It's still imperfect. Need to optimize it, fix few bugs aaaand I would also add "try... catch". I think it may take forever but it makes me learn CBOT better, so I can up... |
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krakers |
Workshop
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12 |
34,029 |
08-11-2016, 09:51 PM |
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Thread: CoLoBoT 15th Anniversary Preparations
Post: RE: CoLoBoT 15th Anniversary Preparations
Very good idea. There's nothing to lose |
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krakers |
Game Engine & General Talk
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19 |
59,391 |
08-09-2016, 01:54 PM |
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Thread: Natural Wasp
Post: RE: Natural Wasp
OK, I made wasp turns using "motor" - not "turn", so it flies faster and more fluently, so it's harder to shoot it down.
I rewritted whole program to make it simpler. It works much better but I'm stil... |
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krakers |
Workshop
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12 |
34,029 |
08-09-2016, 11:53 AM |
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Thread: MinePlanter
Post: RE: MinePlanter
Thank you! That's exactly what i need
Quote:extern void object::MinePlanter()
{
float angle = orientation;
float radius = 1.7;
point pos;
pos.x = position.x + radius * cos(angle);
pos.y = posi... |
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krakers |
Workshop
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2 |
7,689 |
08-06-2016, 09:08 AM |
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Thread: MinePlanter
Post: MinePlanter
I have an idea to make a robot what will plant mines. I decided to use Sniffer and "produce" command, because of (un)limitations of colobot
For now it's so simple
Quote:extern void object::MinePlant... |
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krakers |
Workshop
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2 |
7,689 |
08-04-2016, 10:38 AM |
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Thread: Natural Wasp
Post: RE: Natural Wasp
I was thinking about the same:
1) get self.position (x, y only)
2) get target.position (x, y)
For example if target.position.y < self.position.y => target is on the west =>... But i don't ... |
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krakers |
Workshop
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12 |
34,029 |
08-02-2016, 09:00 AM |
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Thread: Natural Wasp
Post: RE: Natural Wasp
I'm back again!
Still working on my program (don't have much time) and I have a problem.
Command "turn(direction(item.position))" makes my wasp too slow. I mean it makes wasp only turning, not moving ... |
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krakers |
Workshop
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12 |
34,029 |
08-01-2016, 06:48 PM |
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Thread: Natural Wasp
Post: RE: Natural Wasp
Sorry for my little absence - had too much work.
True Destroyer, I can't test your levels - it doesn't work on my 1.6 alpha.
Anyway I conclude I wasn't first with idea of wasp who steals resources :... |
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krakers |
Workshop
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12 |
34,029 |
12-15-2015, 02:43 AM |
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Thread: Natural Wasp
Post: RE: Natural Wasp
I wanted to wasps aim not so accurately, otherwise it would be too hard to win with them :)
My script has also problems when wasp comes too close to building like BotFactory - the wasp gets stuck over... |
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krakers |
Workshop
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12 |
34,029 |
12-09-2015, 02:34 PM |
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Thread: Natural Wasp
Post: Natural Wasp
I made a little program for a wasp to it move more natural
What it does:
-wasp looks like flying totally pointless (but it's not)
-wasp is harder to shoot down
-wasp drops OrgaMatter on buildings and ... |
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krakers |
Workshop
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12 |
34,029 |
12-08-2015, 11:42 PM |
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Thread: Finding Powercells that needs charging
Post: RE: Finding Powercells that needs charging
Works perfect, thank You!
Now I can go to bed :D |
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krakers |
General
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13 |
35,677 |
12-05-2015, 03:12 AM |
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Thread: Finding Powercells that needs charging
Post: RE: Finding Powercells that needs charging
So for version Alpha 0.1.6 its impossible to make a program i want to make? |
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krakers |
General
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13 |
35,677 |
12-04-2015, 07:08 PM |
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Thread: Finding Powercells that needs charging
Post: RE: Finding Powercells that needs charging
Hello,
Im quite new in programming (last time i was trying 10 years ago - in Colobot too) and i have problem with my program. I have no idea how to solve it.
I want it to:
1) find fully charged Nucle... |
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krakers |
General
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13 |
35,677 |
12-04-2015, 04:13 PM |