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    Thread: My super move is not so super after all.
Post: My super move is not so super after all.

Code:extern void object::Main() {     move(5);     smove(5); } void object::smove(int dist) {     point b = chkpos(dist), pos = this.positi...
Quartofel Help 3 8,826 03-27-2017, 06:38 PM
    Thread: The mystery of ismovie();
Post: RE: The mystery of ismovie();

Oh... That's... Disappointing.
Quartofel Help 6 12,147 03-25-2017, 09:48 PM
  Question Thread: The mystery of ismovie();
Post: The mystery of ismovie();

So, while I've been scavenging examining in-game Alien Wasp script I've came across mysterious ismovie(); command. I've briefly messed with it and found out... Nothing. So, what does this command do? ...
Quartofel Help 6 12,147 03-25-2017, 09:15 PM
    Thread: Colobot Horror Project [DEV]
Post: RE: Colobot Horror Project [DEV]

That's where I see true power of Colobot when it'll be released. Workshop. How did you made this, it looks amazing. Did you edited the game or it's only scene.txt magic?
Quartofel Workshop 9 19,640 03-23-2017, 01:15 AM
    Thread: Refreshed Theme
Post: RE: Refreshed Theme

[Image: http://i.imgur.com/g1nknnE.png]
Quartofel Archive 3 12,581 03-10-2017, 09:48 PM
    Thread: Help with CBOT environment control:
Post: RE: Help with CBOT environment control:

Ok, thank you. Workarounds then, I still think that this concept is doable.
Quartofel Help 2 7,120 03-09-2017, 09:54 AM
    Thread: Pierwszoroczniak programowania w potrzebie.
Post: Pierwszoroczniak programowania w potrzebie.

Witojcie! Krótko, bo nie mam co sie rozpisywać. Przygoda ze studiowaniem technologii chemicznej nie do końca okazała się być moją przygodą, więc skorzystałem z egzystencji tzw. Rekrutacji Z...
Quartofel Offtop 1 6,442 03-08-2017, 08:45 PM
    Thread: Help with CBOT environment control:
Post: Help with CBOT environment control:

Hiya! I'm currently working on a really cool mode (at least I think it's cool) for Code Battles. King of The Hill to be exact. And I'm a bit stalled, as it'll rely heavily on Overlord Bot, wich will ...
Quartofel Help 2 7,120 03-08-2017, 08:29 PM
    Thread: [Feature] Achievements
Post: RE: [Feature] Achievements

(03-05-2016, 01:37 PM)krzys_h Wrote: Programming Master would be currently impossible to get. What do you consider as "programming only", would moving a bot by mistake ruin the whole thing? Hard...
Quartofel General 11 27,310 03-08-2017, 04:22 PM
    Thread: BattleSim [Code Battle Arena]
Post: RE: BattleSim [Code Battle Arena]

I've already discovered two minor bugs though (namely, forgot to reenable Code Battle level type, and RED team Grabbers have greater damage reduction than BLUE's ones), will update it tomorrow alongsi...
Quartofel Workshop 3 9,936 03-06-2017, 03:01 PM
  Exclamation Thread: BattleSim [Code Battle Arena]
Post: BattleSim [Code Battle Arena]

BEHOLD I present to you masterpiece straight from Houston, crown jewel of VR technology... BATTLE SIMULATOR [Image: http://i.imgur.com/4fu6yHB.jpg] This advanced software is intended to cheaply, yet...
Quartofel Workshop 3 9,936 03-05-2017, 11:22 PM
    Thread: [Code Battle] Can bots discover useful remnants?
Post: RE: [Code Battle] Can bots discover useful remnant...

As far as I understand, "No" refers both to CBOT build permissions and useful remnants? :P I did simple training scenario via editing save file in high-school and I've used Practice Bot running looped...
Quartofel General 2 6,708 03-05-2017, 05:52 PM
    Thread: [Code Battle] Can bots discover useful remnants?
Post: [Code Battle] Can bots discover useful remnants?

Hiya! I was wondering is it possible for bots in Code Battles to discover preset bots like astronaut can find bots in champaign? It'd be pretty cool to scatter some prebuilt bots around the map and a...
Quartofel General 2 6,708 03-05-2017, 03:09 PM
    Thread: Show us your Desktop :D
Post: RE: Show us your Desktop :D

Desktop: Spoiler : [Image: http://i.imgur.com/lUolYZB.png]Typical load: Spoiler : [Image: http://i.imgur.com/fqu1QP2.png] Phone: Spoiler : Sorry, I'm too lazy to get the SS on phone, upload on imgu...
Quartofel Offtop 19 36,108 03-05-2017, 02:01 PM
    Thread: Texture troubles
Post: RE: Texture troubles

Didn't work, changed texture directory, still same error in console, still no texture. But the template will be quite usefull. EDIT: Did it otheer way around and implemented textures and relief to t...
Quartofel Help 2 7,276 03-04-2017, 08:48 PM
    Thread: Texture troubles
Post: Texture troubles

Hello there. I'm still fighting with mapmaking and today's issue is... custom texture not loading! That's right! It seems that I've failed at implementing terrain texture for some reason. Skybox? W...
Quartofel Help 2 7,276 03-04-2017, 07:34 PM
    Thread: [Enchanced Graphics] MasterEffect | Better Shaders [BETA]
Post: RE: [Enchanced Graphics] MasterEffect | Better Sha...

Is that a bridge madde out of platforms? :o Anyway, that looks pretty good, will definitly check it out.
Quartofel Workshop 1 5,589 03-04-2017, 01:43 PM
    Thread: Seton's Clutch [Very, very WIP]
Post: Seton's Clutch [Very, very WIP]

So, I'm posting this really early version map intended to become proper Code Battle arena one day. It is based on one of my favourite maps from my favourite strategy series Supreme Commander. It's cu...
Quartofel Workshop 1 6,326 03-03-2017, 11:56 PM
    Thread: Mapmaking noob in need.
Post: RE: Mapmaking noob in need.

Figured dir few moments ago but now I know I'm right :) I'll put all the files tomorrow evening, map should be ready to play then, but I'd like to change textures before calling it finished. Teams hav...
Quartofel Help 11 22,197 02-26-2017, 10:20 PM
    Thread: Mapmaking noob in need.
Post: RE: Mapmaking noob in need.

[Image: http://s2.quickmeme.com/img/d2/d2a55033b...c8ad90.jpg] Thank you guys, @krzys_h this Atom thing is amazing, it'll make things SO MUCH easier. Sooo I'm not quite sure how dir parameter works. ...
Quartofel Help 11 22,197 12-31-2016, 03:14 PM
    Thread: Mapmaking noob in need.
Post: RE: Mapmaking noob in need.

@DavivaD Will try to do that, and thank you for aid. I'll probably come back with more issues later on. I want to contribute to this community, but I'm clearly lacking skills.
Quartofel Help 11 22,197 12-30-2016, 05:15 PM
    Thread: Mapmaking noob in need.
Post: RE: Mapmaking noob in need.

Thank you for replies, and I was using the Windows Notepad indeed. Didn't found any notice in documentation about necessity of using more advanced program (I might be good exaple on how to fool-proof ...
Quartofel Help 11 22,197 12-30-2016, 04:56 PM
    Thread: Mapmaking noob in need.
Post: Mapmaking noob in need.

So, I've finished working on relief based on Seton's Clutch - one of my all-time favourite maps in Supreme Commander franchise - for my Code Battle map and the time has come, to add details like wrec...
Quartofel Help 11 22,197 12-30-2016, 03:56 PM
    Thread: Programming noob in need.
Post: RE: Programming noob in need.

@krzys_h Awww yisss, get wrecked, early rush.
Quartofel Help 15 27,482 12-29-2016, 04:31 PM
    Thread: Programming noob in need.
Post: RE: Programming noob in need.

I know it's just a proof-of-concept. MOBA-like idea is cool, and I think it even might be doable now (I'm quite sure that it's possible to "overcharge" shield level in scene.txt). I'm working on Colob...
Quartofel Help 15 27,482 12-29-2016, 12:50 PM