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    Thread: Tasks for volunteers
Post: RE: Tasks for volunteers

@krzys_h: Even so, moving this code somewhere else and cutting it into manageable functions would be a good start on this. I realise there are many dependencies and we will not clean them up all at on...
piotrdz Game Engine & General Talk 4 11,481 09-18-2015, 09:29 PM
    Thread: Tasks for volunteers
Post: Tasks for volunteers

I've been asked recently by a friend of mine, what would be a good starting point for someone who wants to contribute to our project. So far it has been relatively difficult to get into the project, ...
piotrdz Game Engine & General Talk 4 11,481 09-18-2015, 05:46 PM
    Thread: Drop dev wiki?
Post: RE: Drop dev wiki?

Also, please consider that our wiki for users does not have to be updated that often, as we currently are not making many changes to the gameplay or CBOT. But the information stored in dev wiki may ge...
piotrdz Game Engine & General Talk 21 48,590 08-30-2015, 10:08 PM
    Thread: Drop dev wiki?
Post: RE: Drop dev wiki?

Oh, what a discussion. I just wanted to simplify things, and gather them in one place and now we have begun a flamewar about what's better :-/ I think that an ideal solution to this problem would be ...
piotrdz Game Engine & General Talk 21 48,590 08-30-2015, 06:49 PM
    Thread: Drop dev wiki?
Post: Drop dev wiki?

I would like to propose that we remove the old wiki for developers. Information contained there is in almost all cases outdated and sometimes even no longer relevant. Besides, I guess there are very ...
piotrdz Game Engine & General Talk 21 48,590 08-28-2015, 05:34 PM
    Thread: Introducing colobot-lint
Post: Introducing colobot-lint

For the last two weeks, I've been working on a static analysis tool based on Clang's libtooling that would help us in refactoring Colobot code. The project, which I named colobot-lint, is now pretty m...
piotrdz Game Engine & General Talk 0 4,892 08-27-2015, 12:16 AM
    Thread: Small refactoring in build system
Post: RE: Small refactoring in build system

(06-24-2015, 09:14 PM)krzys_h Wrote: (06-24-2015, 08:29 PM)piotrdz Wrote: I have only one minor complaint to make: the "main" in names of builds "colobot-gold-main-dev*" is a bit confusing. I woul...
piotrdz Game Engine & General Talk 3 10,740 08-01-2015, 08:08 PM
    Thread: New models format
Post: RE: New models format

(07-19-2015, 06:00 PM)krzys_h Wrote: The only problem I can see is that after editing e.g. wheel model you have to reexport all objects with wheels. Blender allows for running user scripts on startu...
piotrdz 2D & 3D Graphics 18 41,090 07-19-2015, 07:44 PM
    Thread: New models format
Post: RE: New models format

From my point of view, I can say that I created my new model format with the idea that model formats should express everything that so far has been hardcoded in functions creating objects in code. I a...
piotrdz 2D & 3D Graphics 18 41,090 07-19-2015, 12:15 AM
    Thread: Presentation of Grunaka
Post: RE: Presentation of Grunaka

Hello and welcome to our project! Any help is appreciated. If you have a solution to #466, you can create a pull request on Github and we will merge it into our repository. And you want to discuss it...
piotrdz Introduce Yourself 1 5,815 06-28-2015, 03:06 PM
    Thread: Drop GCC 4.6 support
Post: RE: Drop GCC 4.6 support

All right, since we all agreed on it, I've disabled GCC 4.6 support and the GCC build on Travis.
piotrdz Game Engine & General Talk 3 8,596 06-25-2015, 11:27 PM
    Thread: Drop GCC 4.6 support
Post: Drop GCC 4.6 support

In my latest commits, I broke the GCC 4.6 build on Travis. The problem is that I've used non-static member initialization "class X { int x = 12; }" and the new C++11 using alias ("using Alias = Type;"...
piotrdz Game Engine & General Talk 3 8,596 06-24-2015, 08:54 PM
    Thread: Small refactoring in build system
Post: RE: Small refactoring in build system

Good job :) I have only one minor complaint to make: the "main" in names of builds "colobot-gold-main-dev*" is a bit confusing. I would name them simply "colobot-gold-dev*". Now that we have our own...
piotrdz Game Engine & General Talk 3 10,740 06-24-2015, 08:29 PM
    Thread: Spanish, Dutch, Japanese, & other language translations for Gold Edition
Post: RE: Spanish, Dutch, Japanese, & other language tra...

(04-25-2015, 03:56 PM)Andii Wrote: Alright, I’ll just attach them to this post. I also included the scene folder because those files have all the level names and summaries. Just let me know if any...
piotrdz General 22 45,151 05-17-2015, 09:43 AM
    Thread: Texture creation refactoring + texture filtering options
Post: RE: Texture creation refactoring + texture filteri...

@tomaszkax86: I have no objections to the functionality you have implemented, but if I have to nitpick, I would advise against adding more code to big classes like CEngine. We should in fact start mov...
piotrdz Game Engine & General Talk 6 14,989 05-06-2015, 06:14 PM
    Thread: Why is there no MSVC support?
Post: RE: Why is there no MSVC support?

For the record, here is my own package with necessary libraries: http://www.speedyshare.com/ApU57/colobot-msvc-libs.zip The package contains basically the same as Simbax's one, but I changed SDL_imag...
piotrdz Game Engine & General Talk 14 36,261 05-05-2015, 07:22 PM
    Thread: Upgrade SDL from 1.2 to 2.0
Post: RE: Upgrade SDL from 1.2 to 2.0

I think it's a good plan. Migration itself does not require much effort and we should make it to 0.1.6 without problem. I think until this time also all major Linux distributions will have SDL 2.0 pac...
piotrdz Game Engine & General Talk 3 8,609 05-04-2015, 06:03 PM
    Thread: Why is there no MSVC support?
Post: RE: Why is there no MSVC support?

(04-26-2015, 11:22 PM)tomangelo Wrote: So 0.1.5 will have support for MSVC 2010 or 2013? Indeed it will as I've just committed my changes. I compiled the project successfully using MSVC 2013 with up...
piotrdz Game Engine & General Talk 14 36,261 04-27-2015, 07:11 PM
    Thread: Why is there no MSVC support?
Post: RE: Why is there no MSVC support?

Well, you're right, we still have some dependencies to Unix utilities. We should not be using unistd.h and getopt.h directly, but provide the necessary functions via SystemUtils interface. The noexcep...
piotrdz Game Engine & General Talk 14 36,261 04-26-2015, 09:52 PM
    Thread: Why is there no MSVC support?
Post: RE: Why is there no MSVC support?

Initially we focused on porting to Linux, so support for GCC and Clang was first priority. Then, adding Windows support was easier using MinGW and MXE, as GCC was already supported. The problem with M...
piotrdz Game Engine & General Talk 14 36,261 04-25-2015, 02:52 PM