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Thread: Level Pack V2 24.05.2016 NEW UPDATE AND TRAILER! - New planets, immersive missions.
Post: RE: Level Pack V2 24.05.2016 NEW UPDATE AND TRAILE...
Updated the link, it was dead, cheers everyone:)! |
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True Destroyer |
Workshop
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40 |
169,449 |
01-17-2018, 09:08 PM |
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Thread: Show us your Desktop :D
Post: RE: Show us your Desktop :D
(03-26-2017, 05:49 PM)DavivaD Wrote: Hmm... Your Screenshots doesn't showing :P
Fixed :D |
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True Destroyer |
Offtop
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19 |
54,423 |
03-27-2017, 03:29 PM |
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Thread: Show us your Desktop :D
Post: RE: Show us your Desktop :D
PC idle:
Spoiler :
[Image: http://i64.tinypic.com/2s61v1k.png]PC typical load:
Spoiler :
[Image: http://i63.tinypic.com/20qkz8k.png]
Phone desktops:
Spoiler :
[Image: http://i68.tinypic.com/outw... |
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True Destroyer |
Offtop
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19 |
54,423 |
03-26-2017, 04:38 PM |
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Thread: Level Pack V2 24.05.2016 NEW UPDATE AND TRAILER! - New planets, immersive missions.
Post: RE: Level Pack V2 24.05.2016 NEW UPDATE AND TRAILE...
Quote:Code:Please change the %1$s= parameter in EndingFile from %2$d to "levels/other/%1$s%2$03d.txt".
This is about a deprecated syntax, that is not recommended, but should work never... |
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True Destroyer |
Workshop
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40 |
169,449 |
10-23-2016, 10:30 PM |
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Thread: Implementing the LRV
Post: RE: Implementing the LRV
If you have ideas for exercises and challenges, I strongly encourage you to create your userlevels based on existing ones:) it's a great way to learn how it all works in game, and what options are nic... |
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True Destroyer |
General
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1 |
8,180 |
10-21-2016, 12:25 AM |
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Thread: Level Pack V2 24.05.2016 NEW UPDATE AND TRAILER! - New planets, immersive missions.
Post: RE: Level Pack V2 24.05.2016 NEW UPDATE AND TRAILE...
(10-19-2016, 09:41 AM)RaptorParkowsky Wrote: Or maybe those textures that aren't loading are non-power-of-2 resolution...
I was like "hell no" but I checked, and actually the Aria planet has backgro... |
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True Destroyer |
Workshop
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40 |
169,449 |
10-20-2016, 11:42 PM |
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Thread: Level Pack V2 24.05.2016 NEW UPDATE AND TRAILER! - New planets, immersive missions.
Post: RE: Level Pack V2 24.05.2016 NEW UPDATE AND TRAILE...
I've seen your posts in other threads, it appears to me that you don't have enough computer memory to load this number of high resolution textures, or your graphics card (or its driver) is not working... |
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True Destroyer |
Workshop
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40 |
169,449 |
10-19-2016, 09:16 AM |
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Thread: Bots, Everywhere
Post: RE: Bots, Everywhere
Hey, I got some advice on how to start. Don't do "missions" just yet, check the "exercises" - they show you very simple example programs that you can run, follow and modify. Second thing: There's a to... |
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True Destroyer |
Introduce Yourself
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4 |
16,990 |
10-10-2016, 01:27 AM |
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Thread: User levels after 0.1.8
Post: RE: User levels after 0.1.8
(10-03-2016, 02:08 PM)kevinvr Wrote: I fixed the dist=8.0 in the Amber sandbox mission and now it works fine and loads after saving.
Weird... I guess I should change it in the future, also wow, than... |
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True Destroyer |
Help
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6 |
22,354 |
10-03-2016, 02:35 PM |
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Thread: User levels after 0.1.8
Post: RE: User levels after 0.1.8
(09-27-2016, 02:05 AM)kevinvr Wrote: Yes, very interesting. I read what you wrote in github about the endmission pos= problem.
I will probably have to check my levels and see if anything has change... |
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True Destroyer |
Help
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6 |
22,354 |
09-29-2016, 11:57 AM |
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Thread: potential new funding platform for libre games
Post: RE: potential new funding platform for libre games
Hey, just to tell you, it's legit and true, it totally worked out, I just got tons of my rewards, and have tons of bitcoins for freeee WOW!!! Also helped several people get rich on the way. It's like ... |
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True Destroyer |
Offtop
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2 |
12,437 |
07-19-2016, 06:10 PM |
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Thread: Level Pack V2 24.05.2016 NEW UPDATE AND TRAILER! - New planets, immersive missions.
Post: Level Pack V2 24.05.2016 NEW UPDATE AND TRAILER! -...
Yeah @krzys_h about 'files' folder I had some issues with game crashing or files not loading/creating properly,when I tried to check if file was here or not. It was not properly created or updated, an... |
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True Destroyer |
Workshop
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40 |
169,449 |
05-27-2016, 12:17 PM |
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Thread: Prace wznowione
Post: RE: Prace wznowione
Quote:@Simbax
" Zabroniłeś mi wektoryzacji tekstur modeli i jednocześnie nie skomentowałeś tego, że te remasterowane tekstury są rastrowe, a nie wektorowe. Nie czepiam się świetnej pracy @Ad... |
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True Destroyer |
O wszystkim
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113 |
341,543 |
05-21-2016, 11:32 AM |
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Thread: Prace wznowione
Post: RE: Prace wznowione
Level ze wszystkimi obiektami .zip do wklejenia do folderu "mods" do Colobot Golda:
DOWNLOAD TUTAJ
[Image: http://i64.tinypic.com/2jd5krr.png]
W kodzie wykomentowane jest spawnowanie obiektu bodajż... |
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True Destroyer |
O wszystkim
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113 |
341,543 |
05-15-2016, 08:29 PM |
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Thread: Prace wznowione
Post: RE: Prace wznowione
zrobie Ci taki i za około godzinke podeślem, wkelje tu linka:) |
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True Destroyer |
O wszystkim
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113 |
341,543 |
05-15-2016, 06:52 PM |
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Thread: Prace wznowione
Post: RE: Prace wznowione
Wielki Lajk ode mnie, myślałem że sam grzebię w teksturach:) a grzebałem w teksturach, i zauważyłem że można by przeskalować wszystkie tekstury z 256 x 256 na inny rozmiar i je wygładzić i... |
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True Destroyer |
O wszystkim
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113 |
341,543 |
05-15-2016, 06:19 PM |
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Thread: [Idea] OrgaMatter dropping damage beahavior applied to other entities
Post: [Idea] OrgaMatter dropping damage beahavior applie...
Idea is to add dropping damage to more items than OrgaMatter, probably with different sound effect or even triggered explosion for some of the objects (TNT, Nuclear Cell) - again an almost 0 resource ... |
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True Destroyer |
General
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1 |
7,160 |
04-27-2016, 12:51 PM |
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Thread: [Idea] Entity with no model or collision sphere, that can run scripts
Post: [Idea] Entity with no model or collision sphere, t...
The idea is to implement a logic entity that could be put in scene txt and run programs, but wont be accesible ingame.
edit:
Solved by Emxx52, it already exists. To anyone interested try
CreateObjec... |
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True Destroyer |
General
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1 |
7,260 |
04-27-2016, 12:36 PM |
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Thread: [Idea] Radiation Damage
Post: RE: [Idea] Radiation Damage
This is nice i second this:) |
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True Destroyer |
General
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1 |
6,281 |
04-27-2016, 12:20 PM |
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Thread: [Idea] Better Sunflares
Post: RE: [Idea] Better Sunflares
I just noticed, that probably lens.png could be replaced with any other png file that has 128x64 pixels, or multiplies of it, like
1024x512. There are a lot of lense flare textures online, and they l... |
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True Destroyer |
General
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1 |
7,619 |
04-27-2016, 12:17 PM |
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Thread: [Idea] Game Difficulity
Post: RE: [Idea] Game Difficulity
I'm posting my solution for this here:
a flag should be created that has for example a double value, and is selectable in game, menu, however is also a global value visible in any mission. No idea how... |
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True Destroyer |
General
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5 |
18,179 |
04-27-2016, 12:11 PM |
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Thread: [Idea] More cutscenes
Post: RE: [Idea] More cutscenes
If someone elaboated on how to get acces to current cutscene scene files, it would probably be possible to modify them and create a modpacks with new cutscenes for the game.
where are these scenes -1... |
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True Destroyer |
General
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1 |
5,976 |
04-27-2016, 12:01 PM |
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Thread: [Idea] Position Randomizer for LevelController
Post: RE: [Idea] Position Randomizer for LevelController
You can use the cheat command produce() in a program with random coordinates for this, so you can for example place in scene.txt an unreachable bot or alien (maybe underground somehow? not sure if "h=... |
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True Destroyer |
General
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4 |
15,553 |
04-27-2016, 11:32 AM |
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Thread: [Idea] +20 Small Ideas for CGE
Post: RE: [Idea] +20 Small Ideas for CGE
Nice, I guess some of them are fairy simple to implement and add a lot, so i like them, like Radiation damage when holding uranium ore, Screenshot button or More cutscenes, but others seem like they n... |
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True Destroyer |
General
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4 |
56 |
04-26-2016, 11:51 PM |
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Thread: Level Pack V2 24.05.2016 NEW UPDATE AND TRAILER! - New planets, immersive missions.
Post: RE: Level Pack V1J 06.04.2016 UPDATE! - 3 new plan...
OMG Thanks!
I tried it and got it's working already! :) TerrainRelief image="%lvl%/relief01.bmp" factor=1.0 border=0 does the trick:)
Gotta update everything....... XD also gonna rescale textur... |
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True Destroyer |
Workshop
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40 |
169,449 |
04-08-2016, 11:07 PM |