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Post Author Forum Replies Views Posted [asc]
    Thread: Microsoft Visual Studio Building
Post: RE: Microsoft Visual Studio Building

I've updated the first post. The links are no longer dead and I added more details to all the steps for people who are not programmers. It's still far from perfect, I'm going to add some pictures and ...
Simbax Game Engine & General Talk 9 19,500 06-02-2018, 06:48 PM
    Thread: How build my own colobot with CMake?
Post: RE: How build my own colobot with CMake?

You probably need to add a path to Visual Studio command tools to the PATH variable, I don't remember the details, but they should be in a folder like C:\Program Files (x86)\Microsoft Visual Studio 14...
Simbax Game Engine & General Talk 9 11,071 06-01-2018, 12:31 PM
    Thread: How build my own colobot with CMake?
Post: RE: How build my own colobot with CMake?

"Attached thread "Microsoft Visual Studio Building" describes nothing useful for average programmer, or beginner programmer and especially totally useless for people which never programmed anywhere bu...
Simbax Game Engine & General Talk 9 11,071 06-01-2018, 11:11 AM
    Thread: Codding colobot in other redactors?
Post: RE: Codding colobot in other redactors?

https://colobot.info/forum/showthread.php?tid=939
Simbax Help 2 3,527 06-01-2018, 10:56 AM
    Thread: Przepełnienie stosu
Post: RE: Przepełnienie stosu

Nie jestem pewien, czy CBOT to optymalizuje, ale jeśli tak, to spróbuj przekształcić tę funkcję do postaci rekurencji ogonowej, tzn. rekurencyjne wywołanie musi być ostatnią operacją. Ewentu...
Simbax O wszystkim 2 3,947 03-06-2018, 08:54 PM
    Thread: Show us your Desktop :D
Post: RE: Show us your Desktop :D

Decided to refresh the look & feel of my main computer for work/uni related stuff a while ago. Sharing it now because it still fills me with determination whenever I open the lid of my laptop. Sp...
Simbax Offtop 19 31,301 02-23-2018, 11:39 PM
    Thread: Gold Edition is a Full Game ?
Post: RE: Gold Edition is a Full Game ?

Yes. https://colobot.info/colobot-gold-edition/
Simbax General 2 4,754 02-22-2018, 12:59 AM
    Thread: Could someone please fix this on the forums?
Post: RE: Could someone please fix this on the forums?

1. is fixed. We're not native speakers and it's hard to write formal texts like the regulations properly. Thanks for noticing. I doubt that people read those regulations often, so plus for you because...
Simbax General 1 4,767 02-20-2018, 07:54 PM
    Thread: [split] Criticism of @LRV signature
Post: RE: [split] Criticism of @LRV signature

I wonder why this thread was not closed and in archive to begin with. Anyway, it seems that emotions took the best of some people, and it's not @RaptorParkowsky . (02-20-2018, 04:44 PM)hazel Wrote:...
Simbax Archive 6 11,990 02-20-2018, 07:26 PM
    Thread: New file extensions
Post: RE: New file extensions

I know that, but they all still have their file extensions. What is more, I already said that file extension is worth more points than first line. So if a file already has an extension, an extension m...
Simbax Game Engine & General Talk 9 15,853 08-01-2017, 07:38 AM
    Thread: New file extensions
Post: RE: New file extensions

(07-31-2017, 03:57 PM)krzys_h Wrote: If your main goal is to detect file type automatically, why not just an optional header at the top, like what shell scripts on Linux usually use? Shell scripts s...
Simbax Game Engine & General Talk 9 15,853 07-31-2017, 05:20 PM
    Thread: New file extensions
Post: New file extensions

Currently, CBOT, Scene and SatCom files are kept in .txt files. Advantages: Less intimidating for non-tech savvy users. Simpler programming in the engine? Disadvantages: No reliable way to autom...
Simbax Game Engine & General Talk 9 15,853 07-31-2017, 11:58 AM
    Thread: All text editor's plugins for Colobot related files
Post: All text editor's plugins for Colobot related file...

The count of them is growing so I decided to put them all in one place to make them easy to find. They are listed in alphabetical order by editor name. Atom Gedit Notepad++ Sublime Text 3 VIM ...
Simbax Workshop 0 3,674 07-31-2017, 10:50 AM
    Thread: Syntax highlighting for Gedit
Post: Syntax highlighting for Gedit

Warning: the following is just a loose translation from an old Polish thread. [UNMAINTAINED][OLD] The files were work in progress even then, but it may be a good starting point for someone to remak...
Simbax Workshop 0 3,240 07-31-2017, 10:48 AM
    Thread: Nowe czcionki
Post: RE: Nowe czcionki

Dlaczego jest tylko porównanie w menu? Czcionka do tytułów dosyć często się nie nadaje do długich tekstów. A, i to że wszyscy się zgadzają na Courier Prime jest błędnym założeniem.
Simbax O wszystkim 11 18,833 07-17-2017, 07:45 PM
    Thread: Prace wznowione
Post: RE: Prace wznowione

To na pewno Deja Vu w edytorze CBOTa? Przypomina mi mocno Ubuntu Mono, które jest imho lepsze niż Courier... (Osobiście używam Consolas w edytorach na Windowsie). Zakup Kabla wcale nie musi oznac...
Simbax O wszystkim 113 200,927 07-16-2017, 12:52 PM
    Thread: Fixing logos (this time properly)
Post: Fixing logos (this time properly)

Since a particular individual just can't let it go and constantly reminds us about his little problem, I want to end this comical debate which started a year ago. I fixed all the little bugs in logos...
Simbax General 3 9,741 07-14-2017, 06:21 PM
    Thread: Alludo -- Basic user level for modders and testers
Post: Alludo -- Basic user level for modders and testers

I only just now noticed that there is no thread about this old level so some people may not know about its existence. Anyway, I updated it and I strongly recommend to anyone who's using the old versio...
Simbax Workshop 1 4,894 06-28-2017, 04:13 PM
    Thread: Gwiezdny Kucharz
Post: RE: Gwiezdny Kucharz

Kiedyś reklama była dozwolona w off-topie, ale zostało to usunięte z regulaminu ze względu na to, że wtedy (w teorii) spamujące boty mogłyby "legalnie" spamować, jeśli dobrze pamiętam. Osta...
Simbax O wszystkim 2 6,206 04-04-2017, 11:22 AM
    Thread: The mystery of ismovie();
Post: RE: The mystery of ismovie();

Wait, it's not documented?!
Simbax Help 6 10,592 03-26-2017, 03:02 PM
    Thread: Kilka propozycji do forum
Post: RE: Dwie propozycje do forum

2. done Code:[issue]#1[/issue] lub [issue]1[/issue] [pr]#1[/pr] lub [pr]#1[/pr] Spoiler: Wynik #1 lub #1 [pr]#1[/pr] lub [pr]#1[/pr]
Simbax O wszystkim 2 7,499 03-06-2017, 06:46 PM
    Thread: Show us your Desktop :D
Post: RE: Show us your Desktop :D

Nothing interesting, just a regular desktop, my wallpaper and colours depend on what I've recently liked. Spoiler: Desktop [Image: http://i.imgur.com/C2uK8Is.png] Spoiler: Smartphone [Image: http://i...
Simbax Offtop 19 31,301 03-04-2017, 10:33 PM
    Thread: CBot - użycie i zmiana licencji
Post: RE: CBot - użycie i zmiana licencji

@Smok Lua ma bardziej składnię Pythonową niż Cppową, a jemu chodzi podejrzewam właśnie o składnię CBOTa. AngelScript ma takie same zastosowania jak Lua, a jest bardziej zbliżony do C++ (ma n...
Simbax O wszystkim 12 22,290 01-15-2017, 10:25 PM
    Thread: CBot - użycie i zmiana licencji
Post: RE: CBot - użycie i zmiana licencji

Wolno liczy przez limit instrukcji, który jest właśnie po to, żeby procesora za dużo nie zużywał. Mógłbyś spróbować z http://www.angelcode.com/angelscript/ .
Simbax O wszystkim 12 22,290 01-15-2017, 01:16 AM
    Thread: CBot - użycie i zmiana licencji
Post: RE: CBot - użycie i zmiana licencji

CBOT jest integralną częścią gry i w chwili obecnej licencja to jest najmniejsze zmartwienie, zwłaszcza że i tak pewnie twoja kopia CBOTa nie byłaby 1:1, a sam CBOT pożycza sobie składnię z ...
Simbax O wszystkim 12 22,290 01-14-2017, 11:55 PM